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james23222000

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Posts posted by james23222000

  1. After reading Hoppah post I want to say fuck off to all the stupid fucks not having the brains.

    I deserve a warn for this and I will take it but I just had to say it.

    This is a great mod and fucking thank instead.

    Why would you say that and take a warning? Surely if you didn't say it and kept your bad opinions and thoughts to yourself there would be no reason to give you a warning. This is a forum where everyone respects each other, so keep it that way by not saying things like that :1046276160_schildbacktotopic:

    @everyone else: sorry for acting like a moderator but I hate childish behaviour. I am 15 turning 16 and I don't need to express my thoughts like that.

    Regards

    James

  2. Let me explain about these crashes,

    Everyone knows that the game works on C++ programming. Thats what the game engine language is along with the command and mission scripts. C++ is very unstable, and so crashes are not unusual.

    And, for example, I saw emergency4freak talking about how he was dealing with a car crash where the cars had gone into the water. This is the sort of incident where most of the crashes occur because the game engine is 'thinking' a lot and sometimes this causes it to crash, especially if there are other emergencies on the map. Programmes running in the background may also cause this.

    So to conclude, it is not the map its just the game engine.

    Regards

    James

  3. @w00d: I have created an LACityWorks and LAToCityWorks script that works just like the fire station with the exception of when the tow truck is loaded it will unload and delete the object it was carrying so you can achieve your objective. Once you have edited your map and we get Hoppah's permission you can send the map to me (need to edit the map as well as add the script) and I can edit it for you and send it back.

    Regards

    James

  4. French: 19 Years at school, main language

    Dutch: 4 Years at school, mother language

    English: 8 Years at school

    German: 4 Years at school and now I've got an internship in Germany

    And the language we talk here in the region

    Wow thats well good, see I don't known any languages apart from English (although I want to learn some :) ). Having those languages mean loads of employers will want you :)

  5. Tu as effaces ton cache et tes fichier temporaire? Tu l'as re-téléchargé et ensuite tu l'as enlever de son .zip avec Winzip ou Winrar et tu as ouver le fichier e4mod pour l'installer?

    Tu peux répondre en Francais (merde plus de cédille sur ce clavier lol)

    You have erased your cache and temporary files? You redownlaoded it then you unzipped it with winrar or zinzip and clicked on the e4mod file to install it?

    You can respond in French, I'll answear

    Off-topic: How many languages can you speak Stan?

  6. well um, give us the logfile, and I'll take a look, try to help you a bit

    I think it chas something to do qith one of my consts chars so have a look at them first, I can't spot any problems.

    const char CMD_BOATCRASH[]  = "BoatCrash";
    const char CMD_PLANECRASH[] = "PlaneCrash";
    const char CMD_DRUNKDRIVER[] = "DrunkDriver";
    const char CMD_CARBOMB[] = "CarBomb";

    const char VO_BOAT[] = "en_boat_crash";
    const char VO_PLANE[] = "en_plane_crash";
    const char VO_DRUNK[] = "en_drunk_spawn";

    const char PATH_DRUNK[] = "en_drunk_path";

    const char UNNAMED[] = "Unnamed";

    const char CARBOMB01[] = "Carbomb01";
    const char CARBOMB02[] = "Carbomb02";
    const char CARBOMB03[] = "Carbomb03";

    const char PERSON01[] = "mod:Prototypes/Persons/Civil/civildeliveryman.e4p";
    const char PERSON02[] = "mod:Prototypes/Persons/Civil/civilman01_red";
    const char PERSON03[] = "mod:Prototypes/Persons/Civil/civilboy02_blue.e4p";
    const char PERSON04[] = "mod:Prototypes/Persons/Civil/civilmother01_green.e4p";
    const char PERSON05[] = "mod:Prototypes/Persons/Civil/civilman03_grey.e4p";
    const char PERSON06[] = "mod:Prototypes/Persons/Civil/civilwoman01_yellow.e4p";
    const char PERSON07[] = "mod:Prototypes/Persons/Civil/civilrocker02.e4p";
    const char PERSON08[] = "mod:Prototypes/Persons/Civil/civilsailor02.e4p";
    const char PERSON09[] = "mod:Prototypes/Persons/Civil/civilwoman02_beige.e4p";
    const char PERSON10[] = "mod:Prototypes/Persons/Civil/civilworker03.e4p";
    const char PERSON11[] = "mod:Prototypes/Persons/Civil/coloredman01.e4p";
    const char PERSON12[] = "mod:Prototypes/Persons/Civil/fatman01.e4p";
    const char PERSON13[] = "mod:Prototypes/Persons/Civil/firewatchguy01.e4p";

    const char CRASHED_JET01[] = "mod:Prototypes/Objects/Debris/jet01debris.e4p";
    const char CRASHED_JET02[] = "mod:Prototypes/Objects/Debris/jet01debris09.e4p";
    const char CRASHED_JET03[] = "mod:Prototypes/Objects/Debris/jet01debris02.e4p";
    const char CRASHED_JETSLICEABLE[] = "mod:Prototypes/Vehicles/Wrecks_sliceable/jet01debris01.e4p";
    const char PILOT01[] = "mod:Prototypes/Persons/Civil/pilot.e4p;

    const char EN_CARBOMB[] = "Car Bomb Explosion!";
    const char HINT_CARBOMB[] = "A car bomb has exploded in the city, possibly causing subsequent fires and casualties! A quick response is required! Be sure to transport the wreck of the car in which the bomb was planted!";

  7. I was just wondering, what do the following lines of script do:

    Math::EulerToMatrix(0.f, 0.f, 0.f, ident);

    Math::MultiplyMatrices();

    Also, on thing I am gonfused about is when to use a '.' or an '->' in a script.

    e.g

    v->PushActionWait(ACTION_APPEND, 6.0f);

    v.PushActionWait(ACTION_APPEND, 6.0f);

    Regards

    James

  8. Hoppah,

    You gave the England mod permission to use your Call and Patrol scripts.

    Can we use your:

    LAFireHose and move script.

    Also can we use the following lines from your PSG1 script:

    int random = Math::rand()%5;

    if (random == 0 || random == 2)

    if (random == 3 || random == 4)

    Regards

    James

  9. it's 'fictional' in English or 'fictief' in Dutch...

    it's 'fictional' in English or 'fictief' in Dutch and it means you made something up.

    Use a dictionary...

    The FBI SUV is made by MikeyPI. You need his permission.

    Wait until he is back.

    You can't get my permission because we don't know what happened to him.

    So you don't have permission (same thing for other vehicles) yet.

    In fact, how can I give permission for something I don't know the details of?

    That is if he does come back :(. Hoppah do you know why he hasn't been on?

  10. I send a email and I get back this:

    Thank you for your interest in FLAME-SIM.

    Currently there are no plans to create an entertainment version of FLAME-SIM. However, if enough of a consumer demand presented itself, an entertainment release would be considered.

    I have set up a petition for all those who want an entertainment version : http://www.petitiononline.com/flamesim/petition.html

    Please use your real name not your forum name

    Send this to as many people you know who know about flame-sim. You also have permission to put the link onto other forums :)

    Regards

    James

  11. My internship is going well. I have nice colleagues and there are plenty of things to learn.

    Mikesphoto's is making some changes to the freeplaymap, then we will get a new test phase and then the mod might be released. :)

    All sounds good to me :) I can wait, my patience is absolutelty unbelivable. Trust me you'd be surprised :P

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