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TACRfan

Norfolk And Suffolk UK Mod ( V2, Airport version released)

How In Depth do you want this mod in terms of vehicles?   

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  1. 1. How In Depth do you want this mod in terms of vehicles?

    • Only Emergency vheicles
    • Emergency vehicles + miscellaneous airport vehicles such as Air-Ops and tec vans maybe some aircraft servicing vehicles (alot of these (not all) will serve no purpose and will be for role play only)


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Quick update for you guys, I will be uploading the mod either today or tomorrow after I fix a couple of bugs

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Here it is, please read the .txt file titled INSTRUCTIONS that is in the mod for instructions on how to use the mod and a list of known bugs.

 

https://mega.nz/#!41JE2Tqb!_WPHhvLrlRO7LORPka_GvLJEPuc8esp_UKyJlRbF1H4

 

some other bugs that are not in the .txt file:

large dive unit gets stuck sometimes.

mini map is not correct for the map.

a couple others but they are minor.

 

 

BY DOWNLOADING THIS MOD YOU ARE AGREEING THAT YOU WILL NOT REDISTRIBUTE THIS MOD WITHOUT MY PERMISSION.

 

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Can't wait too see what you guys think

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Wow! Impressed.

Just had a good hour or two playing and the mod is far better than expected!

Can I start off by saying the little details in the map such as the EA van and the news agents are really nice.

The map in general is really good, being very rural and unique.

I really enjoy the fact that there are limited units available on map and that more units and specialist units have to be called in, such as the really nice IVECO.

There must be a thousand little bugs and issues, but it really is still playable despite those. I will list a couple not mentioned; some firefighters spawn with paramedic bag after called in from battalion chief, fire engines that are called in by battalion chief do not have their engine on so move weirdly, the fire engines sometimes cannot be moved or accessed if they are filled with fire fighters while they have the doors open, the IVECO spawns with a LA fire fighter, multiple units called in together from the battalion get stuck .etc .etc, but its all to be expected for a first release.

I really cannot wait to see what else comes of this mod!

 

 

Oh, and I found Jesus-

Em4_2016_06_03_11_18_25_68.png

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1 hour ago, TWMCPE said:

Wow! Impressed.

Just had a good hour or two playing and the mod is far better than expected!

Can I start off by saying the little details in the map such as the EA van and the news agents are really nice.

The map in general is really good, being very rural and unique.

I really enjoy the fact that there are limited units available on map and that more units and specialist units have to be called in, such as the really nice IVECO.

There must be a thousand little bugs and issues, but it really is still playable despite those. I will list a couple not mentioned; some firefighters spawn with paramedic bag after called in from battalion chief, fire engines that are called in by battalion chief do not have their engine on so move weirdly, the fire engines sometimes cannot be moved or accessed if they are filled with fire fighters while they have the doors open, the IVECO spawns with a LA fire fighter, multiple units called in together from the battalion get stuck .etc .etc, but its all to be expected for a first release.

I really cannot wait to see what else comes of this mod!

 

 

Oh, and I found Jesus-

Em4_2016_06_03_11_18_25_68.png

The fire engine bugs that you mentions are strange I will have to look into them, I know the engine on is a thing because I am using the Kent fire engines rather than just changing the model of the LA fire engines, I am going to look at removing the fire fighter from the divers unit aswell. The fire engine glitch where you say it can't move, did you change firefighter clothes on that vehicle just prior to this? The fire fighters with medic bags I will be removing, it's just still set up from the LA battalion chief script that has LA firefighter paramedics. Unfortunately I don't think that there is much I can do about the vehicles getting stuck when called in as I think it's down to the speed of the player calling them in (unless the light force one), can you still move the vehicles or do they actually get stuck?

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6 hours ago, TACRfan said:

The fire engine bugs that you mentions are strange I will have to look into them, I know the engine on is a thing because I am using the Kent fire engines rather than just changing the model of the LA fire engines, I am going to look at removing the fire fighter from the divers unit aswell. The fire engine glitch where you say it can't move, did you change firefighter clothes on that vehicle just prior to this? The fire fighters with medic bags I will be removing, it's just still set up from the LA battalion chief script that has LA firefighter paramedics. Unfortunately I don't think that there is much I can do about the vehicles getting stuck when called in as I think it's down to the speed of the player calling them in (unless the light force one), can you still move the vehicles or do they actually get stuck?

No I did not change clothes, here is what I did do:

Arrived, lockers opened, crew out, fire sorted, crew in.

When I then selected the fire engine, there was no green circle on the floor and no commands showed up at all. I could however individually remove fire fighters from the menu on the right but still could not fix the problem.

And when I say they got stuck after called in from the battalion chief, the problem was I called them all in in quick succession and so they all spawned inside each other meaning they could not be moved. Basically just needs some patience when they are called in. You can press to move them but they will not move as are inside each other.

Also, another bug, I had the IVECO on scene and called a fire engine from the battalion chief to the same spot (so my fault really) and to my amusement watched the engine drive right inside the IVECO thus making them both immovable.

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21 minutes ago, ziggy123456 said:

is this a new location on the map

Yep, I want every version to be unique and at different locations around Norfolk and Suffolk 

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6 minutes ago, ziggy123456 said:

cool, are the yellow units new?

Yes, this particular map is based in Norfolk but they are not Norfolk fire and rescue service

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10 minutes ago, ziggy123456 said:

cool cant wait..... how is the kent mod going...

Hit a barrier with back to station script

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1 hour ago, ziggy123456 said:

smash the barrier with a hammer  cant wait for the kent mod to include the back to base script

I wish I could, honestly myself and the guy who's helping me with scripting are really stuck. We are not going to release it till its fixed though.

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