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james23222000

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Everything posted by james23222000

  1. Unistalling the codecs, like Stan said. Search codecs in the search button.
  2. Station 2: Engine 1 Station 1: Engine 2, Truck 3, Battalion 1, PD: Supervisor 3, Patrol 1 & 2 Due to respond to a reported structure fire well in progress. Reportably started by an electrical fault. Engine 1 is first to arrive and confirms that the fire is well in progress. Engine 1 takes command and sets up in a defensive manner until more units arrive. Shortly after, supervisor 3 arrives on scene and takes charge of the PD side. Battalion 1 ETA: 1 min Patrol 2 ETA: 4 mins Truck 3 and Patrol 1 ETA: 3 mins Engine 2 ETA: 6 Mins Battalion 1 arrives on scene and immediately takes command. Battalion chief radios all units due to double their efforts to get through traffic as the fire has a risk of spreading. Truck 3 and Patrol 1 arrive on scene. Truck 3 sets up its aerial ladder towards the fire. Patrol 1 sets up barricades to prevent traffic and civillians coming through. Patrol 2 arrives and shuts off the bridge to traffic and civillians. Engine 2 arrives on scene and immediately sets up to combat the fire. The fire is become more difficult to bring under control. To aid the firemen, engine 1 and engine 2 set up their water monitors to help bring the fire under control. 30 mins later: Fire is brought under control, all surrounding tree and brush fires are now out - 15 mins later: Fire is out, damping down and clear up process begins. - 15 mins later: all units leave the scene and road is reopened, With the exception of the police supervisor and the fire investigation unit.
  3. Have you editted the map in anyway?
  4. I reckon it has something to do with this LoadParameters() failed for event EFPDemonstration Can you upload your fp_endless.xml and freeplayparameters.xml files from your specs folder please. Regards James
  5. You are really good with your mod Hoppah. You just keep going and adding great things. Even a new website is a great thing! Keep the good work up. Regards James
  6. You need to update your graphics drivers. Regards James
  7. This is what the Emergency 4 engine has said in the logfile. This is what you probably need to do to get your game to work. Regards James
  8. Can I use the LAWye script then Hoppah? Regards James
  9. Unnfortunately its not quite as simple as that but I wil llook into it later. Regards James
  10. Hoppah, May I use your LAWye script. I will be changing it around a bit to make a different acript but all the main components I need are already included in that script. . It may be released with a mod or on its own but I will let you know how I plan to release it Regards James
  11. Thats how this script works. It only does part of the command at a time as if each childID is a single command script. Still need help. Regards James
  12. You can't add new groups I don't think. But you can add it to that news group by when you see this: object EnterCar : CommandScript { ; EnterCar() { SetValidTargets(ACTOR_VEHICLE); SetRestrictions(RESTRICT_NOTDESTROYED); SetNeedsConnectedHose(CFN_FAIL); SetPriority(200); SetSelfClickActivation(true); } adding SetGroupID(CGROUP_USE); Regards James
  13. You mean like the get equipment group, where you click it and it comes up with a list of equipment? Regards James
  14. That is valid. If it wasn't, the script wouldn't work at all, but thanks anyway Still looking for help Regards James
  15. I will PM you later as I have a proporsition to help you out with this problem. Regards James
  16. No, that is the value I set it to. The log tells me that both the ChildID == 0 and the ChildID == 1 parts of the scripts function properly Regards James
  17. Anyone got any ideas about why the script isn't working? @Commander Rasseru: Follow and attack. Regards James
  18. Just to leave my thoughts on this whole copyright things, I think it is rather stupid because, as Mikey said, they may well have got permission for some, if not all the items they used had they have just asked . I would have let people use the mission script I created for the England Mod, but I am not going to anymore , its going to be closed and copyrighted to prevent any of this. @ Hoppah: Go as far as you need to to drill into peoples' brains that they just can't take stuff like that and expect to get away with it . Regards James
  19. I reckon it might be something with the quad-core processor. Though I believe it works for others with quad-core. Stan will probably know what to do, wait for him to respond Regards James
  20. Bazz can I ask what you are actually doing in the mod? i.e. modelling, skinning
  21. Can I ask where you bought it from. Because your game can't find the beginning video, soundtracks or awards. !VVideoPlayer::PlayVideo(): file 'base:/Video/take2.mpg' not found ?Could not load campaign data ?Could not load awards.xml ?Could not open mod:Audio/Soundtracks/soundtracks.xml ?UIPage: Could not load 'base:UI/Game/IngamePage.xml' ?UIDialog: Could not load 'base:UI/Game/popupdialog.xml' ?UIDialog: Could not load 'base:UI/Game/ChatWindow/ChatWindow.xml' !WARNING: global listener object is still registered! Unregister listener before destroying object!
