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Hoppah

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Everything posted by Hoppah

  1. Check the mode of the image and see of it's set to RGB and 8 bits/channel. Resolution and all sounds good to me.
  2. Thanks for picking this up in a professional way. I appreciate it. I kinda agree with you Dyson, it does seem it was blown out of proportion, but I was dead serious in my post as well. I wasn't angry to begin with, just a little disappointed. The only thing I wanted, was to resolve this in a professional way and I'm glad to see this has been sorted out so fast. The first reactions from users after my big post weren't thát immature, but written emotions due to the tone in my big post. I didn't turn evil, although the post may have sounded like that. As an admin of this forum, I'm kinda obliged to make sure people follow the terms of Emergency-Planet and the law on this forum, so after finding this out I had to do something about it. If I wouldn't, Emergency-Planet would've lost some credibility as a reliable place for mod-creators to meet, no matter what kind of intentions distributers have. When copyright protected work is released, it has to be credited. @ rafaelmfernandez: the readme looks good. That's about the way I was hoping it would look like. The mod will be a bit smaller of course, but those models were only a fraction of the models in the entire mod, so it won't be alot probably. Keep up the good work. Hoppah
  3. Important notice to the Manhattan Mod Team! I finally found the time to check out this modification and came across some files that were taken from the Los Angeles Mod (by me) and the New York Modification (by MikeyPI and co). While I'm aware that everyone can use files from the Los Angeles Mod, it doesn't mean my work can remain uncredited. That was also the only condition I had: credit me for my work (source). I tried to look for a readme in the modification and it's not there, so there is no written credit and I cannot find my nickname (Hoppah) anywhere in the modification. I would appreciate it if I am credited for any work. That includes the models that are present in the modification as well as some of the scripts that were made by me or that were based on mine. Some examples of models that are present in the modification and made by me: The NYPD small tow, big tow and rollback vehicles in the following folder: \Manhattan Modification 3.0.0\Models\Vehicles\03 Police\ The ESU Mack vehicle in the following folder: \Manhattan Modification 3.0.0\Models\Vehicles\21 ESS\ The Ford Econoline models, Cadillac DTS models, Ford Freestar models, Freightliner Step van model and the Chevrolet Tahoe models in the following folder: \Manhattan Modification 3.0.0\Models\Vehicles\07 Civil\ (actual model names may vary by name) I'm going to give you guys a couple of days to fix these issues and re-release the modification, otherwise I will be looking for more serious consequences. I hope you understand what this means and are willing to set this right. I'm not trying to be a total dick about this. It's just that the team may violate (international) laws by releasing models that were not made by the team's members uncredited and without permission. It's unfair for people who've put into a lot of work in their models in their spare time without getting paid or anything. We're talking about hobbyists who at least deserve the proper treatment and credit when it comes to distribution of their work. Hoppah
  4. Can you reupload the entire script? Also, looking at the error, it seems like you wrote GameObjects instead of GetGameObjects. But without the changed script and a logfile it's hard to tell.
  5. You're talking about maps with duplicate names? freeplay.e4mfreeplay.e4mThe first one in the list is the one from your modification. The other one is the default map file in the Data folder. Simply load the map, place the objects on the map and don't forget to save the map again.
  6. It's because you didn't make the appropiate changes. Please reupload the script.
  7. Hi, You can find the text of the tutorial as well as 4 supporting screenshots in the attached package. Hopefully you already have experience with 3D-moddeling as well as manually editing .v3o files. I'm willing to answer simple further questions, but at this point I cannot provide any extensive help with the tutorial. The described proces in the tutorial is kinda complicated, but if you have any good analytical skills it's not impossible. Good luck. Hoppah adding polygons to person models.zip
  8. All of the missing objects are childs. You either didn't copy all the appropiate files such as the door model and prototype files. Or you still need to add the doors and rotor in the editor. Hoppah edit: it's an MH-6 not AH-6 btw
  9. Doing the map for the first version was by far the most work I had to do for the first version of the mod. A new map may be created once I'm satisfied with the current events, gameplay, units and stability. Right now, there are still many things I want to add, change or improve. Me and MikeyPI have a couple of ideas for new maps already: arctic, woodland (Eastern Europe or the US), coastal, jungle. A coastal map would definitely involve the US Navy, like an amphibious assault ship from where you will start a mission. Hell, we even have ideas to do a totally different time-frame like the Vietnam War or WW2, but those are just long term ideas. Renaming the mod wouldn't be a big deal really. It's the amount of time it takes to build a new map. You're referring to Dubai in the UAE? Why would that city be an interesting location for a new map? A Nimitz class carrier (about 1100 ft long) would probably take up about 1/4 to 1/3 of a map. They're huge (ever saw one?). An amphibious assault ship like the WASP-class (about 850 ft long) is smaller and will fit better for the type of gameplay this mod is aiming for as well. I'm thinking about adding a Sell button to the vehicles. So you can sell vehicles and get some money back (like 25% of original price). Thanks, so for the version seems fairly stable. So, I'm glad it all worked out well. Hoppah
  10. I'm going to do a short break from modding first. Like a couple of weeks or something. Adding more events and a more 'sophisticated' enemy (as far that is possible for this game) are my priorities once I continue on the next version.
