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Alex Neumeister

Scale/Rotation Problem in Editor

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Okay I just finished this model. It is based on Itchboys Sutphen cab, which was correctly scaled prior to the addition of the rear chassis. Now when I exported the new model it is extremely large and rotated 90 degrees like a rocket. Has anyone had a problem like this before? And if so, how was it solved?

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Don't use Zmodeler. Only blender. Here is a screenshot from that. Only scaled down the bed that I made. Did not change the original cab file that was the correct scale when I began.

Blender [C__Users_Alex_Desktop_Engine2Body.blend] 12_28_2019 8_07_12 PM.png

Blender [C__Users_Alex_Desktop_Engine2Body.blend] 12_28_2019 8_07_15 PM.png

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I would recommend placing into ZModeler and using that to ensure that everything is correct (I export all of my models out of 3DS Max into ZModeler). I unfortunately do not have any experience with or use blender although itchboy does so maybe he can chime in when he's on. 

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My recommendation would be to import your model and then import a random firetruck v30 (any one in a any mod). You can see if there is a scale or rotation issue pretty easily there by comparing them. After you have it in place, ensure the axis are aligned and set to world. Then re-export it as a V30 and try again in game 

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In Blender, be in object mode and press Ctrl+A

Click "apply rotation and scale". That might solve your issue.

I no longer export using v3o from blender. Instead, I use .obj, import it into Zm2 and then export to v3o from there.

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