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Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

11 Screenshots

About This File

For Version 5.0.1

Start Date: December 15, 2015
Current Status: Released
Completion Date: April 14, 2016 
Completion: 100%
Release Date: May 5, 2016

GENERAL
- WASD can now be used to move the map around just as the arrow keys do
- Added new Harbor City Icon (Kicks)
- Updated loading screen text to "Loading Harbor City 5"
- Updated error text
- Updated siren script for new vehicles
- Updated flashing lights script for new vehicles
- House Search Script for non-enterable buildings (Trocks) 
- Created new UI Icon for Primary lights on and off
- Created new UI Icon for Secondary lights on and off
- New Loading Screen
- Texaco building and objects changed to BP skin (Kicks)
- Removed previously recorded high scores
- Edited the in game call text and removed all box numbers (Kicks and Blackout)
- Edited the Fire alarm script so it does not have Box numbers
- Removed all American, Australian, Canadian, and UK flags
- New Harbor City Flag added to Harbor City - Designed by Kicks
- New deployment menu icon for Fire category - Maltese cross glows when moused over / selected
- New deployment menu icon for Police category - Lighthouse shines when moused over / selected
- New deployment menu icon for EMS category - Star of life staff glows when moused over / selected
- New deployment menu icon for Tech category - Gear glows when moused over / selected
- New minimap

SCRIPTS
- Extrication time now takes 15 seconds from start to finish
- Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital
- Edited police parking script to allow patrols 7, 8, and 9 to park in their districts

POLICE
- NEW MODEL - Ford Taurus - By Blackout
- NEW MODEL - Dodge Ram - By Blackout
- Ford Taurus Harbor City Skin - By Blackout
- Ford Taurus Doors, Wheels added
- Dodge Ram Harbor City Skin - By Blackout
- Dodge Ram Doors, Wheels added
- Patrol 1 replaced with marked Ford Taurus
- Patrol 2 replaced with unmarked Ford Taurus
- Patrol 3 replaced with slicktop Dodge Ram
- Patrol 4 Remaining as a Dodge Charger
- Patrol 5 Remaining as a Dodge Charger
- Patrol 6 replaced with a Dodge Ram
- NEW UNIT - Partol 7 marked Ford Taurus - West
- NEW UNIT - Partol 8 slicktop Ford Taurus - South
- NEW UNIT - Partol 9 marked Ford Taurus - East
- Patrol 1 HD Lights
- Patrol 2 HD Lights
- Patrol 3 HD Lights
- Patrol 6 HD Lights
- Patrol 7 HD Lights
- Patrol 8 HD Lights
- Patrol 9 HD Lights
- Deployment icon for Patrol 1
- Deployment icon for Patrol 2
- Deployment icon for Patrol 3
- Deployment icon for Patrol 4
- Deployment icon for Patrol 5
- Deployment icon for Patrol 6
- Deployment icon for Patrol 7
- Deployment icon for Patrol 8
- Deployment icon for Patrol 9
- Deployment icon for Patrol Supervisor
- UI picture for Patrol 1
- UI picture for Patrol 2
- UI picture for Patrol 3
- UI picture for Patrol 4
- UI picture for Patrol 5
- UI picture for Patrol 6
- UI picture for Patrol 7
- UI picture for Patrol 8
- UI picture for Patrol 9
- UI picture for Patrol Supervisor
- Police helicopter is now available for deployment
- Police helicopter is now staffed with one patrol officer
- Multiple skin changes for police officers (skins)

