Jump to content
kuha

Changing USAR and ladder (or tiller) truck staffing

Recommended Posts

I'd like to change USAR truck staffing from two USAR FF to two USAR FF and and FF/EMT with SCBAs and I like also have ladder and tiller staffed with two FF/EMTs and two FF/EMT with SCBAs. I need help to editing scripts because I haven't to ideas how to do it. Could somebody please help me?

-kuha

Link to comment
Share on other sites

Yes, I know that script lines and some editing in unit.xmls are required but I still ain't ideas what to add or edit. That's why I'm asking you to say which I should add to scripts and so on.

-kuha

Link to comment
Share on other sites

Ok look for OBJ_USAR and a few lines under that you will see dummy cal crew, or something like this. These lines refer to the staff. The FFs are numbered by there type:

So in case of the USAR you would see something like dummy cal crew 6. If you want a Medic with case, change the 6 to a 1.

Link to comment
Share on other sites

You might want to edit the BC script so the units are staffed the same as the station.

The fire station isn't that hard to edit once you figure it out. I figured it all out back on my own during 1.5 when I was replacing vehicles at the fire station. Back then you had to edit VOs and everything.

Link to comment
Share on other sites

The number corresponds to what type of firefighter will be called. 1 is a FF/PM, 2 is the PM stretcher team, 3 is the FF/EMT, 4 is the BC, 5 is the HAZMAT, 6 is USAR, and 7 is EMT stretcher team.

Just change the numbers to change the type of firefighters called. If you want to add firefighters, copy the wait and the callcrew lines for as many firefighters as you want. Always make sure the 1.5 length is last.

m.PushActionWait(ACTION_APPEND, 0.5f);
m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);

Link to comment
Share on other sites

I know that but I meant like about the numbers AFTER "dummy call crew." It says like 1.5, 0.3, 0.5, etc. Is that related to someother script? gruebel.gif

That is the delay in calling the next firefighter so they don't all spawn at the same time and jam the door. The higher the number the longer the wait.

Link to comment
Share on other sites

Its trial and error on this subject. If they get stuck and dont run to the ladder, then no. If they get stuck but still make it to the ladder, then it may not hurt to offset the times just a bit but its your preference. The main time these numbers really matter is at the start of the game, and mostly at FS1 because you have 50,000 people run out where as FS2 is a bit less packed with units to staff.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...