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Dyson

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Everything posted by Dyson

  1. Or a licenced version of zmod and I'll be able to do it oh btw if you wanna see some more screens head over to the new York 911 mod, check out post one you'll see what I mean :/
  2. No the ambulance skin is mine too completely un altered I think it's a bit off to have at least a third of what you are showing in your first post isn't actually your own work
  3. Its late here so this is just a last minute before bed post, but the submod will be on hold over the weekend (for the first time since i started it) as I am on holiday (vacation if your american haha) but I'm sure C.F.D will keep you up to date with whats going on, so I wont reply till monday might get a few posts tomorrow I dunno, so any questions just ask them before I go Peace Dyson x
  4. Just nearly finished uploading the new units and protos for you I'll drop you the link in a PM ;)

  5. Will be atleast a week to get it all sorted. Constantly adding new stuff too
  6. Woah man. just wondering why my skin is on that rescue truck? In post 1, thought this was supposed to be a stand alone mod? Edit: And the ambulance skin? Maybe you should maybe talk to me before you use my skins in a separate mod?
  7. The base of version 2 will be released soon, I need to remove all bugs... Testing in large groups is useless, 1 people will just bombard me with bugs saying the same ones about twenty times rather than the email method i use atm and 2 people will assume its the real version and cry for help, so nope I wont be doing that. Sweet ambulance lights, I'll get the rest of the units to you today
  8. yeah, just having a few issues but ill let you know
  9. Lol, highway patrol with highway bars extended
  10. Well all in all theres around 6-7 different skins, so instead of some being right some not, i thought id just leave them all the wrong way, its only tiny haha
  11. There will be a NYPD command post, and the FDNY tactical command or whatever equivalent but it wont replace the ATF, just aswell if that makes any sense.
  12. Forums seem quiet today haha, heres some more screens, full NYPD layout, more to come
  13. Uploaded with ImageShack.us New SUV and revised impala comments welcome the SUV will be a few units, one for K9, one standard, one for ESU command, and one for riot police/traffic
  14. Yeah, I'm working on that at the moment, thoe screens are of all the units as they look in version 2 atm I'll email you the models and prototypes ASAP update: finished the NYPD SUV screens to follow
  15. CONTINUED NYPD CHEVROLET IMPALA ESU MEDIUM HWY DODGE CHARGER HWY CROWN VICTORIA LIGHTBAR FOR ABOVE RMP CROWN VICTORIA UNDERCOVER TAXI CROWN VICTORIA UNDERCOVER DODGE CHARGER UNDERCOVER CROWN VICTORIA NYPD PERSONNEL (MALE ON LEFT FEMALE ON RIGHT- ALL PERSONNEL ARE NOW MALE) ESU / SWAT RIOT POLICE FDNY EMS
  16. Here's screens of all completed/semi units: (some still under work) FDNY AMBULANCE FDNY HAZTAC FDNY MASS CASUALTY (MERV 2) ENGINE 207 ENGINE 26 BATT/DIVISION 11 RESCUE 1 (TO BECOME 2) HAZMAT BOMB SQUAD ESU LIGHT (TO BE REWORKED) NYPD AUXILIARY
  17. Regarding lightbars, I just try and do the best I can, it was a personal choice and I'm gonna stick with it Any more units people think I've missed? Just about to do the K-9 unit and adding riot police.
  18. Dunno how realistic the First person is, might be very hard/impossible, but does the vent system work? If so thats awesome we really need to get some vids up
  19. Right I'm all cleared out :)

