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paulo ve

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Everything posted by paulo ve

  1. Go to dowload/emergency4/Small mods
  2. Download Scripts emergency 4/small mods
  3. For helicopter sniper http://youtu.be/iCFpT-o5vsk
  4. Help setting gravity Base on the ground
  5. Check total number of people injured Call for air support vehicles I have a script that redirects the person close to the vehicle fire truck!!
  6. Possibilidaed will put this script in emergency 4? Do something?
  7. the script shears with extension http://www.4shared.com/rar/3hrIYuPdce/Get_Shears.html 1st Catching get firehose 2nd Clip get shears 3rd remove CONNECTION
  8. Link Script Support O2 http://www.4shared.com/rar/rqxEZA4Jba/Script_Oxygen.html
  9. New Pics http://www.emergency-planet.com/uploads/monthly_06_2014/post-16729-0-63957600-1404094623.png
  10. simple script to hospital http://youtu.be/gvCJE0fE4Yc
  11. look at the end of post more videos http://forum.emergency-planet.com/topic/15984-santa-catarina-modification-in-progress/page-13
  12. a look at Santa Catarina mod!!
  13. Yes, Firefighter is injured if the oxygen end!
  14. New video http://youtu.be/ZdqSgyGcEY0
  15. Novo roteiro após captura equipamento respiratório. http://youtu.be/MMRFvdNCww4 English translation: New script after catching respiratory equipment.
  16. New script after catch respiratory equipment. http://youtu.be/MMRFvdNCww4
  17. The problem is that every person appears to support O2 !!!! Is to modify to get along with limited water. So modify the (radioact) to (water_supply_main). const char IMG[] = "LightOn"; int DummyGroup = 20; Vector pos; object PCmdStartCon : CommandScript { PCmdStartCon() { //2 SetIcon(IMG); SetCursor(IMG); SetRestrictions(RESTRICT_SELFEXECUTE); SetPriority(90); } bool CheckPossible(GameObject *Caller) { if (!Caller->IsValid()) return false; if (Caller->GetObjectType()==TYPE_PERSON ||Caller->GetType() == VT_FIREFIGHTERS_GTF ) { return true; } return false; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { GameObjectList ra = Game::GetGameObjects("radioact"); if(ra.GetNumObjects() > 0) { GameObject *rao = ra.GetObject(0); rao->SetContaminationArea(CONTAMINATION_CHEMICAL,2500.0f); } } };
  18. I'll try to make a script with the same type of script that Hoppah made ​​with the supply of water!
  19. the possibility of an decrypt the scripts?
  20. Mod in Berlin Anyone know how to modify the script to put in freeplay mode?? Put on any time mod of oxygen.
  21. New vehicle modification New videos scripts http://youtu.be/XsguRocHiAo http://youtu.be/futoHHNVaRE http://youtu.be/4jrSL59_RvU
  22. Forest fire beater, to extinguish the fire in a small bush
  23. yes, I would use the uxeaxe animation! Hoppah Thanks for your attention!
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