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Showing content with the highest reputation on 08/20/2016 in Posts

  1. Make it on yourself.
    2 points
  2. The United States Army Modification for Emergency 4 1. CONCEPT The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. It's a freeplay focused mod and your task is to carry out events from your base with small taskforces. 2. MAP The map is fictional, but based on a rural, Middle-Eastern region. It features a functional army base from where you will have to start each event. The map features a town as well as a bigger rural area, including a refugee camp, a ravine and smaller populated areas. 3. EVENTS The US Army mod features freeplay style gameplay in a neverending gamemode. The mod contains new, unique and challanging events and only one event will spawn at a time. The events range from finding and deactivating IED's to providing humantarian aid and most events contain random elements to create unpredictability and enhance replayability. By completing events you will earn points which can be spent om development, and money what can be spend on new units. 4. POINTS The most unique feature of this modification is the development tree. The development tree contains 10 different items which will add small advantages to the game. Choose your development carefully, as it takes time to complete development and gaining points can be difficult, especially if you start losing units. 5. UNITS The mod contains several playable military vehicles and persons. Each unit has at least one unique feature, which will make them important and valuable. You can buy recruits ingame and train them as a soldier, medic, engineer, sniper, fire fighter or spec ops. You will start the game with an Army Commander, who is able to call in assistance from local emergency services, such as local police, ems and fire department by using his radio. There will be only one available commander per game, so make sure to protect him well! 6. INTERFACE Because the mod only features a handful of units, some interface elements have been redesigned. The window where the buttons to the vehicle browsers used to be, has been replaced. This window contains buttons to purchase vehicles or recruits, a button to open the development tree, a button to open gameplay options. The window also shows information about the current active event and the points you currently own. 7. DOWNLOAD AND INSTALLATION The most recent version of the mod is 0.6 and can be downloaded here: Download US Army Modification Size: 70.8 MB Release date: October 16, 2013, 8:06 PM Installations instructions: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game 8. NOTES Post feedback and new ideas here: USAM, Feedback and Ideas Report bugs and issues here: USAM, General bugs / issues and FAQ topic - The US Army mod is NOT multiplayer nor freeplay compatible. The only way to play the mod is through the missions-menu. - Using the save/load functions may result in unstable gameplay or even crashes. IF you would like to save, make sure no event is running nor items are currently in development. 9. COPYRIGHT, SUBMODS AND PERSONAL CHANGES Like any other modification you're free to make personel changes to this modification. Making personal changes is always at your own risk and may result in unstable gameplay or crashes, for which I can not be held responsible. At this moment, public submods are NOT allowed. Due to the complexity of the mod, please keep in mind that adding new units requires extensive script- and interface dialog alterations. Hoppah
    1 point
  3. I am still developing the mod, i had plans for a new map but none of the new ones worked out so now im just using the current map but i am editing it, back to station is frankly becoming a living nightmare, If anyone knows how to set it up and has done so previously and is up for helping us that would me much appreciated. Im on holiday next week but then i am back the following week so i will be working on it then and hopefully have some screen shots and hopefully some gameplay, we still need to work on precise parking and hopefully we will have the callout menu completely working aswell. I do apologise for not updating this forum but to be completely honest i was working on this mod non stop and thats why i started the Norfolk and Suffolk mod to have a break from Kent, Lately i have not been that motivated to work on any mods but that is all changing now and i have restarted working on it, i would like to thank the rest of the kent mod team who have been helping me with this mod and have been producing some excellent work. As i said, I do apologise for there being no updates but watch here as in the coming weeks you will see some progress on V1.0 of the Kent mod. Best Regards TACRfan Lead Developer of the Kent Mod Creator of the Norfolk and Suffolk mod
    1 point
  4. Thankyou for visiting the official topic of the Manhattan Modification. This modification will be 3 years old in August, and has seen the release of Version 1 and Version 2 Version 3.0.0 has now begun development, we would now like to show progress on the development of the mod. All models and textures have been extensively improved since the previous version, with a completely new map, new area, new rigs, and much more.. All info from v2 removed see www.manhattan-mod.org for version 2 screenshots. What's new? We've once again revamped the units, adding details and in some cases re-modeling the unit. We're also adding some new units such as Hazmat 1 A new hose connection script means hoses no connect to the front rear and sides of Engines and Squads, hooking up differently depending on the rig, e.g Marauder II's are different. We've also gone through and re-lit all the rigs, which is still a work in progress. What else we're looking into We are trying our upmost to finally include limited water supply, we'll keep you updated on this. Another idea we want to introduce is the ability to hook ladders up to any building, possibly assisting with venting, this would improve the aesthetic on scene. More info and screens coming soon. x Fan Banners - Hopefully we have your support! [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img18/5678/63196880.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img199/3281/95961656.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img32/1053/12341677.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img51/5213/62584626.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img21/1648/52981313.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img801/3656/99626162.png][/url]
    1 point
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