Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
  • Announcements

    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
Squad 65

How To make a Campaign version of freeplay

Recommended Posts

The fact that only a handful of people have been able to make such a script should give you an idea to the amount of things you need to do. There are no scripts you can use to make this work. You gotta make everything yourself. This isnt some easy one step thing you can plop into any mod.

Look at the code for RTS Bieberfelde or ERS Berlin and it should give you an idea as to what to do.

  • Upvote 1

Share this post


Link to post
Share on other sites

Is your question about the process of doing a map swap? If so it all depends on what (if any) mod you want to do it for. Some are easier, some would be more or less impossible. Essentially you are looking at making significant map edits, including placing entry points, routes, calls, virtual objects, objects and possibly the vehicles depending on how the mod is scripted. Then you'd likely have to coordinate all of your changes into any applicable scripts, anywhere from 2 to over 10 scripts.

It would take countless hours for even someone who knew how to do it, and it would still probably be buggy as all get out.

I ported a private mod to the EM3 map from Winterberg, got everything more or less working and it was insanely buggy (of course it's pretty buggy in Winterberg too).

Bottom line is that it would be easier to swap units than maps in my opinion.

Sent from my E6830 using Tapatalk

Share this post


Link to post
Share on other sites
6 hours ago, CMCC626 said:

Is your question about the process of doing a map swap? If so it all depends on what (if any) mod you want to do it for. Some are easier, some would be more or less impossible. Essentially you are looking at making significant map edits, including placing entry points, routes, calls, virtual objects, objects and possibly the vehicles depending on how the mod is scripted. Then you'd likely have to coordinate all of your changes into any applicable scripts, anywhere from 2 to over 10 scripts.

It would take countless hours for even someone who knew how to do it, and it would still probably be buggy as all get out.

I ported a private mod to the EM3 map from Winterberg, got everything more or less working and it was insanely buggy (of course it's pretty buggy in Winterberg too).

Bottom line is that it would be easier to swap units than maps in my opinion.

Sent from my E6830 using Tapatalk

No Itchboy was on the right topic

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×