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    • Stan

      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
    • Stan

      Paid Referral Links   02/11/2016

      Hello,     From now on we will be disallowing any referral links on our site. This is not the place to earn money directly or indirectly. Anyone found sharing paid shortened links or referral links to earn money might lose his account.     Reason for this:     We are providing this service free of charge, putting our own free time in this and paying monthly fees on our own costs to keep this free service running. So why should anyone else make money from something they don’t pay to use?     So in short from now on we will be warning and banning users abusing or misusing referal links.     Regards,     Stan          


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About Killerconsti

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  1. Is EM5 worth it?

    no there are is still only a handfull of mods but the possibilities of modding are nearly endless . Unluckily it is also more difficult and a lot of the current modders are germans so we have a lack in diversity like new missions and open houses or total conversion mods: or some cooler units
  2. [New Creek - Project] Download, News, Information

    pretty easy solution : use monochannel instead of stereochannel for your sirens
  3. [New Creek - Project] Download, News, Information

    okay, thx for the info
  4. [New Creek - Project] Download, News, Information

    or a little longer. The not confirmed update from the 4. september isnt even working anymore due the patch
  5. The Netherlands Mod

    The easiest way is to add my mod to the modloader and place the NL mod after it this way the listeners are activ and you dont have too much trouble.
  6. KillerConstis Mini Mod

    Well I've found some time to fix some more bugs of the dutch mod Changelog: -the animation of the ladder truck and heavy rescue truck are fixed -policeman can remove tape -the brake of the patrol car is now working as intended -Unlocked Door for paramedics with injuries (ambulance car) -changed the main door of the ambulance to the backdoor (passenger door) to let doctors enter the vehicle -dekonp use ABC Firefighters -EM2017 eventpool is used in freeplay -Policeman got some more commands which are required to solve new missions -siren lenght reduced to make them stop after the vehicles have arrived their destination
  7. KillerConstis Mini Mod

    this pretty much nailed it. I just wanted to help out to make it playable again as it just took 10 minutes, but I wont develop it anymore... sorry for that
  8. Implementing new commands

    Well basicly 3 steps: a) declare all commands that you want to export in your plugin.cpp file. QSF_START_CAMP_CLASS_EXPORT(user::CheerCommand, "CheerCommand", "Cheer command") QSF_GAME_CAMP_IS_COMMAND QSF_END_CAMP_CLASS_EXPORT b) Tell the game which plugins need to be loaded this is done in the project.json as example here is the one from the minimod. The thing that needs to be added is the "Plugin(s)"-Section { "Format": { "Type": "Project", "Version": "1" }, "Properties": { "Name": "killerconstis_mini_mod", "Locked": "false", "Version": "3.2", "Author": "Consti", "Description": "The only real mod right now" }, "AssetPackages": [ "content", "local", "required_files", "language_de" ], "Plugins": { "minimod_plugin": "em5_game em5_editor", "misc_crew_minimod_edition": "em5_game em5_editor" } } your *.dll file must be at your_mod_direction/x64/ . The easiest way is to declare this as your target direction in VS2015 c) use your commands ingame select the em5::CommandableComponent and add your Command into the array. For the example above it would be [user::CheerCommand] (in the editor) or "user::CheerCommand", if you directly edit the *.json file For testing it is usefull to set the playerId in the CommandableComponent to "0", this makes the unit belonging to player 1. If you still have problems, I recommend to have a look into the *.log files or the SamplePlugin+Samplemod with the CheerCommand/CheerAction/Observer/Event
  9. KillerConstis Mini Mod

    new downloadlink it is possible to get the source code from the emergency forum link ------------------------------------------------------------------------------------------------------- and this is the new "fixer"-package for the Dutch Mod v2.0. Not tested with v3.0. The new EM2017 Freeplay Events are not playable with this fix. Recent Changes -Unlocked Door for paramedics with injuries (ambulance car) -changed the main door of the ambulance to the backdoor (passenger door) to let doctors enter the vehicle Enjoy
  10. Editor help!!!

    hey yeah, you need to add a "Local Asset Source"... this is the place where the files you want to import are stored. It's pretty simple: Customize->Local Asset Source->Add then select the folder or the parent folder (might be better) and you are ready for import. Make sure you import textures as .tif format with "power of 2" sizes (512/1024/2048).
  11. Editor help!!!

    just use lowercase letters, numbers and the underscore. So you would need to name your mod like this china_mod instead of China Mod
  12. New freeplay map, eventpool issues

    I havent done a campaign yet. But I have done -new freeplay events -new gui elements in the main menu den-fellow from 16t finally told me how to start a new game from a button press. So by pressing this button you'll enter the freeplay munich map. You could now store just a global variable which would trigger your scenario em5::GameSessionConfiguration& gameSessionConfiguration = EM5_GAME.getGameSessionConfiguration(); em5::MapIdentifier mapIdentifier(0); // 0 for Munich map gameSessionConfiguration.setupForFreeplay(mapIdentifier); EM5_APPLICATION.triggerStartGame(); Unluckily if you want to do a new campaign there is a lot c++ required. It's like a movie script, you need to tell the game everything that happens -Set a Building on Fire and activate a hidden layer with rubbish and persons (optional) -deactivate freeplay (else new events will pop up if we used the setupForFreeplay function) -epic beginning clip -Register a Listener who will tell you once all fires are extinguished and no hurt person is anymore at the map. -scores if you want to do My last investigation was about to create a camera track (this can be done editor) but I definitly need a second look into this. picture from the current version 3.1 (even if iit says 2.7) which I have uploaded at 17. of December at the emergency-forum
  13. KillerConstis Mini Mod

    it isnt compatible to the latest patch from the 1.12.2016. The next version should be ready in 2-3 weeks
  14. Dutch Mod 3.0 Release and Future of American Mod

    simply this tag is missing in the unitorderinfos: "CanTransportInjureds" the IMT looks after the patch like this { "Format": { "Type": "em5_order_info", "Version": "1" }, "OrderInfo": { // Intensive medical transporter (de: "Intensivmedizinishcer Transporter", "Rettungsbus") "IMT": { "Prefab": "em5/prefab/vehicle/ambulance_imt", "AvatarIcon": "ambulance_imt", "SelectionIcon": "ambulance_imt", "MiniMapIconType": "AmbulanceVehicle", "LocalizedName": "ID_NAME_IMT", "UnitTags": "Ambulance Vehicle Road IMT CanTransportInjureds", "OrderDepartment": "Ambulance", "OrderCost": "10", "OrderSpeed": "10", "UnlockCost": "0", "NumberAvailable": "5", "PersonnelSpace": "2", "StartPersonnel": { // This is a team with 2 persons "Paramedics" : "1", "Doctor": "1" }, "PassengerSpace": "6", "HelpPages": [ "TUTORIAL_HELPTEXT_BACK_TO_HQ_RTW", "TUTORIAL_HELPTEXT_EXIT_RTW" ] } } } and no, I dont want to cooperate with Ben12, because I dont feel like he's a Teamplayer
  15. New freeplay map, eventpool issues

    the eventpool should be: mapname_(freeplay_eventpool/or whatever pool) this is the lo which I got with the "testmap" [2016-11-13 22:05:36][QSF error] There is no event pool with the key: testmap_freeplay_eventpool [2016-11-13 22:05:36][QSF warning] The eventpool "testmap_freeplay_eventpool" is unknown. Loading default event pool same naming convention for the unitpool: testmap_freeplay_unitpool Hope that helps