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ThePoliceGuy

Transferring a model and its PROTO!

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Hi,

Just need some help with an issue i'm having on my private mod.

I've been transferring units from one mod to another, and I can do that easily, but how do I get it to keep its lights??!

I thought copying the proto across aswell would solve the issue but then it loses the features of the vehicle it has replaced :( any solutions guys?

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step by step ;)

let's say you're copying a police vehicle from another modification to yours

copying files:

proto...

- go to the mod folder from where you want to get the stuff from -> prototypes

- search, select and copy the prototype file you want (it includes all the lights, physics etc.)

- go to your mod folder -> prototypes -> etc.

- paste the prototype file where you want it, depending on your personal folder structure (like: My Mod/prototypes/vehicles/My Mod Police Department/patrolcar01)

- if you want, rename the prototype file

model...

- go to the original mod folder -> models

- search, select and copy the v3o and texture file(s) that belong to the prototype you just copied

- go to your mod folder -> models

- paste the v3o and texture files in a folder of your choice (like: My Mod/models/vehicles/My Mod Police Department/patrolcar01)

- if you want, rename the model and texture files, but be aware! they all need to be "unlocked" so that you can edit the v3o's and relink them to the texture files! if you don't know how to do that, ask again

work in the editor:

- load up the em4 editor and select/load your modification

- press F1 to open the "scene" window if not open yet

- go to the vehicles tab

- klick on "new" on the right side -> this will create another sub-folder like Police, Ambulance, etc.

- type in a name for that folder like "My Mod Police" and klick ok

- the new folder should be created but with no entry - yet

- now there should be another "new" button on the right side, klick it and a new window will appear

- search the directory of the prototype file you copied to your mod, should be My Mod/prototypes/vehicles/My Mod Police Department/patrolcar01 or where ever you put it ^^

- select the prototype (should be somet like "somefilename.e4p") and klick ok

- now the actual prototype window should appear

- at the top you can edit the name with which it will be displayed in the editor's vehicle list

- there is a line that says "model file" with a "browse" or "edit" button on the right, select that.

- a new window appears (similar to the one before where you selected the prototype)

- search and select the modelfile (v3o) from the vehicle, should be in My Mod/modelss/vehicles/My Mod Police Department/patrolcar01

- klick ok to accept your changes -> back in the prototype window klick ok again

- the new vehicle should appear in the newly created vehicle list now

- select it and place it on the map and it should have the original lights but NO doors or wheels yet

i would suggest NOT to copy the prototype files from wheels and doors too, but to make new ones once you got the basic vehicle body in there.

they usually don't include any special information so you can make em up new, otherwise it could cause too much chaos in your folders and names and it might be hard to find em again.

yeah, guess that's it

greetz

rett

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Wow!

Thanks a hell of a lot for taking the time to write that out, I appreciate it!

Perfect instructions, I was able to do this easily!

Love you!

ThePoliceGuy

EDIT: One quick question, does the prototype contain commands? I'm transferring manhattan mod vehicles to the LA mod, and I want them to be able to go to station etc... I usually just replace existing vehicles with my own so i dont have to muck around with Fire Station scripts etc. How would i do that? Sorry for the "quick question" :stumm:

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