FIRE
- East, West, and South Fire all have their own unique skins. 
- NEW MODEL - Spartan Gladiator Engine Model - By Blackout
- NEW MODEL - Spartan Gladiator Rescue Model - By Blackout
- NEW MODEL - Dodge Ram Squad - By Blackout
- NEW MODEL - Dodge Ram Fire Command 1 - By Blackout
- Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model
- Hazmat 6 and 7 model replaced with the Rescue 2 model
- Rescue 2 is now the Spartan Gladiator Model
- Engine 1 skin
- Engine 2 skin
- Engine 3 skin
- Engine 4 skin
- Engine 5 skin
- Engine 6 skin
- Engine 7 skin
- Ladder 1 skin
- Ladder 4 skin
- Ladder 7 skin
- Rescue 2 skin
- Hazmat 6 skin
- Hazmat 7 skin
- Fire Command 1 skin
- Fire Command 2 skin
- Fire Command 3 skin
- Engine 1, 5, 6, and 7 lights
- Fire Command 1 lights
- Rescue 2 lights
- Squad 3 lights
- Deployment icon for Fire Command 1
- Deployment icon for Fire Command 2
- Deployment icon for Fire Command 3
- Deployment icon for Engine 1
- Deployment icon for Engine 2
- Deployment icon for Engine 3
- Deployment icon for Engine 4
- Deployment icon for Engine 5
- Deployment icon for Engine 6
- Deployment icon for Engine 7
- Deployment icon for Ladder 1
- Deployment icon for Ladder 4
- Deployment icon for Ladder 7
- Deployment icon for Rescue 2
- Deployment icon for Hazmat 6
- Deployment icon for Hazmat 7
- Deployment icon for Crane 2
- UI picture for Fire Command 1
- UI picture for Fire Command 2
- UI picture for Fire Command 3
- UI picture for Engine 1
- UI picture for Engine 5
- UI picture for Engine 3
- UI picture for Engine 4
- UI picture for Engine 5
- UI picture for Engine 6
- UI picture for Engine 7
- UI picture for Ladder 1
- UI picture for Ladder 4
- UI picture for Ladder 7
- UI picture for Rescue 2
- UI picture for Hazmat 6
- UI picture for Hazmat 7
- UI picture for Crane 2
- Finished Spartan Engine interior
- Edited Squad 3 roof skin to match updated Rescue 2 roof skin
- Updated placement for water cannon for all engines - universal placement for all for scripting reasons
- Multiple new Fire Fighter skins (Kicks)

EMS
- NEW MODEL - Ford E450 Ambulance - By Blackout
- Medic 2 replaced with marked Ford E450 Ambulance
- Medic 3 replaced with marked Ford E450 Ambulance
- Medic 5 replaced with marked Ford E450 Ambulance
- Supervisor skin
- Medic 1 skin
- Medic 2 skin
- Medic 3 skin
- Medic 4 skin
- Medic 5 skin
- Medic 6 skin
- MCU skin
- Air ambulance skin
- Medic 2, 3, and 5 HD lights (206 total)
- Deployment icon for Supervisor
- Deployment icon for Medic 1
- Deployment icon for Medic 2
- Deployment icon for Medic 3
- Deployment icon for Medic 4
- Deployment icon for Medic 5
- Deployment icon for Medic 6
- Deployment icon for MCU
- Deployment icon for Air Ambulance
- UI picture for Supervisor
- UI picture for Medic 1
- UI picture for Medic 2
- UI picture for Medic 3
- UI picture for Medic 4
- UI picture for Medic 5
- UI picture for Medic 6
- UI picture for MCU
- UI picture for Air Ambulance
- Removed change clothes script
- EMS supervisor now parks at Station 3
- Hospital layout updated - unique parking spots for each ambulance when unloading

MAP
- Each building now has isn't own street address typically found on the street directly infront of the entrance
- Added 15 new 'minor' car accidents
- Added 1 new 'major' accident
- New houses on west part of Washington Ave and Utah St - Replaces DIY building
- Park east of hospital updated
- Buildings south of hospital updated
- Campground added south east of the hospital
- Campground west of Washington and Omaha removed
- Added "Railway St" just west of Omaha, with several new buildings 
- Construction site north of station 1 has been completed - new hotel in completed
- Crane accident has been removed north of station 1
- Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor
- Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard
- Changed a few buildings north of Vienna (Trocks)
- Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave
- Added traffic light at Queen St and Arthur Ave
- Texture work S of washington
- Texture work S of hospital
- Texture work E of princess
- Texture work for harbor
- Texture work at Tech Center
- Texture and map work at airport
- Texture work for station 5, 6, 7 garage floors
- moved hydrant and random fence piece by south tow parking
- Texture work to factory north of Stanley Ave
- Removed random parking signs that were blocking spots for units to park (lol)
- Removed duplicate alarm on building on Main and Apollo SE corner

