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MARCO

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Posts posted by MARCO

  1. Guys, if you are having CTD it is probably because you don't have a very fast computer. Try going into the editor and deleting all the fire uniforms on the wall.

    The firefighters can still change clothes at the fire engine.

    And as for MARCO, if you think it's stupid. Either get a decent computer or bore off to another mod.

    Kid I have very good computer, I have mod where models have more than 24k polygons, and everything is fine, Westfiield Mod have issue in script.

  2. |Loading Model mod:Models\Objects\Misc\empty.v3o|[VNUM=1.43]|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes|Vision Core: Resized memory for Entities to  3694 kB.!WATER, Start DummyCheckWaterSupply!WATER, Assigned water tank level of 1818 to mod:Prototypes/Vehicles/02 Welfordshire County Council/County Council Van.e4p!WATER, Assigned water tank level of 1818 to mod:Prototypes/Vehicles/01 Welfordshire FRS/01 Welford 10P1.e4p!WATER, Assigned water tank level of 1818 to mod:Prototypes/Vehicles/01 Welfordshire FRS/01 Welford 10P2.e4p!WATER, Assigned water tank level of 1818 to mod:Prototypes/Vehicles/01 Welfordshire FRS/01 Rambleside 14Z1.e4p!WATER, Assigned water tank level of 1818 to mod:Prototypes/Vehicles/01 Welfordshire FRS/01 Rambleside 14P1.e4p?SpawnPoint "car_traffic_03": Assigned path "car_traffic_03" is blocked.?SpawnPoint "Civil_04": Assigned path "Civil_03" is blocked.!WARNING: global listener object is still registered! Unregister listener before destroying object!

    My log file.

  3. happy Thanks Giving Small up date I have been working on the ladder trucks and was able to add another model by Manhattan team model ladder 24.  Still having problems with one of the ladder trucks malfunction in the game.  So far looking to use four ladder trucks 3 Aerial ladders 15, 34. Tower Ladder 3,  New ladder 17.

     

    Thanks to Dyson's and Rafael  Happoh, models and script work.  

     

     

    http://youtu.be/PWCCCvPQ8Uo

    In editor change animation from looped to single

  4. Sorry for "re dig: thread, but I have the same problem (_LASirena21): Limitation statement too long. I try add submod 1_90 v1.8 to La mod 2.1 with additional vehicles 1.3

