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Posts posted by Tevion2GO
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The problem with that though, for those of us that actually mod, adding that into there creates duplicates inside the editor when creating lights. Its a real pain in the butt!
Ah This makes sense. I found that out once while adding different equpment.
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Gates are named the same. otherwise there would be an error. I found that out the hard way
My guess is that cars that spawn at the start orientate themself towards the gates and that my new gates mess up this orientation.
Also do you think the fact that I use two different gate models has something to do with this issue?
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Never worked for me.
Really? Hmm that's odd. I just created a Coronas folder inside the Textures folder and it worked brilliant. If I remember correctly Montana has an extra Coronas folder, too.
Well I am just very carefull with my main files but it's a completely different story if those are new files.
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Hello,
I changed the gates of Firestation 2 in my private Los Angeles mod edit.
The problem I have now is that vehicles wont start in their correct position. If I send them manually to station there is no parking issue.
Does anybody have a solution for this? I think it has something to do with the LAFirestationStart.script.
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Wow, seeing them all together just makes it more impressive!
You, Itchboy did a really great job. I can only imagine how timeconsuming it was for you to get the current result.
Your next release will be magnificent
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I just feel that Mayberry is getting more bugs with each version the team release. Another thing that annoys me is: Why isn't the modder able to include those two Corona files in his mod folder from the beginning?
Instead they tell you to change your main game files.
Rule nr.1 never change your main game files without backup. The white squares will also be gone if you include the coronas in your modfolder in the right directionary.
One thing I do like is the new main firestation although I will need to play a little with the physics and collisions to get squad 4 out of its bay.
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I could have searced forever
Thank you very much, I found it. Will try it out soon.
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You can also add 'punchfest' (brawl) into standard EM4 using just a VO and editing Freeplay specs.
What is the exact name of the event? I can' find it in my freeplay_deluxe specs
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After finally getting it to work, after 2 minutes of playing this happens: http://i.imgur.com/KyyuLi3.jpg
Is there a fix?
Looks like there is something wrong with your graphics driver
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In addition to all the comments about auto dismount. I personally don't like it.
There is just not the space inside the stations and all firefighters were standing cramped right next to their trucks.
It was tedious to sort out which one goes inside the engine and which one inside the truck, then open the doors etc.
I am happy you did this compromise, still people who like to play more realistic can manually dismount.
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Does anybody know which changes I have to make so that the MVFD Dispatcher can call an ambulance?At the moment I find it really elaborate to call the CAS Abulance.Edit: Got It.
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Like where this mod is going and I also the like the AMR ambulance.
Allright so you like that there was a hard disk failiure and they lost all their files?
Yes sure, I also really like where this is going. Did you even read the last posts?
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Thats the first thing I noticed.
I don't wish to complain about their being some blank spots for fire hydrants. I rather say THANK GOD FOR THE TANKER or else I would of been screwed in those pesky fires up near all the homes in the north part of the map. I realized that I should of stretched the tanker a little more so the engines would get closer to the heart of the fire.
http://steamcommunity.com/sharedfiles/filedetails/?id=395659801
Haha. I know exactly how you feel. Same thing at the hospital but yeah I guess that is the challange.
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Did anybody noticed the intersection in the top left corner which was a roadside, is now finished?
great! those are the small lovely details I like so much.
Another feature I felt for are the hydrants. The ones befor where unique but the current ones are superb.
Overall I really enjoy playing the mod.
There is a good balance in calls and units and just some very minor issues like I guess every mod and game has.
And guys please stop flooding this thread with bugs, crashs and complains about lag it is annoying as hell and we all know about it.
A usefull tip: If your game crashes, take your logfile add it to the bugreport and explain as good as you can what you did right before the game crashed.
Noone can help if you say: " my game crashed anybody got some help?"
Why can't you read the first 2 scentences written in bold on top of the first thread? It's those situations where I lose my faith in humanity...
On my rig the mod runs fluid with no major lag just little spikes (after 4 hours but who plays this long )
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Edit: (randomperson139 was faster than me)
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Nice! That's awesome, I've been playing the 2.0 and it's awesome minus a few bugs lol. But anyways I know it was probably covered in the last 134 pages but I simply don't have the time to go through all of them but is the mini map gonna be fixed to match the map in this weekend release?
Yes, Bama said in an older post that the minimap will be fixed.
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Which font are you using on your emergency vehicles?
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Oh wow .Do I see Engine to Engine/Satellite (the concept should be se same) connection?
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Wooohoo. New Tillerladder! great job, Itchboy. I'am awaiting the day until I can replace the standard models by these beauties.
If I got some freetime, I should make myself two versions, one to keep the original nostalgic flair and one personalized copy.
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Hey, would somebody be willing to upload this mod without it being an .e4mod file? My modinstaller doesn't work right, so I can't install the mod and I really want to play it Thanks!
Have you tried running your modinstaller as an admin?
This could be a solution for your problem.
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Dumb question how do you refill truck water supply
like say you go on a brush call water goes to 60 % how do you refill it it does do it automatically
Same procedure as in the BOF tread. stretch a hoseline from a hydrant to you engine to supply it with water.
If you dont have one nearby you can call the tanker in.
In the Montana mod you have to unlock hydrants. just rightklick with a ff on them.
If you still need advive a picture/ video says more than 1000 words just search on youtube and watch some gameplay videos.
hope I could help you.
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Yes, BeastyBill88 allready said that thank you two. Few weeks ago I had a look in the editor and forgot if it's a hyundai or Honda. Anyways the cars and models I saw made smile. We will see if they all find their way in the final version.
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What is that second Impala in the background? Is that a CSO or police volunteer? I also like the black and white scheme. I would also like to have the mini map please!
Well It is just the second Impala from MonidaPass Police. The unmarked unit behind the KFC sign belongs to BCSO and is a hyundai I belive.
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You add every feature to the game I have ever dreamed of. Thanks for keeping us up to date and showing us those screens once in a while.
My guess is the black/white paintsheme on the new policecar will replace the actual MonidaPass Police paintsheme. Am I right or is this a new agency?
Montana Mod v2.5 RELEASED
in Mods
Posted
This bug has allready been reported. It is an issue with the normal ATF Agent (not the Swat one).
Replace all atf_agent files in your Montana 2.0.1 Models folder with the ones from the beta release. This should fix it