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helljumper51

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Everything posted by helljumper51

  1. Also as an addednote. I am looking to add another engine or two for station 10. any suggestions? and an aerial will be added soon. If you have a model type and year that would be even better.
  2. >.>.......................................http://s52.photobucket.com/albums/g19/helljumper51/?action=view&current=Em42012-01-2705-21-48-99.jpg Fireman/Paramedic John Gage Just counter-shocked with 400 watt/seconds and after 4 attempts, successfully brought the patient back into sinus rhythm. Patient is stable and well on its way to recovery! Plus it helps, while working on other projects, how to script in freeplay to add more stations and return to station commands. So I am working on the freeplay map atm, but this is not my main focus ATM. possible releasing a beta soon of just the units to be available to be called on map.
  3. So I added an Engine to the game, not the first time. But for some reason when it stops moving ingame it falls below the map. I checked all the files and I cant seem to see why it does it. None of the other vehicles I add do it.
  4. And the one pictured above is Rescue 3. This is a Hazmat/rescue vehicle that is first response to all hazmat incidents and car accidents, and will also be used as RIT for fires
  5. Does anyone have any older versions(1.6 or before) of the LA Mod?
  6. So I had this idea. For the attach firehose script, is it possible to add the aerial as an object in the script? that was it would allow the vehicle to use the hose connections.
  7. How do the Hose Connections work in the new version of LA? I add them in the editor but ingame they don't show up or are usable/ are they tied to a script of something?
  8. Hey guys. Dont know if you remember me, but I model engines for different modders. I am working on a project for someone and I need someone who can edit lights ingame, specifically LEDs. PM if you are interested. Regards, Smith
  9. limited will probably take a whole lot of scripting.
  10. It wasnt critisim. Its a good skill to learn. One of the best things a modder could do is learn how to model. If all you have is crappy models then no one will try it out.
  11. send me a pm imeadietly regarding you know what
  12. Dyson, PM me. I need to talk to you about using my models
  13. It is there for a few reasons. Mike had an extra space in the FS1 so he needed to put something there. He liked the mural on the side so figured, why the hell not. And thus, 4 hours later, S61 was born!
  14. I am going to put this on hold for now. I am currently doing some work for MikeyPI on his New York mod. And I will be moving this over to his mod as his first submod. I have spoken with him and his mod has less bugs and more of the same concepts that I am looking for in my submod. I will keep all of you updated. As for the concerns about the numbering of the trucks, They have been fixed. It will stay as Engine 210 because in the pilot, station 10 had two responding engines, a squad, and a ladder(and battalion). I am also taking a small creative license with how some of the stuff that will be done. you will all see in time. but dont worry, station 51 will stay exactly the same with even a possible surprise for the fans.
  15. I heard that Hoppah was going to be put to sleep, but he ripped the throat out of the vet, got away, spread rabies in tri-county area, and made it home in time for his afternoon belly rub.
  16. I would say it is like a german shepard bark, a nice dog in general with a terrifying howl, and ready to kill anyone who pisses it off
  17. I find that post hilarious hoppah because 1)you are right on not renaming it, 2)I KNOW people will get offended by it and 3) they cant do a dang thing about it because you are pretty much top dog around here.
  18. Here you guys go! S-51 is all ready to be put ingame!
  19. Sorry for the lack of updates. I have been busy getting ready for my next deployment and schooling. I should have an update later tonight.
  20. it will flash I believe. I have to watch the pilot again
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