    here is the whole script


    //******************************************************************************************
    // #Version 2.7#
    //
    // Includes: All Sirens Commands
    //
    // - VcmdSiren
    // - DummyUpdatePos
    // - DummyDisableSiren
    // - DummyFindPath
    // - DummyHasSiren
    //
    // Script by Bass-Ti
    // Modified by Hoppah
    //
    //******************************************************************************************
    const char CMD_AUTOSIREN_OFF[] = "VcmdAutoSirenOff";
    const char EACTION_FINDPATH[] = "EActionFindPath";
    const char EACTION_EXTINGUISH[] = "EActionExtinguish";
    const char DUMMY_HASSIREN[] = "DummyHasSiren";
    const char DUMMY_UPDATEPOS[] = "DummyUpdatePos";
    const char DUMMY_FINDPATH[] = "DummyFindPath";
    const char DUMMY_HOSESON[] = "DummyHosesAreOn";
    const char NAME_DUMMYOBJECT[] = "HelpingObjekt_Hoppah";
    const char DUMMY_GETTIL[] = "DummyGetTiller";
    const char PROTO_LAPD_IMPALA[] = "mod:Prototypes/Vehicles/03 LA Police/lapd_impala.e4p";
    const char PROTO_CAMARO_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/camaro_chp.e4p";
    const char PROTO_LEV[] = "mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p";
    const char PROTO_LRA[] = "mod:Prototypes/Vehicles/01 LA Ambulance/large_rescue_ambulance.e4p";
    const char PROTO_BPAT_DC[] = "mod:Prototypes/Vehicles/03 LA Police/bpat_dodge_charger.e4p";
    const char PROTO_BPAT_TAHOE[] = "mod:Prototypes/Vehicles/03 LA Police/bpat_tahoe.e4p";
    const char PROTO_ATF_CV[] = "mod:Prototypes/Vehicles/03 LA Police/ATF_cv.e4p";
    const char PROTO_ATF_NRU[] = "mod:Prototypes/Vehicles/03 LA Police/atf_nru.e4p";
    const char PROTO_ATF_MCP[] = "mod:Prototypes/Vehicles/03 LA Police/atf_mcp.e4p";
    const char PROTO_SWAT_SUV[] = "mod:Prototypes/Vehicles/03 LA Police/swat_suv.e4p";
    const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1.e4p";
    const char PROTO_ENGINE02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2.e4p";
    const char PROTO_ENGINE03[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine3.e4p";
    const char PROTO_ENGINE04[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine4.e4p";
    const char PROTO_WATERTENDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/water_tender.e4p";
    const char PROTO_LADDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/aerial_ladder.e4p";
    const char PROTO_TILLER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_cabin.e4p";
    const char PROTO_HAZMAT[] = "mod:Prototypes/Vehicles/02 LA Fire Department/hazmat_squad.e4p";
    const char PROTO_MOTORBOAT[] = "mod:Prototypes/Vehicles/02 LA Fire Department/swr_truck.e4p";
    const char PROTO_CRASHTENDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/crashtender.e4p";
    const char PROTO_USAR[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usar_squad.e4p";
    const char PROTO_MCU01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/mass_casualty_unit.e4p";
    const char PROTO_BCV[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p";
    const char PROTO_BCV01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle2.e4p";
    const char PROTO_HES[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_equipment_squad.e4p";
    const char PROTO_BRUSH[] = "mod:Prototypes/Vehicles/02 LA Fire Department/brush_truck.e4p";
    const char PROTO_BRUSH01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/brush_truck2.e4p";
    const char PROTO_USFS01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usfs_utility.e4p";
    const char PROTO_USFS02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usfs_engine.e4p";
    const char PROTO_EMS[] = "mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p";
    const char PROTO_AMBULANCE01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance01.e4p";
    const char PROTO_AMBULANCE02[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance02.e4p";
    const char PROTO_AMBULANCE03[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance03.e4p";
    const char PROTO_AMBULANCE04[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance04.e4p";
    const char PROTO_AMBULANCE05[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance05.e4p";
    const char PROTO_DOGTRUCK[] = "mod:Prototypes/Vehicles/01 LA Ambulance/suv_rescue_dog.e4p";
    const char PROTO_MOTORCYCLE[] = "mod:Prototypes/Vehicles/03 LA Police/motorcycle_lapd.e4p";
    const char PROTO_CV_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd.e4p";
    const char PROTO_CV_LAPD1[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_caprice_police89.e4p";
    const char PROTO_CV_LAPD2[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_caprice_police94.e4p";
    const char PROTO_CV_LAPD3[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria89.e4p";
    const char PROTO_CV_LAPD4[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_diplomat_chp84.e4p";
    const char PROTO_CV_LAPD6[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_s_10_90.e4p";
    const char PROTO_CV_LAPD7[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_van91.e4p";
    const char PROTO_CV_LAPD8[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_diplomat_chp_2_84.e4p";
    const char PROTO_CV_LAPD9[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria_94_civil.e4p";
    const char PROTO_CV_LAPD10[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria_94_patrol.e4p";
    const char PROTO_CV_LAPD11[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria89_chp.e4p";
    const char PROTO_CV_LAPD12[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_caprice_police89_unmarked.e4p";
