MARCO
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Posts posted by MARCO
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I worked alot of hours to make the skin XD My next car is going to be the dodge charger
EDIT: Dodge charger is not in game it was a mustang
Thanks for the good comments
There is Dodge Charger in game, with similar skin like Ford Crown Victoria
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It allows you to:
You can rename units to what you'd like, e.g: Renaming Rescue to Salvage, or Tactical Unit to SWAT, etc.
only change name ?
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what this patch include ?
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Hi everyone, I made new model of DEKON Person, but I have a problem to get ABC squad enter to car.
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Hi, I try replace freeplaymap on multiplayer map, everything is ok but I can't send my 4 axle (8 wheels) truck, when I send it, shows 1/10 sended but I can't see it, I have the same problem when i replace to campaign map please help hope you understand me.
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Some vehicles don't have a mirrors can you add it ?
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Some vehicles still don't have mirrors.
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I had Mike thief xD He run with his camera
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THX Texas_DPS it's work
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yes it work with 1.9 too.
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I have a problem with this script, When I call LAdder, automatically calling engine 2 how fix it ?
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please help
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hier is battalion chief script modify By Texas_DPS. He try change script to call USAR form FS 2 instead Hazmat. And call Heavy rescue instead USAR form FS 1. Can you take a look on this ? He made it but USAR, and Heavy rescue comes form off the map what should be change to call from FS ?
better ?
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great, could you make mirrors to all your cars ? because not every have it for example police pickup. With mirrors looks cool.
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sorry this is not my fault, I bought new mouse, and she double click sometimes when i one click.
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Cool can't wait for it
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ok, i have gotten this far:
Full FireStation start, Tiller spawn at FireStation start, Heavy Rescue Crane at FS1 in place of USAR and USAR at FS2 in place of Hazmat.
all scripting for vehicles done in the propper scripts except the Battalion Chief scripts and the FF's stay in trucks upon returning to FireStation.
i couldnt find the scripts for that cause i dont use them and i didnt find them in my search in the forum yet so this is all i have in this little time.
i dont know how to add files here so if you pm me your email i will send it to you that way with instructions.
the only thing you need to do is go in the editor and add the VCMD to firestation for the Heavy Rescue Crane. if you need directions i can email them to you with the other files.
- Jon
script when is possible repleace vehicles is in LAStationStart.
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that seems like a lot of scripting on a few scripts, but ill see what i can do.
- Jon
I'll be yor own
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My mouse sometimes click double so sorry.
I can't install each one because they have the same name, so when I replace file with full station, than i repleace file with tiller ladder the full station script stop work.
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Could somebody make a script with: full fire station, tiller ladder instead ladder, fire fighters don't go out from vehicles when back to fire station, Heavy rescue crane instead usar, and usar instead hazmat. I use search option and found sepereate scripts on full station, tiller ladder and don't go out from vehicles after back to firre station.
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Hoppah I have problem with this script. I try combine Full Fire Station and tiller ladder. When I start the game I have only tractor without trailer.
your file
}
ActorList l9 = Game::GetActors(VO_LADDER);
for(int i=0; i < l9.GetNumActors(); i++)
{
Vector Ladder = l9.GetActor(0)->GetPosition();
Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED);
if (m.HasCommand("DummyTillerCheck"))
{
m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false);
}
m.EnableBlueLights(false);
m.SetPosition(Ladder);
m.UpdatePlacement();
m.SetMaxPassengers(6);
m.SetSpeed(9.0f);
m.PushActionWait(ACTION_APPEND, 1.4f);
m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
m.PushActionWait(ACTION_APPEND, 0.5f);
m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false)My file
}
ActorList l9 = Game::GetActors(VO_LADDER);
for(int i=0; i < l9.GetNumActors(); i++)
{
Vector Ladder = l9.GetActor(0)->GetPosition();
Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED);
if (m.HasCommand("DummyTillerCheck"))
{
m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false);
}
m.EnableBlueLights(false);
m.SetPosition(Ladder);
m.UpdatePlacement();
m.SetMaxPassengers(6);
m.SetSpeed(9.0f);
m.PushActionWait(ACTION_NEWLIST, 1.4f);
m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
m.PushActionWait(ACTION_APPEND, 0.5f);
m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
}what is wrong ?
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Hoppah please tell me what and where you change, because I already download LAStationStart with tiller ladder, so I want to change back ladder to tiller ladder and have full station.
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in traits
change on undestruct.
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Please explain me how I can repleace hazmat on USAR, and USAR on Normal Ladder truck ?
NFSHP 3 Cars to emergency 4!
in Submods [Not released]
Posted
don't forget to make
and