FIXED GLITCHES, SMALL CHANGES, ETC
[Development only - Not including and glitches found in BETA testing]
- Fixed white mark on Ford Taurus wheels
- Fixed lighting glitch with all Taurus units
- Police helicopter is now working - Trocks
- Undercover taurus doors open the wrong way
- Fixed sizing issue with UI pictures for units
- Fixed passenger door lighting glitch on all Taurus models
- Dodge Ram Door opening wrong direction
- Fixed Taurus rear wheel well sticking out too far
- Fixed Taurus trunk interior color showing when trunk closed
- Removed Taurus rear wheel black outline
- Fixed hazmat 6 and 7 stripe not lining up from front to side
- Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light
- Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights
- Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres
- Fixed Patrol 3 and 6 door open glitch
- Fixed Patrol 3 and 6 door lighting glitch
- Fixed Squad door skin glitch
- Fixed Glitch with Spartan Gladiator not showing colors properly
- Fixed Fire CMD 1 doors not opening
- Fixed all Ram models doors opening too wide
- Fixed issue where all spartan wheels on right side rotated backwards
- Removed random Firefighters from map
- Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white
- Added bumper to rear of all Spartan Engines and the Spartan Rescue
- Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!)
- Fixed Spartan Rescue back stripe
- Added test to Spartan Rescue back door
- Fixed issue where Fire Command 3 was showing the wrong UI picture
- Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance
- Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly 
- Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly
- Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting
- Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern 
- Spartan engine wheels are now aligned, and spin in the right direction
- Taurus wheels are now aligned properly
- Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy
- Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate
- Paramedics are now able to get Styker Stretcher (Trocks)
- Fixed spelling mistake on Rescue 2's deployment icons
- Updated Squad 3's deployment icons after skin update
- Fixed E450 medics Rear middle left marker light placement
- Changed patrol 6's secondary lights. They now look better
- Changed text pop up for loading patient into ambulance with Stryker script
- Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes
- Removed several permanent burn marks at the location of accidents
- Moved station 6 and 7 decals 
- Fixed glitch where medics would not park properly at the hospital 
- Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate
- Removed semi from new vehicle path as it kept getting stuck
- Increased size of a small police station parking spot to units can park there
- Raised building on Railway St to stop if from flashing
- Fixed parking glitch with patrol 6, 7, 8, and 9
- Fixed lighting issue on all new police officer skins so they no longer look like robocops
- Changed loading screen so it looks better
- Centered Tech deployment icon so match EMS and FD
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Identified and fixed during BETA
Solved bugs:

- Missing house on Railway St
- WASD - S did not work 
- princess signs blocking access to harbor
- traffic glitch Princess and Richard
- medics drop patient off at hospital doors now
- Removed alpha from several FF's and Medics
- Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding
- Removed crash with PD cars you had to drive away very, very slowly
- Removed annoying pigeons from station 7
- Removed flags from airport and police station
- Removed cement truck from new traffic route
- Removed objects near road by station 3 to prevent traffic jams
- Battalion 1 should now to to stations E, W, S
- Reverted to old coroner from 4.3 public due to alpha reflection problem
- Coroners can now be deployed from the EMS menu
- Greatly increased time until train cars explode from fire on Omaha
- Fixed road decals hiding street addresses - Main, Arthur, Utah
- Added Hydrants to Harbor, near wind turbines
- Spread out medic parking spaces to help accommodate more room for each medic (Needs Test)
- Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test)
- Added street numbers to Arthur between Knight and Prince
- Fixed map texture aesthetics at station 7
- Changed station 6 garage floor to cement 
- Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!)
- Police unable to grab civilians - Replaced "drivepersonaway" command
- Removed "askperson" command as it is useless
- Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful!
- removed alpha reflections from Hazmat firefighters
- Both rear doors will open when stretcher is used on medics 2, 3 and 5
- Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital
- Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability
- Removed some scenery from the harbor preventing accident to a call
- Ensured that people are not standing on benches and chairs across the map, they will remain seated
- Added some more decoration to the 'palace' 
- removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place

 

Identified and fixed between 5.0.0 - 5.0.1
- Medic 2, 3, 5 rear wheel light glitch
- Medic 2, 3, 5 rear and front wheel rotation direction
- removed explosive can in the river north of park on Washington
- greatly increased time before train explodes from fire behind Station 7
- moved several fire hydrants near fence at airport (too close to fence)
- fixed sidewalk elevation issue - Unicorn and Railway
- removed glitched person on lighthouse by station 2
- medics can no longer drop stretchers without have a stretcher

- moved fire Hydrant that was too close to 144 Utah
- police station address no longer covered by sewer grate
- medic 6 no longer shows medic 5 UI picture
- placed no vehicle VO between police station and main st tower
- Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. 




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