  11. Yes, that's what the instructions mention as well. =)
  12. Good god, were you on drugs or something? Stop the lulz and try to be a bit more serious. This is becoming kinda annoyhing. A simple YAY would suffice next time. Ok? Thanks, we're trying our best.
  13. Hi guys, Good news. I've released the newest version! It can be downloaded here: click (70.8 MB). Thanks to Stan for fixing the upload issue on this forum, so the new version could actually be uploaded properly and within a few seconds only. Open the spoiler for the full 0.6 changelist: Hope you all enjoy the mod. Due to the huge amount of changes it's likely I missed to fix a couple of bugs. Because I had no testing team this time, I had to do most of my testing alone. Please report any bug in the General Bugs Topic with a clear description and -if possible- the logfile or screenshots. Feedback on the new version would be much appreciated. Hoppah
  14. Update on the upcoming version of the US Army Mod 0.6: I'm still busy testing the new version myself. Even fixed a couple of critical bugs today, so it was kinda vital to this kind of testing myself. However, I'm still aiming for a release within 1 or 2 weeks. Due to the huge amount of changes, the mod will be entirely re-released, instead of a seperate patch like the 0.5 update. Hoppah
  15. Small update on the New York Modification: Me and MikeyPI have talked about the future for this mod a while, and we're going to continue in this modification in the future. So that's good news right? A couple of ideas have been discussed and a future version of this modification is going to be something that has never been done before for EM4. At this moment I cannot provide more information though. Hoppah & MikeyPI
  16. Although I have stopped working on this mod for a while now, I'm very proud to see that this mod has been download over 400,000 times since 2010. o.O wtf Thanks for all the support! Hopefully the mod is still as enjoyable =) =>. Hoppah
  17. The US Army force during the Battle of Mogadishu also consisted of U.S. Army Rangers. The US Army Modification is not specifically set during that time frame (early 1990's) btw.
  18. True, but I replaced them because it's an army modification. Rangers are more fitting in this type of mod. Hopefully we find a new use for the mercenaries later.
  19. Screenshot of the M978 Fuel Tanker (which can refuel helicopters) and the new US Army Ranger skin (will replace the 'spec ops' which looked like mercenaries). Compared to the soldiers they wear a darker, grey vest and helmet so you can distinguish the 2 types. Cool? Hoppah
  20. I've added limited fuel to make the helicopters less god-mode type of vehicles. It's debatable if the same logic is useful for ground vehicles. I've already posted my opinion regarding this. Anyway, if you can just as easy refuel the vehicles again with fuel cans, what purpose (besides a realistic feeling) does the limited fuel actually have in the game then? With fuel cans, the limited fuel becomes kinda redundant in my opinion and it wouldn't really add more strategy. There is a fuel truck (this beast) to refuel the helicopters in forward locations. Ie. helicopters that can't make it back to base.
  21. What would be the purpose of that system in the game? If you can motivate that, I can take your suggestion into consideration. I personally see no use for it right now, so hopefully you can point that out. The next version (0.6) of the US Army Mod is almost done and has reached testing phase. I still need to fix some bugs and balance a couple of aspects out. The new version contains A LOT of new goodies. Therefore, I will re-release the entire modification again instead of doing a patch like I did for the 0.5 update. The full changelist (not everything on the list was posted here before): I'm aiming for a release in two weeks. Hoppah
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