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    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
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kimdaniel

Vehicle traffic and pedestians

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Hi

im playing around With the editor, trying to make an dynamic small town.
made some roads, and buldings but i cant make the cars drive around, or make the People walk.
They just spawn at the spawning point.

Anyone know how to make the cars drive around?

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The pathing was automatically right? clicked the intersection and hit F9, and the "tool" so that i can see the green and yellow path, and it looks fine.

problem now im facing is this error comming up when i start the map

 

emergency5.exe caused ACCESS_VIOLATION in module "F:\Games\Steam\steamapps\common\emergenxy 5\bin\x64r\qsf.dll" at 0033:00000000EC4813CA, qsf : : Clock : : updateClock()+10 byte(s)

 

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The pathing was automatically right? clicked the intersection and hit F9, and the "tool" so that i can see the green and yellow path, and it looks fine.

problem now im facing is this error comming up when i start the map

For the error, try starting it up as Administrator (the editor).

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When I created my project, I only created a 'contents' folder.

 

I created a 'gamedata' folder and a 'local' folder. The 'local' folder is empty. I copied the assets from the em5 gamedata folder into my project with the same IDs. I then deleted the even pool assets because it was throwing errors.

 

Now with spawn entry points and exit points, an emergency vehicle and civilian traffic can navigate my street network. YAYY!

 

I did not test with pedestrians yet.

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