    const char PROTO_CV_LAPD_K9[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapdk9.e4p";
    const char PROTO_CV_LAPD_ST[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd_slicktop.e4p";
    const char PROTO_CV_LAAP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_laap.e4p";
    const char PROTO_CV_LAPP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapp.e4p";
    const char PROTO_CV_UMPC[] = "mod:Prototypes/Vehicles/03 LA Police/cv_umpc.e4p";
    const char PROTO_CV_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_chp.e4p";
    const char PROTO_CV_LASD[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lasd.e4p";
    const char PROTO_LASD_VAN[] = "mod:Prototypes/Vehicles/03 LA Police/lasd_van.e4p";
    const char PROTO_CHARGER_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_chp.e4p";
    const char PROTO_CHARGER_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lapd.e4p";
    const char PROTO_SUV_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p";
    const char PROTO_RESCUE01[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd.e4p";
    const char PROTO_RESCUE02[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p";
    const char PROTO_SWAT_TRUCK[] = "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p";
    const char PROTO_WATERCANNON[] = "mod:Prototypes/Vehicles/03 LA Police/swat_armoured_vehicle.e4p";
    const char PROTO_HUMMERH2_LASD[] = "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p";
    const char PROTO_BOMB_SQUAD[] = "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p";
    const char PROTO_FBI_SUV[] = "mod:Prototypes/Vehicles/09 Government/fbi_suv.e4p";
    const char PROTO_FBI_COMMAND[] = "mod:Prototypes/Vehicles/09 Government/fbi_command.e4p";
    const char PROTO_HEAVY_RESCUE[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_rescue_crane.e4p";
    int DummyGroup = 23;
    object VcmdSiren : CommandScript
    {
    VcmdSiren()
    {
    SetIcon("sirenson");
    SetCursor("sirens");
    SetRestrictions(RESTRICT_SELFEXECUTE);
    SetPossibleCallers(ACTOR_VEHICLE);
    SetGroupID(DummyGroup);
    SetGroupLeader(true);
    }
    bool CheckPossible(GameObject *Caller)
    {
    if (!Caller->IsValid())
    return false;
    if (Caller->HasCommand(DUMMY_HASSIREN))
    SetIcon("sirensoff");
    else
    SetIcon("sirenson");
    if(Caller->HasCommand(DUMMY_HOSESON))
    return false;
    return true;
    }
    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    if (!Target->IsValid() || Target->GetID() != Caller->GetID())
    return false;
    return true;
    }
    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    Vehicle v(Caller);
    if (!v.HasCommand(DUMMY_HASSIREN))
    {
    if (!v.IsBlueLightEnabled())
    {
    v.EnableBlueLights(true);
    }
    int soundID;
    Vector CarPos = v.GetPosition();
    if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE03) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE04) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0)
    {
    int random = Math::rand()%2;
    if (random == 0)
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);
    } else
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);
    }
    }
    else if (StrCompare(v.GetPrototypeFileName(), PROTO_BCV) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_BCV01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_HES) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_USFS01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_EMS) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE03) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE04) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_LEV) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_DOGTRUCK) == 0)
    {
    int random = Math::rand()%2;
    if (random == 0)
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
    } else
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
    }
    }
    else if (StrCompare(v.GetPrototypeFileName(), PROTO_ATF_NRU) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_MCP) == 0)
    {
    int random = Math::rand()%2;
    if (random == 0)
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true);
    } else
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true);
    }
    }
    else if (StrCompare(v.GetPrototypeFileName(), PROTO_MOTORCYCLE) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD1) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD2) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD3) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD4) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD6) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_ST) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_K9) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAAP) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPP) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LASD) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_LAPD) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_CHP) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CAMARO_CHP) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_DC) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_TAHOE) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_ATF_CV) == 0)
    {
    int random = Math::rand()%2;
    if (random == 0)
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true);
    } else
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true);
    }
    }
