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Showing content with the highest reputation on 05/13/2020 in all areas

  1. If you recalculate normals again it will reverse the effect. Basicly you need to stay away from doint it after you attached parts. In my moddels works i would cut a lot of parts to fix the shadowing, all is left after attaching all - to smoth, and you are done. If you leve that dark part as it is, it will look the same ingame.
    1 point
  2. Select the part where the shading should be marked sharp, and then use Modify > detach, however make sure all sub options are unchecked.
    1 point
  3. I am ussing russian on my ZM so words can vary. You need to cut that part separate and go for surface>normals>recount or calculate. If not working, you gotta cut only flat top proection and do the same stuff, but it will look off.
    1 point
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