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Showing content with the highest reputation on 04/21/2017 in all areas

  1. 1 point
    THE NETHERLANDS MOD What is The Netherlands Mod? The Netherlands Mod will be a continuation of the former Dutch Mod, with initiative-taker FrozenOne-94, and following-up developer Ben12. As of now both of them have stopped with Emergency 5 modding, and so I decided to take over the project. The Netherlands Mod is a modification for Emergency 5, 2016 and 2017 which changes the standard German theme to a Dutch one. First thing that I changed was the mod name, from Dutch Mod to The Netherlands Mod. In my opinion this suits the mod better. My goal is to keep the mod working after new updates and adding new features. Features of The Netherlands Mod Here you will find all the features of the mod. Every new version of the mod will also include the features of the previous versions, unless otherwise noted. Features v1.0.1 Latest version Unlimited Units Amount of vehicles is unlimited on every map. This means that you don't need to worry about vehicle management. Textures & Models Pretty much all (standard) Emergency vehicles have Dutch skinning. The standard police helicopter has been replaced with a Dutch model, including Dutch skinning. Audio The standard German sirens have been replaced with Dutch sirens. Video The second video you are prompted with when starting up Emergency, has been replaced with a video showing off some Dutch emergency vehicles. So don't spam spacebar when starting up Emergency ! Main menu The Emergency main menu background has been replaced with a Dutch background. v1.0.2 Upcoming version These are the features planned for the upcoming version, v1.0.2. So this means that these features aren't available yet! Killerconsti's Mini Mod This version will contain commands and other features of Killerconsti's Mini Mod. Thank you Killerconsti for making this possible. Audio The sirens from v1.0.1 will be replaced with new sirens. Thank you Ropie58 for supplying me with them! TEC Base There will be a new base for TEC units. Here a picture of the base, which is still work in progress: Fire Station There will also be a (small) fire station. This fire station will hold a RW, TLF, DLK and one NEF. Police checkpoints There will be police checkpoints around the cities, where vehicles will be pulled over and get checked. In the beginning there will only be one checkpoint, where one vehicle is being checked. In the future I hope to add a script which actually randomly pulls over civilians, but that's something for later. Downloads Here you can find all the available downloads of The Netherlands Mod. Downloads Date EmergencyPlanet FileBase MediaFire v1.0.1 27-Jan-2017 http://www.emergency-planet.com/files/file/1204-the-netherlands-mod/ https://www.mediafire.com/?slsdm0717oylqt4 Bugs and Suggestions Have you found a bug in The Netherlands Mod? Or do you have an awesome suggestion? Well, I am happy to hear from you! You can do so here: https://goo.gl/forms/ybaWT3kAYYRYqETD3. Known bugs v1.0.1 There is no recovery crane available. Thank you markp400 for letting me know! This will be fixed in the next version, v1.0.2. On this thread I hope to post updates regularly, to show you guys progression made on The Netherlands Mod. I will happily receive any feedback, since this will only make The Netherlands Mod better. If you want to get in contact with me, you can send me a private message or e-mail. Feel free to leave comments here, I will be looking forward to them!
  2. 1 point
    Love the pictures, watched your videos with the mod. Cant wait for the mod is done!
  3. 1 point
    Always wanted a swedish mod since I got EM4. Riktig jävla bra jobbat!
  4. 1 point
    Wow you are selling the mod more and more, I am completely in love
  5. 1 point
    I'm back and sorry that I was not in the forum for a long time exactly a month but like everyone else I have my private life As an apology I have good news for you 1 GTF and TLF fire trucks are already complete and everything works 2 Scripts are difficult but you can learn everything works 3 Gallery with big action of mod 4 Improved skins of Personnel - What else to do - changes on the map - further units Regards -
  6. 1 point


