Ahmadfjme Posted July 26, 2017 Report Share Posted July 26, 2017 how to add a person and use it as a police officer at free play ?? Quote Link to comment Share on other sites More sharing options...
CMCC626 Posted July 26, 2017 Report Share Posted July 26, 2017 You need a model with animations, import that into the editor as a person and compile everything there, then in the units folder create an entry for the new e4p that you made, make sure it is available for mission 22 (Freeplay). Sent from my E6830 using Tapatalk Quote Link to comment Share on other sites More sharing options...
Ahmadfjme Posted July 27, 2017 Author Report Share Posted July 27, 2017 i did the same thing but when i click on the person no commands appear even when i add it in the editor !! 1 Quote Link to comment Share on other sites More sharing options...
Oberfrankengamer Posted July 27, 2017 Report Share Posted July 27, 2017 It looks like you forgot to set the right role for the person. Quote Link to comment Share on other sites More sharing options...
Ahmadfjme Posted July 27, 2017 Author Report Share Posted July 27, 2017 i did it but it still the same maybe its the units file 1 Quote Link to comment Share on other sites More sharing options...
rafaell Posted July 27, 2017 Report Share Posted July 27, 2017 if the right role is set, and you want it to be in a vehicle when you call it off map you have to put it's Unit ID in the vehicles UNIT file, and in your portraits file too (located in "your mods folder/specs") e.g.: \Mods\Chicago Fire Mod\Specs 1 Quote Link to comment Share on other sites More sharing options...
Ahmadfjme Posted July 30, 2017 Author Report Share Posted July 30, 2017 thanks for help everybody now it works Quote Link to comment Share on other sites More sharing options...
SirOscar Posted May 6, 2021 Report Share Posted May 6, 2021 Hello, could you please help me. I want to edit emergency personnel, what program do you recommend? I already used the zmodeler but this happens: Quote Link to comment Share on other sites More sharing options...
Firequi Posted May 7, 2021 Report Share Posted May 7, 2021 You should use Zmodeler 3 instead of 2. In 3 you need to make sure that the .vmo file is in the same folder as the v3o file but it will show you the model correctly as this version keeps the bone structure during the import. That is something Zmodeler 2 isn't capable of. Quote Link to comment Share on other sites More sharing options...
SirOscar Posted May 7, 2021 Report Share Posted May 7, 2021 10 hours ago, Firequi said: Debe usar Zmodeler 3 en lugar de 2. En 3, debe asegurarse de que el archivo .vmo esté en la misma carpeta que el archivo v3o, pero le mostrará el modelo correctamente ya que esta versión mantiene la estructura ósea durante la importación. Eso es algo de lo que Zmodeler 2 no es capaz. Thank you very much for your answer I am improving the textures of the 90s modification, personalized and I would like to improve the models of the people. Quote Link to comment Share on other sites More sharing options...
SirOscar Posted May 7, 2021 Report Share Posted May 7, 2021 Sorry for the inconvenience, do you know how I can edit the textures of the streets that we see on the map? Quote Link to comment Share on other sites More sharing options...
Firequi Posted May 8, 2021 Report Share Posted May 8, 2021 For that you need the original .tga map texture and edit that with a program like GIMP or Photoshop. After the edits you need to import the texture into the editor again in order to replace the texture ingame. Quote Link to comment Share on other sites More sharing options...
SirOscar Posted May 8, 2021 Report Share Posted May 8, 2021 6 hours ago, Firequi said: Para eso, necesita la textura del mapa .tga original y editarla con un programa como GIMP o Photoshop. Después de las ediciones, debes importar la textura al editor nuevamente para reemplazar la textura en el juego. Thank you very much, do you know the name of the folder that contains them? Quote Link to comment Share on other sites More sharing options...
SirOscar Posted May 25, 2021 Report Share Posted May 25, 2021 El 5/8/2021 a las 11:42, SirOscar dijo: Muchas gracias, ¿sabes el nombre de la carpeta que las contiene? Quote Link to comment Share on other sites More sharing options...
SirOscar Posted May 25, 2021 Report Share Posted May 25, 2021 Hi how are things? how can i correct this? the texture looks shiny. Quote Link to comment Share on other sites More sharing options...
Firequi Posted May 26, 2021 Report Share Posted May 26, 2021 Turn off the alpha reflections, you can find that under the edit menu in the editor. Quote Link to comment Share on other sites More sharing options...
SirOscar Posted June 8, 2021 Report Share Posted June 8, 2021 El 26/5/2021 a las 11:21, Firequi dijo: Apague los reflejos alfa, puede encontrar eso en el menú de edición en el editor. Thanks again. Quote Link to comment Share on other sites More sharing options...