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Guest fasire

Em4 launchs, but get dark endless screen

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Guest fasire

Hi all, really, really anscious to play this game, but it won't work.

I got a :

core 2 duo E6600 >2.4ghz

Nvidia 8600gt

2gb of ram

I'm trying to play Em 4 - the germany version, but when i launch, it'll only get at endless black screen...

and nothing.. only restarting the pc after this...

this is my log:

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: NVIDIA Corporation GeForce 8600 GT/PCI/SSE2
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex
CPU speed detected: 2393
Init GFX...
Init Vision...
|Vision DLL path: C:\Arquivos de programas\sixteen tons entertainment\Emergency 4\vision71.dll

|Vision(tm), Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Arquivos de programas\sixteen tons entertainment\Emergency 4\Data> ...

|List of loaded plug-ins:



|Plug-in named 'CubeMapHandle_cl' loaded statically!



|Plug-in named 'VisionConsoleEntity_cl' loaded statically!



|Plug-in named 'VisBase_cl' loaded statically!



|Plug-in named 'VisBaseEntity_cl' loaded statically!



|Plug-in named 'VisMouseCamera_cl' loaded statically!



|Plug-in named 'VisObject3D_cl' loaded statically!



|Plug-in named 'VisActionHelperEntity_cl' loaded statically!



|Plug-in named 'VarManager_cl' loaded statically!



|Plug-in named 'BaseEntity_cl' loaded statically!



|Plug-in named 'VBaseCameraEntity' loaded statically!



|Plug-in named 'VCamEntity' loaded statically!



|Plug-in named 'GameEntity_cl' loaded statically!



|Plug-in named 'Emitter_cl' loaded statically!



|Plug-in named 'BaseGameEntity_cl' loaded statically!



|Plug-in named 'TargetEntity_cl' loaded statically!



|Registering plug-ins done !



|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
|Initialising video driver: 0

|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: 0

|Stencil buffer: 0 bit / ZBuffer: 24 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: NVIDIA Corporation

|Renderer: GeForce 8600 GT/PCI/SSE2

|Driver Version: 2.1.2

|Found Extension GL_EXT_texture_filter_anisotropic

|Found Extension GL_EXT_texture_lod_bias

|Found Extension GL_ARB_multitexture

|Found Extension GL_ARB_texture_env_dot3

|Extension GL_ARB_texture_env_subtract not available

|Found Extension GL_EXT_texture_edge_clamp

|Found Extension GL_EXT_texture_env_add

|Found Extension GL_EXT_texture_env_combine

|Found Extension GL_EXT_texture_cube_map

|Found Extension GL_ARB_texture_compression

|Found Extension GL_EXT_texture_compression_s3tc

|Found Extension GL_EXT_point_parameters

|Extension GL_EXT_clip_volume_hint not available

|Extension GL_EXT_vertex_weighting not available

|Found Extension GL_EXT_separate_specular_color

|Found Extension GL_EXT_stencil_wrap

|Extension GL_EXT_vertex_shader not available

|Found Extension GL_EXT_multi_draw_arrays

|Extension GL_ATI_fragment_shader not available

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Found Extension GL_NV_texgen_reflection

|Found Extension GL_NV_fence

|Found Extension GL_NV_blend_square

|Found Extension GL_NV_register_combiners

|Found Extension GL_NV_register_combiners2

|Found Extension GL_NV_texture_env_combine4

|Found Extension GL_NV_texture_shader

|Found Extension GL_NV_vertex_program

|Found Extension GL_NV_vertex_program1_1

|Found Extension GL_NV_occlusion_query

|Extension GL_EXT_paletted_texture not available

|Extension GL_ATI_separate_stencil not available

|Extension GL_EXT_texture_rectangle not available

|Found Extension GL_ARB_depth_texture

|Found Extension GL_ARB_shadow

|Found Extension GL_SGIS_generate_mipmap

|Found Extension GL_ARB_vertex_buffer_object

|Found Extension WGL_ARB_render_texture

|Found Extension WGL_NV_render_depth_texture

|Found Extension WGL_NV_render_texture_rectangle

|Found Extension WGL_ARB_pbuffer

|Found Extension WGL_ARB_pixel_format

|Found Extension WGL_EXT_swap_control

|Found Extension GL_ARB_shader_objects

|Found Extension GL_ARB_fragment_shader

|Found Extension GL_ARB_vertex_shader

|Found Extension GL_ARB_shading_language_100

|Using ARB_vertex_buffer_object for fast geometry memory!

OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 8600 GT/PCI/SSE2
renderer-string: NVIDIA;GF;GFN
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
EM4 Version 1.0f language de
Registered FS device "mod"
|VisMain_cl::DeInit

|DeInitializing Object Data...

|DeInitializing World Data...

|DeInitializing Surface and Texture Data...

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

|Loading World mod:\Maps\empty.v3d

?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

|Vision Core: Allocated 38 kB of memory for primitive data

|Vision Core: Allocated 5 kB of memory for Patches

|Vision Core: Allocated 1 kB of memory for Patch Edges

|Vision Core: Allocated 75 kB of memory for Heightfields

|Vision Core: Allocated 0 kB of memory for Texture Planes

|Vision Core: Allocated 1 kB of memory for Vis Areas

|Vision Core: Allocated 0 kB of memory for Vis Area Planes

|Vision Core: Allocated 0 kB of memory for Vis Area Portals

|Vision Core: Allocated 3 kB of memory for Lights

|Vision Core: Allocated 8 kB of memory for World Vertices

|Vision Core: Allocated 21 kB of memory for Vertex References

|World contains 289 vertices, 256 polygons, 0 patches, 0 lights

|Vision Core: Resized memory for Patch Edges to 1 kB.

|Loading Font allyouneed.VFN

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Scanning units...
Scanning equipment...
Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
Loading equipment mod:Units/Equipment/F020Fire Hose/...
Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
Loading equipment mod:Units/Equipment/F040Chain Saw/...
Loading equipment mod:Units/Equipment/F050Axe/...
Loading equipment mod:Units/Equipment/F060Jump Pad/...
Loading equipment mod:Units/Equipment/P010Flash Grenade/...
Loading equipment mod:Units/Equipment/P020Road Block/...
Scanning personnel...
Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o

|[VNUM=1.43]

|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes

And in the end, is my dxdiag file!

really need help!

tks

Getting_DirectDrawCreate_address.txt

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?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL

EM4 Version 1.0f language de

Registered FS device "mod"

Hi,

First of all, update your game to version 1.3

Secondly you could try a graphic drivers update:

Driver Date/Size: 5/3/2008 05:46:00, 6108160 bytes
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Guest fasire

Did all, didnt work...

After all, remembered about my firewall and deactiveded, this was it...

WARNING: KASPERSKY USERS, DEACTIVET PROTECTION FOR PLAYING THE GAME!

THANKS stan!

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