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Jakethejake

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Posts posted by Jakethejake

  1. well Our advanced physics system should give you some what of the effect that you are looking for. because the fire is set up to burn individual parts of a structure. So say its a 20 story high rise and theres a fire on like the 12th well where gonna set it up so it transfers from piece to piece. (such as a fire breaks out inside a wall on a stud well it would transfer to the drywall which transfers to the floor and so on) We also want to set up the half burn an full burn objects to. So when a piece is half burnt it will look half burn an not just some char texture applied to it. and at a full burn it will just become a dummy (Burnt Just ash). So that this way we can create the ability for a structure to collapse to add to realism. Flash over and back draft I think would be cool to see us put in. But As for your weather stuff that would be really cool to be put in. we could totally do that, we would just have to create different material types that act differently with the way the map is set up (weather Wise). Great Idea!12.gif

    Now we cant do this to all building because we are going to have special scripts that will be applied to our buildings by the building maker we created. So they wont work like regular buildings (Anything Not made with building editor). Just something special about them that will happen is they will only render just the exterior until an event takes place in them or a unit enters them. (so fire stuff as well as many various unit atctions and such can only be used on these buildings. such as ventilation or SWAT Roping down the outside) so you don' have to worry about high polygon counts in game and events will be set up one at a time with this system.

    Very cool!

  2. I think that you are doing a good job. Some things that I would like to see are: More realistic fires. It seems we just pull up and dump water on everything. The game gives you no realistic feedback on whether you are making a knock on the fire or not. The fire is either on or off. I would like to see some reasonable changes in this area. Perhaps gray smoke. Also fire spread. It would be great to have a fire on the fourth floor of a ten story high rise spread up as well as left and right. Smoke would be great as well. It looks like you are working on that. Smoke but no visible fire would be great! Then companies would have to open the place up. The guys should need to wear SCBA when inside fires. Anything else is just plain unrealistic. How about weather based fire conditions? If I pull up to a four story 300x100 warehouse with heavy fire showing from the top two floors on a windy day, then I am gonna need a lot of help! Things like temperature, humidity, wind speed and direction all affect what we do. How about fatigue and air usage? Many times extra help is requested because the first due companies have been taking a beating and need relief. How about multiple rescues at fires? Multiple rescues from high rises?

    I understand about the game engine, and that many of these things may not be possible. These are just suggestions. I, personally, don't care about the first person aspect. I like the strategy roots that this game has. My perfect game would be a full city free play map. NY, Boston, Chicago, etc. I really love what the NY mod is attempting to bring to the table. I certainly am rooting for what you are doing as well.

  3. The camera is a modification to the script in the main part of EM4/911FS. There are some posts of what people use. It's not part of the mod files for camera angles as far as I understand, so search in the search bar for camera mod, and you should have it. More than likely, manual functions wouldn't go over well with the hard codes built into the game >.< it was already stated before, but it would basically be scripting out a whole new game, which would make it more than just a modification for the pre existing game, and take forever to download, and may add on a cost. There are still limitations that they have, even though they've done quite a few of the things believed to be impossible at one time with advanced scripting.

    That's cool. I certainly appreciate all of the changes that have been made. I have no background in computer programming, so I'm just throwing out ideas. I'm sure that I will be very happy with the mod.

  4. You might not be able to raise the ladder where the truck is parked though, so having manual controls wouldn't fix not positioning a truck correctly.

    Yeah, I hear you. The ladder did go up. Sometimes it just doesn't rotate. The guy in the bucket or on the stick will turn instead. This is great for a small job, but for a larger fire, my truck companies end up being almost useless. Most times I try to nose in to the fire with my truck or tower, so that I can get the best angle. Sometimes it works, sometimes it doesn't. If it can't be fixed, then so be it. I am throwing out suggestions that would help make the playability of this mod better than those before it. FDNY is big on truck and tower work, so it would make sense that the game would give us the best ability to use these rigs. I see on the video that there will be roof work and that the sticks can ladder windows and roofs. That is great! I would like to see the towers get some of the same physics upgrade, that's all.

  5. More zooming out would be great! One thing that I hope that they adjust is the range on the tower ladders. Perhaps they could add commands to raise/lower, rotate left/rotate right, and turn on/off the water. I had a situation in the LA Mod today where I was parked right next to the building, and my tower couldn't put water on it, because the tower wouldn't rotate 45 degrees. Manual functions would allow us to operate with a bit more efficiency. I also find that the range on the tower and ladder pipes is a bit short. I can shoot an engine deck gun over a one story building to hit another building, but many times I can't raise the ladder up above a building to shoot down on the building next to it. I am also hoping for some fires where the fire is on an upper story, and ladders/towers have to be used. Maybe 8, 9, or ten stories or so. The LA Mod has only one or two buildings where the ladders are a must use. Hopefully these changes are coming.

  6. I may get banned for this, but here goes. Francis, you shouldn't be a moderator. You don't have the patience nor the temperment for it. You jumped all over guys for 9-11 posts, on .........9-11. The previous poster did nothing wrong or out of line, yet you jumped all over him. I have been lurking for over a year, and all I see is you jumping all over people for stupid stuff. You're a cop. I get it. I am a career firefighter. Right now, all I see is you displaying why the general public hates cops. Lighten up..........It's a video game forum. We come here for info about the game and to exchange ideas. We don't come here to be bossed around and jumped on by you. Since this may be my last post, I'll say that the mod looks great, and as someone who does the job for a living, I respect the hell out of what you guys have done with this game. The base game, LA Mod, and upcoming NY mod are nothing short of artwork. Keep up the good work! Thanks for respectfully taking my profession to the cyber world. I have enjoyed hours of good clean fun because of the various mods. Peace!

  7. Problem is, irl, you have ~4 FFs thinking for them selves. All of which are able to use common since. With EM4, the game has its moments where it is completely stupid, say backing up and around a units to fit through a gap to get in to position. So you may send an engine for example, but once it gets there, it may need to get some where else instead.

    Yeah, I hear you. My issue is with silly things like an ALS unit pulling up next to a victim and just sitting there, while I have a huge fire going across town. It would be nice to be able to be able to tell them to treat the patient while they are enroute. That way, I can deal with bigger issues. The same goes for aerial units. It would be nice to click on a tower ladder and be able to tell it to put the aerial up and hit the fire like you can tell an engine to do. I get cheesed when I am trying to stop a good fire, and my ladder trucks just pull up and do nothing. Most of the time, it's not a big deal. But for the larger incidents it would be nice. Missions such as the Fireworks factory, where there really is a lot going on. It would be nice to have a bit more tactical control.

  8. One thing that I would like to see in this mod, is the ability to preassign units, or give them orders while they are enroute. I absolutely love this game, but one of my issues is that during the largest incidents, you cannot assign a task to a unit until they are actually on the scene.(other than an engine co.) Those of us who do this for a living realize that this is just plain unrealistic. It would be nice to have a company enroute, give them an assignment, and move on to the next company. Also, I would like to see "alarm" assignments. What I mean is, if I have a large fire, instead of having to manually go into the vehicle menu, the Battallion Chiefs should be able to order a second alarm, third alarm, etc. Each alarm should come from farther away, and thus take more time to arrive onscene. I would like to be able to preset how many companies are in each alarm assignment as well.

    This mod looks great! I can't wait to play it. You guys are doing great work!

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