Dyson
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Posts posted by Dyson
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Regarding lightbars, I just try and do the best I can, it was a personal choice and I'm gonna stick with it
Any more units people think I've missed? Just about to do the K-9 unit and adding riot police.
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Dunno how realistic the First person is, might be very hard/impossible, but does the vent system work? If so thats awesome we really need to get some vids up
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Hi Dyson,
Not sure if it matters or not. The NYPD has little if any marked Chevrolet vans. With NYPD being the large department that it is I am no way saying they may not exist. However the Ford vans pictured below (1st newer model, 2nd older) are the ones primarily used by the NYPD. Again not sure if it matters, the Chevrolet looks good anyways but I just wanted to let you know.
Yeah iwas gonna add a ford grill just havent had time to crop one from pictures
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yes agreed that would be awesome if that happened but i think were going to have to wait another version for that thats ok though its worth the wait
Actually division 11, (the one in question) uses a rotary lightbar rather than LED
http://farm4.static.flickr.com/3253/2775636859_b4845c9839_z.jpg
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This van is new?
Both are, newer than anything you've seen similar before
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Update:
Reworked skins and lightbars
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News
----------23/06/13------------
----------06/04/13------------
Update on Version 3 progress
Here's a brief change log in the base of our mod (excluding maps and units etc)
- Box alarms added, with false alarm calls
- Engine Scripts to increase the simulation feel of running a firehouse
- Firehouses now start staffed
- Ability to into SCBA whilst on route to a call
- More siren selection
- Re-added hazmat calls
?We've also put a lot of effort into the map, this being the best possible map we can make this far on our modding skills.
A little about the map -
- Focused on Times Square
- Features 4 fully operational firehouses, ranging from a 3 unit house to a single unit house.
- Full Traffic light system
- Over 40 Traffic/pedestrian paths
- Designated fire lanes to improve response times (very little getting stuck in traffic, unless you block the roads)
- ? Simplified spawn points for traffic entering the map, making it easier to shut down whole avenues without causing a tailback, also making it easy to shut down times square in times of Bomb threats or huge fires.
- Realistic representation, yard by yard of the actual streets in NYC (as close as we could get it)
- Improved hydrant access
- Patrol paths
- Acting Engine/Ladder parking (the ability to call in an off map unit to park in place of a unit out on a long call)
- Plus so much more!
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I hope this all sounds exciting to you, I've had a great deal of fun testing all this last week.
Regarding Spec Issues
Ok for the rest of you guys, we are working on the Standard Def release still. We ask that you try to run v3 first, then if you still have no luck, please remain calm.
First up we'll be setting up another topic dedicated to solving issues across multiple machines. This is a huge task as it requires hours of bug testing and problem solving, usually for machines we don't own so it's hard for us to know for sure. We'll be posting all of these tips on how to run the mod in this separatetopic post release.
If this still doesn't work for you, the SD release will follow a few months later. We're still concepting it and planning it, to make sure it will run as predicted and choosing how we want to set it up, e.g. what map and units etc. But more news on that post release.
If you made it all the way down to here, thanks for reading. There really was a lot to say, thanks for the continued support. Hope to be playing v3 with y'all soon!
-----------06/08/12-----------
New Fan banner is now available for v2, as ever it's really nice to see people supporting our work across the forums, so if you support us, copy this code into your signature, and don't forget the mods don't like too many banners so keep it to 1 or 2 .
[url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://img706.imageshack.us/img706/995/bannerv2.png][/url]
-----------04/08/12-----------
Poster for Version 2.0.0
-----------29/07/12-----------
NVIDIA graphics fix found by member! Try it out, kudos to Brent for the find.
Brent Murphy, on 28 July 2012 - 11:40 PM, said:
I'm running an Acer 5750g with i5 processor and 3gb of RAM, i have no idea how this would work on something other than a nvidia graphics card
step 1- open the start menu, search for "NVIDIA Control Panel"
step 2- when running the control panel select "3d settings" and then in the subsection select, "program settings"
step 3- click on "select a program to customize" then select Emergency 4 from the drop down menu.
step 4- go to where it says "select the preferred graphics processor" and then from the drop down menu, select "high performance NVIDIA processor"
finished .
-----------19/07/12-----------
Important Release information relevant to Version 2
Ok guys, just like to say we haven't forgot about the issues from v1.
We've put a lot of time into researching the issues restricting some users from experiencing our work, we believe we have narrowed the users down to specific graphics cards, notably Intel Graphics Cards, we're looking for more feedback from the community as to this theory. There doesn't seem to be any way round this issue, so here is our best solution.
We will be releasing 2 version of the modification -
Version 2.0.0 (High Definition Edition) - This version will feature the mod in its full entirety with HD skins, detailed models and the use of imported buildings from GTA.
Version 2.0.0 (Standard Definition Edition) - This version will feature a reduced unit selection, lower quality skins, lower quality models and only em4 buildings on map.
This is all in an attempt to allow users of all PC spec to play our mod, this is the best possible remedy I can come up with, I hope the community will be understanding and appreciative.
The SD version will be released a few months after the HD release.
Both release dates have not and will not be announced until development is complete.
