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Posts posted by james23222000
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You post it on the site, not there personal, and if you download, you still pay the same, or just make it avalible in stores. Just saying.
I think he means illegally download. But with new safety systems I feel they will be more careful :0
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Since no one actually wants to try I am remaking and rebuilding the K9-Mod from EM3. This was still under development so I will finish it.
The draw weapon, holster weapon and the shoot script have been made compatible with the K9. Don't ask how long this is going to take cus it is going to take some months
Need any help? I am stil lworking on the one for Em4
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An idea for a mission in V1.8:
Something to do with the Hollywood studios. That could be a fire, building collapse, terrorist attack, etc. It would be quite an exciting and interesting mission.
Regards
James
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I forgot to add the second 'l' on brutally. Sorry
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Hoppah for your mission title
It should be:Mission 09 - Childs brutally abductedMission 09 - Children brutaly abducted
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I say we all e-mail them at the same time saying the say thing.
Thats a good idea. Everyone who agrees with the idea can you send them an email, you can do it on this part of their website: http://www.flame-sim.com/support/submit-a-question.php
Regards
James
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Thats because it is in V1.7. That hasn't been released yet
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Good thing it was only a Cessna. Imagine if it was a passenger jet.
It was private pasenger jet. It had 5 people onboard who all died.
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That was a large train crash.I saw it on CNN yesterday.
Train crashes are the worst crash.
What about plane crashes. We had one near where I lived and about 150M from where my mate lives. It crashed into a house but fortunately no one was home. It missed a school and a local hospital. It was a while ago now but i made a topic about it: http://forum.emergency-planet.com/index.php?showtopic=3572
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I believe the biggest factor for the removal was the fact that LAFD only has 3 or 4 water tenders, so it is a very rarely used apparatus. With the removal of the jaws from the Engines, it makes more sense to have a USAR Squad available to provide extraction tools.
bearing in mind that the water tender used in game is a foam tender in real life.
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Some one should just e-mail them.
Already have. They say there is no planned entertainment version but my point is well founded and so may be taken into account
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It's ok. At least you tried and did your best. I haven't tested the script yet, but does this means the script doesn't work at all or do your changes cause crashes?
I added the lines to the code:
obj.SetCollisionMode(PHYSICS_COLLISION_ALL);
obj.HasPhysicCollision;But I found that I didn't stop the vehicle and the trailer from colliding after further testing. nAlso I have now discovered that if those lines did work it would cause bugs with the trailer as the trailer's prototype has collison turned off for a reason.
I will keep looking into it. But I am currently working on a pursuit script to see if I can get that to work.
Sorry all
Regards
James
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Sorry to dissappoint you all After playing on the LA mod taday, I discovered that the trailer's collision problems haven't been fully corrected in the script. Sorry to dissappoint you all, I will keep trying but I am involved with lots of mods so it might not be possible for me to do that.
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Intermediate scripter at your service. PM me please about this project.
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EDIT: Just realised I uploaded the wrong LATrailerLogic script. Bear with me whilst I get the correct one and upload it.
Hoppah,
Can I ask, how are you finding my fixed version of the trailer logic script?
If you have had the time to test it yet that is because I know your busy with work and studying.
Regards
James
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I mean: if the game start then spawn all cars automatich.
Then will spawn the trailer to.
If he explode:(.
Then you can buy the Areal ladder from version 1.6
You can spawwn it in the fire station I believe but you can't order a new one.
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Maybe 2 ladders?
Ladder with no trailer(You can buy it when the ladder with trailer is destroyed).
And the ladder with trailer(Spwan as the game start)
But it will destroy the trailer with it because the trailer counts as a vehicle. And we all know what happens in emergency 4 when a vehicle explodes right next to another - it catches alight and soon explodes. So how are you going to replace the trailer?
The only way I can think of doing it is you buy a cab, send it off the map camera boundaries, it connects with a trailer then drives back and parks.
But I think it is worth letting Hoppah having a say in this because he hasn't even said he is going to do a tiller yet.
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Im naive to this, but couldn't you spawn the tiller trailer right behind the tiller cab when the game starts, so all it needs to do is back up to hook up? I don't know how that would effect the parking situation at station 1...
Its not quite as simple as you think because in order to hook up with the trailer, the cab needs to run a script, and I don't think it is possible to run a script as soon as the vehicle spawns except in mission scripts.
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Yes thats my idea
With the fixed trailer script I have given hoppah, it is now possible to have a tiller in freeplay. But you cannot spawn the tiller onto the map because you cannot spawn it with its trailer. If you see what I mean.
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Here is the video, I managed to get it to work:
Regards
James
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@ james23222000:
Yeah, would be great. Are you sure you didn't anything to the prototype files of the trailer?
Absolutely sure,
I just added acouple of lines of code
The video is just finishing processing so be patient but here it is:
And here is the script.
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Hoppah,
I have sorted the collision problems with the Trailers in emergency 4.
here is the video for proof:
{Video will posted here as soon as it is finished uploadign to youtube}
Would you like me to send the editted LATrailerLogic script to you?
It was just a few simple lines of code that I had to add.
Regards
James
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Hoppah has stated the reason he's kept the extra FF/PM on the RAs is so it is easier to defibrillate people. My issue with this is then three people have to staff the RAs. What if a single EMT or PM could get a stretcher? All they could do is push it around. The second person on the RA would be a regular FF/PM or EMT. When you want to transport the patient you select the single FF/PM or EMT and right click on the PM/EMT with the stretcher. The FF would then join the stretcher team and they could pick up people and heal or stablize them. It would solve that problem of the extra PM/EMT and would be more realistic.
I like that idea, but scripting it may be an issue.
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I reckon Flame-sim should be made into a cheapish game for the gaming communities. Whether that means dumbing down the game just a tad I don't mind. If they could sell it to America and the UK I recokn their company could make quite a big profit from doing so. If they find a good publisher also who can send the game to different countires cheaply that would also be good.
Regards
James
K9 Mod started developing
in Modding Related Support
Posted
For the game? Yes I do, I am intermediate and learning more advanced stuff at the moment.
Regards
James