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Guest mrsanta172

em3.exe

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Guest mrsanta172

hello, I finally found a local store that had emergency 3.

I get to finish mission one, but as mission 2 is loading, it says it has encountered a problem with em3.exe. I have a laptop with an ati radeon 200M graphics card and i cant find any driver updates. Can someone please help me, I have been waiting a long time to play this game.

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Guest Gamesfunk
hello, I finally found a local store that had emergency 3.

I get to finish mission one, but as mission 2 is loading, it says it has encountered a problem with em3.exe. I have a laptop with an ati radeon 200M graphics card and i cant find any driver updates. Can someone please help me, I have been waiting a long time to play this game.

Could you post your logfile here, it's located in your main folder of Emergency 3 and goes by the name of 'logfile.txt'. Post the entire file here, with the code command (see above).

G.

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Guest mrsanta172

here is that log file;

Init Filesystem...

Registered FS device "local"

Registered FS device "base"

Registered FS device "lang"

Init UpdateChain...

Init Timer...

Init Screen...

Init Scriptscheduler...

Init GFX...

Init Vision...

Initializing post processor 'PerceptionCore'

* Skipping config file

Initializing post processor 'MotionBlur'

* Skipping config file

Initializing post processor 'Nightvision'

* Skipping config file

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: RADEON XPRESS Series x86/MMX/3DNow!/SSE2

renderer-string: ATI;RD;RDN

Init Input...

Device prefix Mouse0

Device has 11 controls

Device prefix Keyboard0

Device has 127 controls

Init GameFramework...

Init Audio...

Init XGUI...

Font loaded: base:/Fonts/Tahoma 11.xff

Font loaded: base:/Fonts/Tahoma 11 bold.xff

Font loaded: base:/Fonts/Lucida Console 11.xff

Registered FS device "mod"

Loading strings meta list...

Loaded lang:commands.xml

Loaded lang:fail.xml

Loaded lang:hints.xml

Loaded lang:missions.xml

Loaded lang:objectives.xml

Loaded lang:strings.xml

Loaded lang:talk.xml

Loaded lang:mainmenu.xml

Loaded lang:tutorial.xml

Loaded lang:poi.xml

Loaded lang:infotexts.xml

Campaign: 21 entries loaded

!Precaching prototypes

?Cannot add default animation set to Paramedic Team: incompatible bone structure?

?Cannot add default animation set to Paramedic with Injured: incompatible bone structure?

Loading gamma ramp...

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

?router add open house: child has no entity!

!Illegal path "" defined for Spawnpoint "civilopenhouse01_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse01_2".

!Illegal path "" defined for Spawnpoint "civilopenhouse02_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse02_2".

!Illegal path "" defined for Spawnpoint "civilopenhouse03_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse04_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse04_2".

!Illegal path "" defined for Spawnpoint "civilopenhouse05_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse05_2".

!Illegal path "" defined for Spawnpoint "civilopenhouse06_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse07_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse08_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse09_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse09_2".

!Illegal path "" defined for Spawnpoint "civilopenhouse10_1".

!Illegal path "" defined for Spawnpoint "civilworker_facility".

!Illegal path "" defined for Spawnpoint "civilpersonhouse11_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse11_1".

!Illegal path "" defined for Spawnpoint "civilopenhouse11_2".

!blocking virtual objects: 29

!blockedObjs 9

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: Sliceable vehicle hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

Freeplay: debris hid

?SpawnPoint "vehicle_contam": Assigned path "civilcars_city" is blocked.

?SpawnPoint "vehicle_contam": Assigned path "civilcars_sn" is blocked.

?SpawnPoint "civilcars_bus_nwne": Assigned path "civilcars_nwne" is blocked.

?SpawnPoint "civilcars_bus_sn": Assigned path "civilcars_sn" is blocked.

?SpawnPoint "civilcars_bus_nen": Assigned path "civilcars_nen" is blocked.

?SpawnPoint "civilcars_taxi_nen": Assigned path "civilcars_nen" is blocked.

