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helljumper51

LAChange clothes script changes

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anyway to alter this script to make it so the person uses a "special door" on the model instead of the person door. I looked in the script and found:

void PushActions(GameObject *Caller, Actor *Target, int childID)

{

Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_PASSENGERDOOR);

Caller->PushActionTurnTo(ACTION_APPEND, Target);

Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_CHANGE, Target, 1, false);

}

and I changed it to

void PushActions(GameObject *Caller, Actor *Target, int childID)

{

Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_SPECIALDOOR);

Caller->PushActionTurnTo(ACTION_APPEND, Target);

Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_CHANGE, Target, 1, false);

}

will this work or is the special door not the right command?

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