  20. Yeah iwas gonna add a ford grill just havent had time to crop one from pictures
  21. Actually division 11, (the one in question) uses a rotary lightbar rather than LED http://farm4.static.flickr.com/3253/2775636859_b4845c9839_z.jpg
  22. Both are, newer than anything you've seen similar before
  23. Update: Reworked skins and lightbars
  24. News ----------23/06/13------------ ----------06/04/13------------ Update on Version 3 progress Here's a brief change log in the base of our mod (excluding maps and units etc) Box alarms added, with false alarm calls Engine Scripts to increase the simulation feel of running a firehouse Firehouses now start staffed Ability to into SCBA whilst on route to a call More siren selection Re-added hazmat calls ?We've also put a lot of effort into the map, this being the best possible map we can make this far on our modding skills. A little about the map - Focused on Times Square Features 4 fully operational firehouses, ranging from a 3 unit house to a single unit house. Full Traffic light system Over 40 Traffic/pedestrian paths Designated fire lanes to improve response times (very little getting stuck in traffic, unless you block the roads) ? Simplified spawn points for traffic entering the map, making it easier to shut down whole avenues without causing a tailback, also making it easy to shut down times square in times of Bomb threats or huge fires. Realistic representation, yard by yard of the actual streets in NYC (as close as we could get it) Improved hydrant access Patrol paths Acting Engine/Ladder parking (the ability to call in an off map unit to park in place of a unit out on a long call) Plus so much more! ? I hope this all sounds exciting to you, I've had a great deal of fun testing all this last week. Regarding Spec Issues Ok for the rest of you guys, we are working on the Standard Def release still. We ask that you try to run v3 first, then if you still have no luck, please remain calm. First up we'll be setting up another topic dedicated to solving issues across multiple machines. This is a huge task as it requires hours of bug testing and problem solving, usually for machines we don't own so it's hard for us to know for sure. We'll be posting all of these tips on how to run the mod in this separatetopic post release. If this still doesn't work for you, the SD release will follow a few months later. We're still concepting it and planning it, to make sure it will run as predicted and choosing how we want to set it up, e.g. what map and units etc. But more news on that post release. If you made it all the way down to here, thanks for reading. There really was a lot to say, thanks for the continued support. Hope to be playing v3 with y'all soon! -----------06/08/12----------- New Fan banner is now available for v2, as ever it's really nice to see people supporting our work across the forums, so if you support us, copy this code into your signature, and don't forget the mods don't like too many banners so keep it to 1 or 2 . [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://img706.imageshack.us/img706/995/bannerv2.png][/url] -----------04/08/12----------- Poster for Version 2.0.0 -----------29/07/12----------- NVIDIA graphics fix found by member! Try it out, kudos to Brent for the find. Brent Murphy, on 28 July 2012 - 11:40 PM, said: I'm running an Acer 5750g with i5 processor and 3gb of RAM, i have no idea how this would work on something other than a nvidia graphics card step 1- open the start menu, search for "NVIDIA Control Panel" step 2- when running the control panel select "3d settings" and then in the subsection select, "program settings" step 3- click on "select a program to customize" then select Emergency 4 from the drop down menu. step 4- go to where it says "select the preferred graphics processor" and then from the drop down menu, select "high performance NVIDIA processor" finished . -----------19/07/12----------- Important Release information relevant to Version 2 Ok guys, just like to say we haven't forgot about the issues from v1. We've put a lot of time into researching the issues restricting some users from experiencing our work, we believe we have narrowed the users down to specific graphics cards, notably Intel Graphics Cards, we're looking for more feedback from the community as to this theory. There doesn't seem to be any way round this issue, so here is our best solution. We will be releasing 2 version of the modification - Version 2.0.0 (High Definition Edition) - This version will feature the mod in its full entirety with HD skins, detailed models and the use of imported buildings from GTA. Version 2.0.0 (Standard Definition Edition) - This version will feature a reduced unit selection, lower quality skins, lower quality models and only em4 buildings on map. This is all in an attempt to allow users of all PC spec to play our mod, this is the best possible remedy I can come up with, I hope the community will be understanding and appreciative. The SD version will be released a few months after the HD release. Both release dates have not and will not be announced until development is complete. Thanks for reading this guys, hope this extra effort on my part will ensure some enjoyable gameplay for all those who can't play! Dyson x -------------------------------------------------------------------------------------------------------------- Download Links Version 1.0.0 - EM4 Mod File - http://adf.ly/Cewti Version 2.0.1 - Mirror #1 - http://adf.ly/Ct4wP - Mirror #2 - http://adf.ly/Ct4ye FAQ Release Info Q. When will it be released? A. We haven't as of yet announced a release date. Q. Will the mod come with an .exe installer or use the mod installer from EM4? A. The mod will come with an installer or optional manual install. Q. Will the mod be big in file size? A. We have thinned it down as much as possible, but it's still rather large, but we make no apologies for that. Traffic- Q. Will there be traffic jams? A. Yes, of course, but only where you specifically block the lane. And even then most other lanes will be un-affected. Q. Will there be a new overtaking method for Emergency vehicles. A. Unfortunately no, but we have used a speed command to allow the user to set the speed of response. We recommend the user sets this at slowest setting for each response, as in this setting the unit will respond at the same speed as traffic, therefore not overtaking and doing a 7 point turn. Q. Will there be traffic lights? A. Yes and no. There will be lights, but they wont function. After months of trial and error I concluded they are nothing but bad news, causing huge tailbacks out of free flowing traffic. Therefore the traffic is designed so that it can run without lights, without any issues. In version 2 there is now traffic lights fully functioning. Q. Patrol Paths? Will they work better than LA? A. Yes we have patrol paths. But no they're just as buggy as always, so just check your cars every 10 mins or so to check they're still moving fine. Gameplay Q. Will there be a limited water supply. A. No. Q. Will Firefighters be able to use highrise packs? A. Yes. Q. Will FF be able to use standpipes? A. kind of, for bigger buildings we've added several hydrants to the front, however open houses do not have them inside like reality no. Q. Will there be a redirect option? A. No. Causes more issues than it solves. More WIP. Got a question? Ask us on Facebook http://www.facebook....244683752275590
  25. Looks like the FDNY Mr calenders finally sorted them selves out ;) nice DP

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