Thanks for reading this guys, hope this extra effort on my part will ensure some enjoyable gameplay for all those who can't play!
Dyson
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Download Links
Version 1.0.0
- EM4 Mod File - http://adf.ly/Cewti
Version 2.0.1
- Mirror #1 - http://adf.ly/Ct4wP
- Mirror #2 - http://adf.ly/Ct4ye
FAQ
Release Info
Q. When will it be released?
A. We haven't as of yet announced a release date.
Q. Will the mod come with an .exe installer or use the mod installer from EM4?
A. The mod will come with an installer or optional manual install.
Q. Will the mod be big in file size?
A. We have thinned it down as much as possible, but it's still rather large, but we make no apologies for that.
Traffic-
Q. Will there be traffic jams?
A. Yes, of course, but only where you specifically block the lane. And even then most other lanes will be un-affected.
Q. Will there be a new overtaking method for Emergency vehicles.
A. Unfortunately no, but we have used a speed command to allow the user to set the speed of response. We recommend the user sets this at slowest setting for each response, as in this setting the unit will respond at the same speed as traffic, therefore not overtaking and doing a 7 point turn.
Q. Will there be traffic lights?
A. Yes and no. There will be lights, but they wont function. After months of trial and error I concluded they are nothing but bad news, causing huge tailbacks out of free flowing traffic. Therefore the traffic is designed so that it can run without lights, without any issues. In version 2 there is now traffic lights fully functioning.
Q. Patrol Paths? Will they work better than LA?
A. Yes we have patrol paths. But no they're just as buggy as always, so just check your cars every 10 mins or so to check they're still moving fine.
Gameplay
Q. Will there be a limited water supply.
A. No.
Q. Will Firefighters be able to use highrise packs?
A. Yes.
Q. Will FF be able to use standpipes?
A. kind of, for bigger buildings we've added several hydrants to the front, however open houses do not have them inside like reality no.
Q. Will there be a redirect option?
A. No. Causes more issues than it solves.
More WIP.
Got a question? Ask us on Facebook http://www.facebook....244683752275590
- Box alarms added, with false alarm calls
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Seems sweet, you thinking of adding a traffic control option? High or low amounts of traffic ?
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RESERVED FOR ADDITIONAL SCREENSHOTS OF VERSION 3
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RESERVED FOR ADDITIONAL SCREENSHOTS OF VERSION 3
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Just wondered, is that your own model or the LA model (civil car in the LA mod) great work though
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Again any screens? I think the mod should be judged off quality rather than the time taken
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It's not the modelling program bud;) it's the modeling techniques=) to each their own in mod programs, they all use their own renderers, some are crappier than others I'll grant, but a properly designed model even in the crappiest of apps can manage to look pretty, especially with the High-res textures nnico favors... tbh I'm contemplating revamping all mine to use larger ones just to increase resolution as this game compresses them. DDS takes the hit the worst but even other formats do as well. (my appologies to QRA for going offtopic).
Sorry for continuing off topic, but you mentioned high res skins, I don't think the model matters does it? I've managed to make some high detailed skins on some of your old La Mod models. Unless I miss read what you said
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lol can we get a way were WHEN(yes when not if, trying to be optomisitc) he can't download it?
lol jk
but really. spending all this time, and not getting paid for it.
with it being such a huge, and greatmod I think its worth it. We have Dyson's mod to tide us over (Dyson your mod is amazing!) and then when this comes out we are good.
very nice boys very nice. (the mod)
haha thanks, and back to my earlier question before it all turned nasty, any screens, i mean any at all? I can't find any. And what units are being/have been made?
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Well I haven't made a mod its just some skins and I did say it was from the ccc I can't read all the german so I couldn't tell who all the authors were but if I do plan to make the mod I will track down the authors, besides a lot of mods that used their models haven't so I thought I wouldn't have to. FYI NO NEED TO WRITE IN CAPS!!!
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are you joking its taken you 2 years to realise you need a scripter this mod is a waste of time
Harsh but perhaps true
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hey dyson ..... i know you've been busy lately but have you done anymore models for the manchester side project yet ???
Nar but I will be doing
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Hy.
We need urgently a good team member to work with scripts. All the cars are good, some need some adjusts.
But we need a scripter.
Thanks
Who's actually working on the mod (beside yourself)? And any more updates, what units have you done so far? Any PD?
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Where did you get that ambulance from, it looks great?
I know erm, emergency-forum.de downloads, after browsing for ages, looks good though
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How did you put the lightbars on ?
In the editor you add them
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do u think you will be making more manchester models dyson and possably releasing them when your done mate?
I hope so, it's just aproject atm, exploring making mods from scratch.
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FROM EmC-Unit Mean add all authers childs etc
He means add the people that made the model and give a litel respect and post credits
I thought he did, and I put in the first post 'CCC mod'
I've not released it so I don't have to try and dig up each individual author, but I have credited the source of the models
Manhattan Modification General Topic
in Mods
Posted
Yeah, I'm working on that at the moment, thoe screens are of all the units as they look in version 2 atm
I'll email you the models and prototypes ASAP
update:
finished the NYPD SUV screens to follow