?SpawnPoint "civilcars_taxi_nwne": Assigned path "civilcars_nwne" is blocked.

!ADecoderOGG:Read(): error reading corrupt bitstream

!ADecoderOGG:Read(): error reading corrupt bitstream

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: RADEON XPRESS Series x86/MMX/3DNow!/SSE2

renderer-string: ATI;RD;RDN

Destroy XGUI...

Destroy Audio...

Destroy GameFramework...

Destroy GFX...

Destroy Vision...

!WARNING: Detached camera from entity since the entity gets deleted

Destroy Input...

Destroy Scriptscheduler...

Destroy Timer...

Destroy Screen...

Destroy UpdateChain...

Destroy Console...

Destroy Filesystem...

I tried looking for an update for my graphics card, but can't find anything, the ati website isnt the easiest place to find thing.

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Guest mrsanta172

I just tried again, and it still kicked me out, this is what my log file says now;

!Animation run is no longer valid

!Animation walk is no longer valid

?ERROR: Fatal Error: VMO File mod:Models\Persons\Animals\horse02.VMO is corrupt!

?ERROR: VMO file file not found: mod:Models\Persons\Animals\horse02.VMO

?Cannot add default animation set to Horse 02: incompatible bone structure?

!Animation attack is no longer valid

!Animation BoneReference is no longer valid

!Animation dead is no longer valid

!Animation die is no longer valid

!Animation fear is no longer valid

!Animation idle is no longer valid

!Animation run is no longer valid

!Animation walk is no longer valid

?ERROR: Fatal Error: VMO File mod:Models\Persons\Animals\horse03.VMO is corrupt!

?Cannot add default animation set to Horse 03: incompatible bone structure?

!Animation attack is no longer valid

!Animation BoneReference is no longer valid

!Animation dead is no longer valid

!Animation die is no longer valid

!Animation fear is no longer valid

!Animation idle is no longer valid

!Animation run is no longer valid

!Animation walk is no longer valid

?ERROR: Model mod:Models\Persons\Animals\deer01 does not contain version number information.

?Cannot add default animation set to Deer 01: incompatible bone structure?

!Animation BoneReference is no longer valid

!Animation dead is no longer valid

!Animation die is no longer valid

!Animation idle is no longer valid

!Animation idle2 is no longer valid

!Animation run is no longer valid

!Animation walk is no longer valid

?Cannot add default animation set to Cat 01: incompatible bone structure?

!Model not found: mod:Models/Persons/Animals/deer01.V3O

!Model not found: mod:Models/Persons/Animals/horse01.V3O

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Guest Gamesfunk

I guess your Emergency 3 install is corrupt... you're missing animations as well as models. Try installing Emergency 3 in a different map and install the patch 1.3. See if it works, if not you have a corrupt cd. If it does work, your installation is corrupt.

G.

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Guest mrsanta172
I guess your Emergency 3 install is corrupt... you're missing animations as well as models. Try installing Emergency 3 in a different map and install the patch 1.3. See if it works, if not you have a corrupt cd. If it does work, your installation is corrupt.

G.

what do you mean a different map? Sorry if thats a dumb question. and is patch 1.3 for the english version?

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Guest Gamesfunk
what do you mean a different map? Sorry if thats a dumb question. and is patch 1.3 for the english version?

If you have installed Emergency 3 in C:/map1/, try installing it in C:/map2/.

We have an official patch 1.3 for German only, and we have an unofficial patch for the English game.

G.

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Guest mrsanta172

i just downloaded the patch and when installing "setup" (when it is in german) i get this message, i dont know what this means, i thought it said insert disk 1, but that didnt get rid of the message.

untitled-1.jpg

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Guest Gamesfunk
i just downloaded the patch and when installing "setup" (when it is in german) i get this message, i dont know what this means, i thought it said insert disk 1, but that didnt get rid of the message.

untitled-1.jpg

It does mean that. Use the "Durchsuchen" button to go to your cd and click the optgraph.dll file to select it. That should work.

G.

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