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FInn Rescue 12

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Posts posted by FInn Rescue 12

  1. Nice work again Guys, but just a small bug report V2.0.3 It seems the Patrol vehicles file path is off on the side street. Also the suspects get dropped off on the side street near the Precinct. Three are also some minor light issues with Tower 12, 13, no lights when it's in the revers set up. PD K9 SUV no lights on the top vector bar., Patrol cars have no redirect lights in the rear, Rescue 1 no space set up at fire house only manner place the vehicle there, some times on of the fire engine go's in it place, detectives can only redirect traffic. Traffic traffic traffic still gets jammed up. But over all great mod thanks again.

  2. Thanks Cops, it is easy to draw a map but to put it on a map texture, well that is another story. I figured it would be easier to due a grid map because of the work that gos into creating a map. You have your boat club and bars on the beach, Hotels, food shops, residential beach community, some officer buildings, park , playground. A mall or truck stop and Fire Rescue 1 and High way Patrol right off the highway. A small loco PD and Fire near beach community and a Hospital good luck with mod.

  3. What up's D: I had a question concerning traffic. It is possible to work on a script for Officers to wave traffic around the accident or indecent, it instead of the old script with the redirect sign. The game is great I played for hours I got to 300.000 points. The only thing that stop me was traffic jams. Vehicles keep getting stuck on the road on some invisible hump. Was there a patch ie: V2.02 for that bug thanks.?

  4. Thanks for your reply. I was trying to duplicate PNG files so you would have multiple units with different roof numbers and colors for the unmarked units. I am not good with changing files v3o. For light bars still can't figure out how to get them to work in objects file light bars all have a black box. The light bars I down load only have the v3o, PNG dds files not the e4p file. I have read on the files but still I am not getting it thanks Finn.

  5. Dyson! lights look awesome for the units, The streets are wider in some location game moves much faster Bugs so far ,MVA with taxi and over turned and PU, taxi can't be towed unless you shoot it . Traffi still at stand still, no re-dierctional lights or commands. NYPD SUV'S no lights or sirens. Game crashed after hour and half of play time.

  6. dkfhsadghadkghk, MOTHER OF GOD... AMAZING.

    Sorry, had a seizure from all of the awesomeness. That's incredible, just like the real thing. The only thing I'd change is the two rotators in the rear. The real ones are a little more boxy.

    Here's some of my photos of Engine 5. And I'll show you one of the rear lights, they seem too tall and round to me.

    http://www.flickr.co...in/photostream/ FRONT

    http://www.flickr.co...in/photostream/ LADDER 5, SAME REAR ROTATORS

    http://www.flickr.co...in/photostream/ ENGINE 5, REAR

    Sorry for the distancing, best photos I could've taken. I'll try to find one of my youtube vids...

    http://www.youtube.com/watch?v=g1FP-tSlRJE&feature=plcp

    (Not my video)

    They do in fact light up like LED's, however I think LADDER 4 has halogen rotators. Not 100% sure, but there they are. Maybe I'm just being a perfectionist but that's amazing, honestly.

    I think a blue light on the upper left corner would look great, it would break up the intense red a light.
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