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squamishfire

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Posts posted by squamishfire

  1. So I had a look through the script files of the NY Mod.... I also played it a bit as well... the Heavy tow also acts as the crane.  That MAY have something to do with it...

     

    Like i said from the beginning this was brought up in discord and the talk was that you would have to do some heavy scripting to get it to work.

     

    I wish you well on your endeavours to getting this to work.

  2. This was brought up in Discord just recently.  The talk was that you would have to do some heavy scripting to get it to work.

     

    I did find something waaaay at the top of the file

    ?ScanVehicles: mod:Units/Vehicles/TEC/090towtruck/unit.xml not found or error in file
    Loading vehicle mod:Units/Vehicles/TEC/095Tow 1/...
    Loading vehicle mod:Units/Vehicles/TEC/096Tow 2/...
    Loading vehicle mod:Units/Vehicles/TEC/097Tow 3/...
    Loading vehicle mod:Units/Vehicles/TEC/100crane/...
    ?ScanVehicles: mod:Units/Vehicles/TEC/125dolphin/unit.xml not found or error in file

     

    What did you name the truck?

  3. On 3/25/2020 at 12:40 PM, IR359 said:

    Greetings! I see the last post was back in 2015 but i'm hoping some members of the community are still around. Following the forum, I've managed to get USAR at FS2 in place of the HAZMAT. I also have the return to station working for it. My issue is that once the unit returns, the door wont open for it to park. Instead, it says no space available and starts a patrol. Could someone please point me in the right direction as to what I need to do next in order to fix this error.

    Can you upload your "latofirestation" script I feel like your missing something

  4. 10 hours ago, eyalt365 said:

    In my opinion, after installing this mod, it is not so convenient to play because many things there are not clear how to use and the fire truck water tanks run out of water and you must fill in again with water which make things a little more difficult.

     

    What in the world are you talking about? There is no download link at the moment.  Are you thinking of another mod?

    • Upvote 2
  5. I also made a few changes.

    At Station 1

    I replaced Engine 4 with a Tanker

    At Station 2

    I replaced Engine 2 with Forestry 1 and I replaced Engine 3 with a Tanker as well. 

    I found that with out a lot of Hydrants on the map each department would have it's own tanker within it's halls.  To continually call a mutual Aid when fighting a fire and having to call in a tanker each time is a waste of money.

    I am also looking at removing some units from hall 1. While it is nice having all these units there I if this is a volunteer hall they must have some pretty big industry (must be off map) for them to own so many trucks.

    I love the mod though and am looking forward to seeing future releases.

    • Downvote 1
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