    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  7. 1 point
    updates happen often he is only a person and does have his own personal life you'll just have to wait for the next update
  8. 1 point
    Hey guys, today you can download the version 0.0.5 of the New Creek modification. The achievements won't be so much for you, but for us, the achieved a lot. Our new team member Enterprise E (emergency-forum) developed a new map concept, because we saw, that all the skyscaper don't look very nice in Emergency 5. So we found another model for our map, for which we had to build new streets, new crossing and a lot of new map-objects. This was a very time-intensiv procedure, so the map is far away from beeing finisched Furthermore I was able to finished the watertank-logic as you may know. I deleted all old files and started completely new and now the system works fine with no known bugs. To test the whole system costed plenty of time so I wasn't able to make progress at another part of the mod. But we wanted to release a new version today to show you, that we are working at the modification any more an the project is not dead. We hope you enjoy the mod and we hope you tell us all your minds to New Creek
  9. 1 point
    Hey guys! I want to announce that from now on the TNM mod will simply go in WIP (Work In Progress) state, simply because I don't like working under pressure (that is at least how it feels like). I am definitely still working on TNM, but I prefer to take some time to create one big version, and not working towards small updates. To show you guys I am still working on TNM, here a recent screenshot (these vehicles are not finished by the way): The TAS (Water Tender) has been modeled and skinned by Chidea, the T5 and Touran are from the Emergency 4 Mods "Egmond Mod" and the "Amsterdam Mod". I hope to implement more and more vehicles as time goes by . If anyone is interested in modeling and skinning some new vehicles, hit me up in a PM ;-). Other help is also greatly appreciated, just let me know =). That's it for now!
  10. 1 point
    Alright, time for quite an awesome update! I have been in contact with @Ropie58 for quite a long time now, and he would love to see a new, actual Dutch ambulance in Emergency 5. Well, that wish has been granted. I still need to add the sirens & lights, and make it able to actually use in-game. I think it looks really awesome :-). The model and texture are done by NNICO and Sputnik, they did an awesome job.
  11. 1 point
    Alright, today I have been working on some skinning for The Netherlands Mod. First of all I have added the 'ENEXIS' text on the TEC EKW. Enexis is a company whom regulate energy, electricity and stuff like that in certain parts of the Netherlands. Right now the letters are in blue, which isn't the original color, but I do think it looks nice. I have also worked on the 'damaged vehicles'. As of now, when one of the emergency vehicles gets destroyed, the original Em5/German skin will appear again. This is of course not what I want, I want the Dutch skins to appear. For now I have only skinned the damaged ambulance, but I hope to add them for all emergency vehicles later on. Pictures should be attached below.
  12. 1 point
    I am mostly in need of someone who can create scripts (C++), create new models (vehicles, building etc.) and skinners (textures for vehicles, buildings etc.). Is there anything in this list you might be able to contribute to? If not, that's not a problem at all. If you have any suggestions (as of right now), you can gladly let me know. Soon I also want to add new traffic accidents, and maybe you, or other people, might be wanting to 'create' some traffic accidents? So basically in the editor you setup a traffic accident, and you supply me with pictures of them. Like the picture attached: Don't worry about making the traffic accident actually work in-game, I know how, and will make sure they do work.
  13. 1 point
    Since I really hate the default TEC EKW, I have decided to give it a reskin. I think the new one looks really fancy, even without stickering!
  14. 1 point

    Version 2.1


    Los Angeles v2.1 Map Mod, Edited Map. This is still being tested for other PC Emergency 4 Players, but it is Ok for the public to download for now. ---------------------------------------------- Credit To Hoppah for his original map ------------------------------------------------- How to install the map mod: C:\Program Files\Steam\steamapps\common\911 First Responders\Mods\Los Angeles Mod v2.1\Maps. replace the freeplay and freeplay.e4m and also the freeplay.eft with the files you installed from my mod. Added - Massive Military Base. Robbed Bank. President House. Hidden Rebels, go look for them, you will find them shortly. Make sure file not missing. Have a problem, just message me it and I will take a huge look. ---------------------------------------------- I used Emergency 4 Editor to edit the LA Map, Hoppah is the original owner of the LA Modification [Los Angeles Mod v2.1] I recommend you check his mod out. Thank you for reading, this is important.
  15. -1 points

    Version 4.0


    Hierbij de nieuwste versie van de 112VenloModification. Lees goed onze uitleg! Wat is er nieuw: Er zijn een aantal nieuwe voertuigen, de map is aangepast (met name de snelweg), er is een AT, een nieuw alarmeringscript, nog een aantal andere nieuwe scripts en nog een paar kleine dingen veranderd. Maar het belangrijkste is nog wel dat alle missies nu te spelen zijn op een realistische manier. Veranderingen: Alle voertuigen staan zodra het spel geladen is op de map in de juiste richting zonder blauwe zwaailampen aan. Ieder voertuig heeft nu een status 5 optie. Rapid deployment script is toegevoegd. Een grotere camera overzicht. 2 nieuwe Ambulances. 1 arrestantenbus. 2 AT voertuigen. AT personen. Nieuwe centralisten. Ambulancepost is voorzien van rolpoorten. Politiebureau is voorzien van rolpoorten. Meldkamer is voorgeprogrammeerd. Brandcard kan door 1 persoon gepakt worden. Nieuw alarmeringscripts. Nieuwe roepnummers voor de brandweervoertuigen. Nieuw script om een arrestant af te voeren. Followscript voor de politie. Alle campaign missies zijn nu te spelen met een voorgeprogrammeerde meldkamer. Bij de missies gaat alles op de zelfde manier als bij de freeplay. Veel plezier en geniet ervan!
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