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Posts posted by CMCC626
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Let me know if you want any help, I made some Arizona themed skins for GTA4 back in the day.
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Hmm, now here's an interesting idea! Do you have a concept drawing you could post, as far as what this strip would look like?
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Agreed, the Winterberg CAD/FMS system is about the only thing even close to what you are talking about, and if you dig into their code you'll find why nobody is doing it. Unless you have a Bachelors of Science in C++ I would likely stick to using a Google doc.
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I second what itchboy said, I would LOVE to have an American version of Beiberfield and/or Winterberg, but when it comes to actually patching things together you can end up with some unusual results!
I'm not familiar with the London mod, what functionality do the traffic cones have?
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Either way just be sure to credit any and every screen shot to the original mod creators, the admins can help you figure out who that would be if you need.
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is it allowed to reskin and release Mayberry Mod V1.5 with the names of the people who made it ??
i am thinking of doing a reskin of my city
If I am not mistaken as long as you credit it the creator of Mayberry had stated he didn't care, though the community on this site can be hostile towards reskins sometimes :-\
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The mod installer only works with mods that are distributed as a .e4mod file, if it isn't packaged ok no the .e4mod format the installer won't work.
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There used to be a tutorial on this site, maybe a moderator can link it? Anyways, you basically copy all attributed files for the vehicle from the models, prototypes and units folder over, then you have to edit the infotexts file, Freeplay base, and a few other xmls (on my phone so I don't remember exactly which ones...) and voila.
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Can someone go through step through step to installing vehicles into the LA Mod?
Elaborate on what you are try to do, add vehicles from another mod, make your own, clone vehicles from the same mod...
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If you do a custom map I would suggest bounding it between FM-1463 and HWY-99 for east and west then Kingsland Blvd and Morton Rd (or even make Franz your last major east-west) for north and south, then just generalize the features. That way you get the fire station, police station and Memorial Hermann Katy plus the highways, a touch of commercial and a touch of residential.
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No Cy-Fair?
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So no ambulances in the fire station? Curious as to their parking... it would be interesting to see street corner posting instead of parking in quarters.
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Out of curiosity, if you place the vehicles on the map so that they are there when the game starts are they able to move?
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The game uses those boxes as reference points to the size of the vehicle. If it detects the size as being too big to get to a specific target (the FS park spot for ex that goes in between two building posts), then the vehicle will not continue its movement and instead find another way to get to the target point.
Essentially its the physics bounding box that the game sees, not the model itself is what you are saying, correct?
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If you place a truck in the editor does it fit within the bounds of the VO, also, attach a copy or pm me a copy of your to_station script and I'll look at it.
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Also, do the garage doors function?
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Awesome stuff, looks like your about ready to turn the Copenhagen airport mod into a Miami-Dade mod!
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Are you trying to use the expanded map with vanilla or a mod?
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Let me know if you need help, I'm very interested
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Crashing between Freeplay is a 'normal' issue I believe... As for the black screen on the laptop is it just with the mod or in general? Could be a myriad of reasons from tech to a corrupted file.
I would start by reinstalling the mod and then try running as an administrator and post the results.
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I have attached the events.xml that goes in the "YourMod/Lang/En/" directory, it has been modified to show the incidents with their corresponding Priority Dispatch Codes. Feel free to use this in your own mods, not credit needed as I just changed a few lines of text, a poorly trained monkey could do this.
Some examples of what will scroll across the top of your screen when a call drops:
EMS INCIDENT | 10-DELTA-1 | CHEST PAIN
EMS INCIDENT | 17-BRAVO-2 | FALL WITH SERIOUS HEMORRHAGE
FIRE/EMS INCIDENT |29-DELTA-4F | MOTOR VEHICLE ACCIDENT WITH MULTIPLE ENTRAPMENTS
FIRE INCIDENT | 69-DELTA-1 | STRUCTURE FIRE
FIRE INCIDENT | 68-ALPHA-1 | SMOKE INVESTIGATION
POLICE INCIDENT | 108-DELTA-1 | BOMB FOUND
POLICE INCIDENT |135-ECHO-1 | SHOTS FIRED IMMEDIATE LIFE THREAT
Side Note: I have also uploaded my tones-to-replace-supervisor pack which can be found here, for those who may be interested in it:
Download for the Priority Dispatch Codes:
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Pretty sure that there is a tool to unpack files in the downloads directory, there used to be...
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Hum is there a LA Mod with unpacked LA units out there?Maybe the 4x4 submission, if my memory serves me, but it's fairly modified...
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I am trying to edit the LA mod .dds files but when i try to open them using paint.net it says they are not .dds
Have you unlocked the files?
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My mod
Did you write the script that you are trying to use?
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Did you write the script that you are trying to use?Sent from my XT1585 using Tapatalk
If I remember correctly you have to make the desk a 'vehicle'
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It's a mod I'm making for myself, I've added the desk, but all I've got is the turn out alarm option
Is your mod a remake of another mod?
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how to add a person ?
in Modding Related Support
Posted
You need a model with animations, import that into the editor as a person and compile everything there, then in the units folder create an entry for the new e4p that you made, make sure it is available for mission 22 (Freeplay).
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