    else if (StrCompare(v.GetPrototypeFileName(), PROTO_SUV_LAPD) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_LAPD_IMPALA) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE01) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE02) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_SUV) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_WATERCANNON) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_HUMMERH2_LASD) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_BOMB_SQUAD) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD7) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD8) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD9) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD10) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD11) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD12) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_LASD_VAN) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_FBI_SUV) == 0)
    {
    int random = Math::rand()%2;
    if (random == 0)
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true);
    } else
    {
    soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true);
    }
    }
    int CarID = v.GetID();
    GameObject mDummy = Game::CreateObject("mod:Prototypes/Objects/Misc/empty.e4p", NAME_DUMMYOBJECT);
    v.AssignCommand(DUMMY_HASSIREN);
    v.SetUserData(soundID);
    mDummy.Hide();
    //mDummy.SetUserData(v.GetID());
    mDummy.SetUserData(soundID);
    mDummy.AttachSound(soundID);
    mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, &v, 0, false);
    return;
    }
    if (v.HasCommand(DUMMY_HASSIREN))
    {
    System::Log("Stop sample via VcmdSiren");
    if (childID == 1)
    {
    v.EnableBlueLights(false);
    }
    int CarID = v.GetUserData();
    int ref = v.GetUserData();
    v.UnattachSound(ref);
    Audio::StopSample(ref);
    int mSirTest;
    GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
    for(int i=0; i<list.GetNumObjects(); i++)
    {
    GameObject *obj = list.GetObject(i);
    if (obj->GetUserData() == CarID)
    {
    mSirTest = i;
    }
    }
    GameObject *obj = list.GetObject(mSirTest);
    obj->PushActionDeleteOwner(ACTION_NEWLIST);
    if (v.HasCommand(DUMMY_HASSIREN))
    v.RemoveCommand(DUMMY_HASSIREN);
    return;
    }
    }
    };
    object DummyUpdatePos : CommandScript
    {
    DummyUpdatePos()
    {
    SetGroupID(DummyGroup);
    }
    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    }
    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    Vehicle v(Target);
    GameObject mDummy(Caller);
    if (v.IsDestroyed() || !v.IsValid())
    {
    int ref = mDummy.GetUserData();
    mDummy.UnattachSound(ref);
    Audio::StopSample(ref);
    if (v.HasCommand(DUMMY_HASSIREN))
    v.RemoveCommand(DUMMY_HASSIREN);
    mDummy.PushActionDeleteOwner(ACTION_NEWLIST);
    } else
    {
    if (v.IsCurrentAction(EACTION_FINDPATH))
    {
    if (!v.HasCommand(DUMMY_FINDPATH))
    {
    v.AssignCommand(DUMMY_FINDPATH);
    }
    }
    Vector vPos = v.GetPosition();
    mDummy.SetPosition(vPos);
    mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, Target, childID, false);
    }
    if (v.HasCommand(DUMMY_FINDPATH))
    {
    if (!v.IsCurrentAction(EACTION_FINDPATH) && v.HasCommand(CMD_AUTOSIREN_OFF) && (v.GetNumActions() == 0 || v.IsCurrentAction(EACTION_EXTINGUISH)))
    {
    if (v.HasCommand(DUMMY_HASSIREN))
    v.RemoveCommand(DUMMY_HASSIREN);
    if (v.HasCommand(DUMMY_FINDPATH))
    v.RemoveCommand(DUMMY_FINDPATH);
    int CarID = v.GetUserData();
    int ref = v.GetUserData();
    v.UnattachSound(ref);
    Audio::StopSample(ref);
    GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
    for(int i = 0; i < list.GetNumObjects(); i++)
    {
    int mSirTest;
    GameObject *obj = list.GetObject(i);
    if (obj->GetUserData() == CarID)
    {
    mSirTest = i;
    GameObject *obj = list.GetObject(mSirTest);
    obj->PushActionDeleteOwner(ACTION_NEWLIST);
    if (v.HasCommand(DUMMY_HASSIREN))
    v.RemoveCommand(DUMMY_HASSIREN);
    if (v.HasCommand(DUMMY_FINDPATH))
    v.RemoveCommand(DUMMY_FINDPATH);
    }
    }
    }
    }
    }
    };
    object DummyDisableSiren : CommandScript
    {
    DummyDisableSiren()
    {
    SetGroupID(DummyGroup);
    }
    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    }
    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    Vehicle v(Caller);
    if (childID == 1)
    {
    v.EnableBlueLights(false);
    }
    //int CarID = v.GetID();
    int CarID = v.GetUserData();
    int ref = v.GetUserData();
    v.UnattachSound(ref);
    Audio::StopSample(ref);
    GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT);
    for(int i = 0; i < list.GetNumObjects(); i++)
    {
    GameObject *obj = list.GetObject(i);
    if (obj->GetUserData() == CarID)
    {
    int mSirTest = i;
    GameObject *obj = list.GetObject(mSirTest);
    obj->PushActionDeleteOwner(ACTION_NEWLIST);
    if (v.HasCommand(DUMMY_HASSIREN))
    v.RemoveCommand(DUMMY_HASSIREN);
    if (v.HasCommand(DUMMY_FINDPATH))
    v.RemoveCommand(DUMMY_FINDPATH);
    if (v.HasCommand(DUMMY_GETTIL))
    v.SetUserData(v.GetID());
    }
    }
    }
    };
    object DummyFindPath : CommandScript
    {
    DummyFindPath()
    {
    SetGroupID(DummyGroup);
    }
    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    return false;
    }
    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    }
    };
    object DummyHasSiren : CommandScript
    {
    DummyHasSiren()
    {
    SetGroupID(DummyGroup);
    }
    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    return false;
    }
    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    }
    };

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