  22. My logfile tells me that the script only works upto childID 1. I have looked over and over agin for the problem but can't find anything. Does anyone have any ideas as to why it might not be working. // Script created by james23222000 // DO NOT USE IN ANY OTHER MOD WITHOUT DIRECT PERMISSION FROM JAMES23222000 object SendK9 : CommandScript { SendK9() { SetValidTargets(ACTOR_PERSON); SetPossibleCallers(ACTOR_PERSON); SetPriority(500); SetIcon("senddog"); SetCursor("arrest"); SetPossibleExists(CPE_NONIJURED_PERSON); SetRestrictions(RESTRICT_NOTARRESTED | RESTRICT_NOTINJURED); } bool CheckPossible(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; return true; } bool CheckGroupVisibility(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); return p.IsLinkedWithPerson(); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid()) return false; if(!Target->IsValid() || Target->GetType() != ACTOR_PERSON) return false; Person p(Caller); Person tp(Target); Person t = p.GetArrested(); if(!p.IsValid() || !t.IsValid() || p.GetEnteredCarID() != -1) return false; if(p.GetID()== Target->GetID() || Target->GetID()== t.GetID()) return true; if(!t.HasAnimation("bark")) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { if (childID == 0) { Person p(Caller); Person tp(Target); Person t = p.GetArrested(); Caller->PushActionTurnTo(ACTION_NEWLIST, Target); Caller->PushActionRelease(ACTION_NEWLIST); Caller->PushActionSwitchAnim(ACTION_APPEND,"senddog"); Caller->PushActionWait(ACTION_APPEND,2); Caller->PushActionSwitchAnim(ACTION_APPEND,"Idle"); tp.PushActionTurnTo(ACTION_NEWLIST, &t); System::Log("SendK9, childID == 0"); t.PushActionExecuteCommand(ACTION_APPEND, "SendK9", NULL, 1, false); } if (childID == 1) //Go to target { Person p(Caller); Person tp(Target); Person t = p.GetArrested(); t.PushActionMove(ACTION_NEWLIST, Target, TARGET_FOLLOW); t.PushActionWait(ACTION_APPEND, 0.5f); t.PushActionExecuteCommand(ACTION_APPEND, "SendK9", NULL, 2, false); System::Log("SendK9, childID == 1"); } if (childID == 2) //Dog Attack { Person p(Caller); Person tp(Target); Person t = p.GetArrested(); t.PushActionSwitchAnim(ACTION_APPEND, "attack"); t.PushActionWait(ACTION_APPEND, 3.0f); tp.PushActionSwitchAnim(ACTION_APPEND, "fistfight01"); tp.PushActionWait(ACTION_APPEND, 1.5f); t.PushActionExecuteCommand(ACTION_APPEND, "SendK9", NULL, 4, false); tp.PushActionExecuteCommand(ACTION_APPEND, "SendK9", NULL, 3, false); System::Log("SendK9, childID == 2"); } if (childID == 3) //Injure Person { Person p(Caller); Person tp(Target); Person t = p.GetArrested(); tp.Injure(INJUREREASON_ENERGY, true); System::Log("SendK9, childID == 3"); } if (childID ==4) //Dog barks { Person p(Caller); Person tp(Target); Person t = p.GetArrested(); t.PushActionSwitchAnim(ACTION_APPEND, "idle"); t.PushActionWait(ACTION_APPEND, 1.5f); t.PushActionSwitchAnim(ACTION_APPEND, "bark"); t.PushActionExecuteCommand(ACTION_APPEND, "SendK9", NULL, 5, false); System::Log("SendK9, childID == 4"); } if (childID == 5) //Rescue leader calls dog { Person p(Caller); Person tp(Target); Person t = p.GetArrested(); Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_FOLLOW); Caller->PushActionCallDog(ACTION_NEWLIST, &t); System::Log("SendK9, childID == 5"); } } }; Regards James
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