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Alexx12

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Everything posted by Alexx12

  1. I ban you for flooding in this topic
  2. I've asked Shane, not you. When new version released its to late to worry abt any aesthetics. Dont like aesthetics? Then its good idea to play mod with cubes instead of any models. BTW I wouldnt like AddisionalUnitsSubmod to be added to SG submod as tons of models increase mod loadtime.
  3. Download Winterberg 7.0 full version
  4. Shane, could you add paramedics in lightblue shirts as they were in LA 1.6?
  5. Alexx12

    Traffic caos

    In this case traffic light on the 1 side is green
  6. The team that release its version of NY mod first will get all the fame
  7. I think danny96 mean paramedics in light blue shirts as it was in La 1.6 I also would be happy to see these units in AUS or SG Submod
  8. Unfortunately, I cant see there changelist from 1.9.2 to 1.9.3
  9. As far as we talk about new projects and we really dont know if they will be out or not, I have a question. Is there a "fate" on "NY" mods? -DarrenNYPD mod: RIP -NYC Queens mod: topic closed without any information concerning reasons. How pity
  10. AFAIK Hoppah is mistaken. NYmod was started for em3. So - it was started before Em4 (FirstRescponders) was released (april 2006) It would be intresting to hear from Ny-mod developers aproximate date that mod started at. Nothing bad that NY-mod team want to make "perfect" mod. As time passes by, gamers wishes rise. At present a few new models it's not sufficient to get people intrested in playing such mod. Mod should has new commands (scripts) and even new map. LA mod set the "Level" that other mods should be aimed to. Including quality and time spent to create. For example Hoppah created new map in about 6 month. (Correct me, please. Of course I dont know exactly) For topicstarter: It would be useful to post links to mod's topics in the top. For example - I dont know anything abt Emergency-mod. (it has got 0 voices - may be other people dont know either)
  11. Russian mod is under construction
  12. I see the way and I'll try to make it. Thanks a lot for idea! 917, You just know nothing about Russia
  13. Industry Structure Fire: 2 engines High Building fire: Light Force + 1 Engine if needed Structure Fire in suburbs: brush patrol as first responders + 1-2 Engines Shrub Fire: nearet police car or brush patrol Car Fire: nearest police unit ; Tow Truck Single Car MVA: HES, Ambulance, 1 CHP, 1 Tow Truck Multi Car MVA: 1 USAR or HES, Ambulances (incl heli), CHP, Tow Truck(s) Stroke / Fall: 1 ALS Hazmat Related: 2 Engines, Fire Boat, HAZMAT Robbery: nothing if no patrol unit passing by Hostages: Police 1-2 Units Riots: no riots on th new LA-map =) Demonstration: 1 police car
  14. Оh, now I see. Ive really installed patch to the empty folder to see its contents. Thanks for the explanation =)
  15. The patch doesn't contain map. How traffic lights could be added?
  16. Sound volume is fine. Frankly speaking, I dont like to hear vehicles names (Engine 10; Engine 51) but its not very important for me The only thing i would like to see most of all - 11 new clips for deluxe events. Is it really very dificult for you to make? In general - excellent idea and rezult! =) And Ive got a small idea: new clip with smth like : "Unclear situation. Phone call was interrapted. Respond nearest police unit" =)
  17. In the case of small trash fire your dispatcher speaks about chemical fire
  18. I posted all info abt deluxe events in the yours 2nd topic. http://forum.emergency-planet.com/index.ph...st&p=107674 So dont say that you "just dont know anything" =)
  19. At last ive found a kind of bugs too =) 1. After vehicle fire extinguished, burned truck cant be transported away. http://em4.3dn.ru/photo/5-0-39-3 2. Sound bug. Fire engine with turned off siren and autosiren inactive. I turn siren on and press Rapid deployment. After while - I pressed "Rapid curtailment" Now siren sound cant be turned off inspite of any button pressed.
  20. Dont use redirect command at all
  21. I think much more intresting not to disarm the bomb, but use the time to close the acces to dangerous zone and let the bomb detonate, having fire engines near on standby.
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