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YesHi

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Posts posted by YesHi

  1. 4 minutes ago, paleocacher said:

    I recently got a new laptop with a better graphics card and processor than the old one. My new laptop is an i7 over an i5. I reinstalled EM4 on my new PC and downloaded all the mods and things. I turned the graphics and particle details up to high from medium but now when I play the game everything is wonky. The screen seems darker and everything has a bluish tint. Is there a problem with the game? Do I need to reinstall it?

    Change the color depth and also turn floor shadows off.

  2. 44 minutes ago, LAZAROAVM said:
    
    
    
     

    I think I found the problem I could be wrong. Did you install all the patches and parts. Did you also install them in order? (But if you have been modding the files, as EMC said, he does not like it and I will 100% support him. Not to mention I do not even know how to mod the files at any extent as that takes skill, and well you know,,,, that's something I don't have)

  3. 2 minutes ago, LAZAROAVM said:
    
    Sorry to use the capital letters, I already accommodated it, it was so predetermined.
    if people enter the vehicle and nothing, they also do not move with the option of debugging the vehicle.
    
    I placed another Scripts of another mod and if I managed to move them but the option to park the vehicle in the position I want was removed and that is what I like, to place the units as I want.

    Wait so you are trying to use the parking script???

  4. 59 minutes ago, ApollonDriver said:

    The title explains itself I think. How to handle HAZMAT calls? I mean I set up the tent and decontamine people, but how am I going to remove the hazardous materials from the scene? 

    Also, is there a way to clear the rabid dog call without killing the dog?

    I'm using Miami v2 and LA Nostalgia modifications if that matters.

    The way I do it: Stage HAZMAT one block away. I then get officers to block of the area to prevent further contamination. Depending on the area of the fire of hazardous materials I might wait for it to burn out, if there's people in the dangerous location, I will send a engine with a water hose at the top to take care of the fire. (For Project nostalgia you will have to have a firefighter on top so he will get contaminated, so just make sure he does not die.) Then the two final steps are to get people out of the cloud and decontaminate and then to find which object is causing the HAZMAT scene, extinguish it. For the dog call, you have to kill it.

  5. 2 hours ago, itchboy said:

    The DNRC based brush trucks have rear piping. I'll be working on a set of invisible connectors for these so that hoses dont look too oversized or misaligned ingame.

    Em4Deluxe 2021-04-01 19-03-37-95.png

    I really like this. The detail is great. Nice work!

  6. 13 hours ago, emsfan112 said:

    https://ibb.co/WHWh4fC New Map Texture

    https://ibb.co/rcL8kPg  New Hospital

    https://ibb.co/dmGNDhb Bus Station

    https://ibb.co/CnDz6w0 WATERFRONT APARTMENTS  

    https://ibb.co/9wKrB5R FIRE Station 2

    In the future there wont be the river in the centre of the map it will be remodelled into avenues and shopping and office block maybe even high rise.

     

    This looks really nice and detailed!

  7. 10 hours ago, LAZAROAVM said:

     

    Hello, could you help me with a problem that I have with all the units that do not respond to move to and are not placed where I wanted to put them, thanks.

    Did you select two modifications in one sessions? Because the main cause of that is that people do not restart the game before using a different mod.

  8. 5 hours ago, tomatoszs said:

    Some interesting issue I’m having: When I load into Miami, it does not want to use the fp_params_endless that I edited to meet what I wanted it to be. It just seems to be the default mod’s values. This is really weird as it used to work perfectly fine for me and I don’t recall changing anything major that would affect this.

    Yeah do what swat said and as well make sure you saved the map in the editor.

  9. I could be wrong. So PLEASE backup your files and take everything with a grain of salt. But I think you go to the London mod folder, go to scripts, game, command and find "ParkVehicle" script. Then I would assume you could copy it in another scripts folder, into another mod. I still could be wrong. If anyone else knows, please comment.

    On 3/27/2021 at 2:26 PM, Sammiplayz said:

    Hey.

     

     

    I want to implement the London Parking into another mods scripts, but I don't know how. Any help will be greatly appreciated. 

     

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