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occram

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Posts posted by occram

  1. Anyway Occram, great job! In the Copyright topic, Hoppah said that you have permission! :beer:

    Sweet! Thanks for keeping an eye out for me! I honestly didn't expect permission to be given so quickly. In any event, there are just a handful of vehicles I haven't finished (such as the HAZMAT apparatus). I won't keep you waiting long but I do want to release a finished product so please bear with me. I'm looking at the end of the week at the latest.

    Stay tuned for a small update before release...

    Occram~

  2. Great Job!! :12: BTW, I need to say that I am amazed at your lightbars on the ALS and USAR rigs. I am a volunteer f.f. at LAFD station 106(we have a ALS engine and a BLS RA), and the lightbar on the ALS couldn't be better, nice work.

    Thanks! I am hoping to get permission soon to release it to you folks for further evaluation. I can't say that I'll take requests, but if there is an idea out there that I particularly like, I'll try and deliver. :D

    Occram~

  3. Are these lights based on the real lighting setup of LA emergency vehicles?

    Not all of them, some however are near replicas. I've watched some clips here and there and incorporated some ideas into the lighting, but I can't say that accuracy to the LA area was the primary goal of the mod. The primary goal was realistic looking lighting overall. That is something I've been considering for awhile however, and it wouldn't be very difficult to do...

    Occram~

  4. They look nice, just out of curiosity, why are there blue lights on the bls engine?

    I did that for a friend of mine at our firehouse. Our brand new engine looks just like the BLS engine in LA Mod except we have Chicago style paint, so I made the lighting package just like ours. Our apparatus have red, white and blue LED lighting. It can easily be changed back and probably will if I get permission to share this.

    Occram~

  5. nice but there is a milion next light mods... nothing original :/

    Thanks for your reply, but I think I bring a few new ideas to the table and some things that haven't been seen before like the chaser lights on the Slicktop, the flashing LEDs such as 2 fast flashes followed by a pause, unique rotators, the cycle speed of the lights, and I'm working on some 2-pattern schemes that cycle back and forth.

    Occram~

  6. Wow that looks amazing. You should take videos at night time to give some better visualization of the radiation, but none the less, I cant wait. You may want to post here: to make sure Hoppah knows your wanting permission.

    Hey thanks for the advice my friend. You know, I know there was someone outside of the PRL team that I borrowed some ideas from for my own lighting mod. There was a folder I had saved that I named "4x4s lights" so I think it was probably you. Anyway, the idea I took was the strobes in the clear corners on the Crown Victorias. If it was you, I'll give you credit in the mod.

    Occram~

  7. Hoppah,

    I was told I should probably post here to ask your permission to release my personal emergency lighting mod. I think it's quality work and I invite you to take a look for yourself.

    Thanks in advance,

    Occram~

  8. Greetings!

    This mod has been postponed indefinitely. If, in the future, I find time to finish this, I'll pick up right where I left off.

    Please feel free to download and use part I however you like. Please don't forget to credit my work if you use it in any other project.

    DOWNLOAD HERE!!!

    http://forum.emergency-planet.com/index.php?app=core&module=attach§ion=attach&attach_id=4892

    ---------- Updates ----------

    08/27/2010 Update! In an effort to work harder to get this released before I start EMT school in the fall, I have set a tentative release date for Part 2 of mid-September. I am going to shoot for sometime near or on the 17th. Part 2 will feature more realistic radiation, flash patterns and more multi-patterns. Keep your eye out for updates along the way. Thank you all very much for all the positive feedback!

    05/19/2010 Update! I will most likely be completing my submod in 3 parts. The vast bulk of most commonly used vehicles will be finished up in Part 2. The remainder of vehicles will be finished in Part 3. The following vehicles will be released in Part 2, which is now in progress. Due to how the Tiller and Heavy Rescue Crane work in game, these vehicles may be pushed back to Part 3 due to their complexity to add lighting...

    Part 2 Vehicles

    Fire

    Heavy Equipment Squad

    Heavy Rescue Crane (Possibly Part 3)

    LAX Crash

    Swift Water Rescue

    Tiller Truck (Possibly Part 3)

    USFS Engine 17

    USFS Utility 13

    EMS

    Coroners Van

    Large Rescue Ambulance

    Mass Casualty Unit

    USAR Rescue Dog Vehicle

    Police

    ATF NRU

    ATF MCP

    ATF Unmarked Patrol Car

    Border Patrol Dodge Charger

    Border Patrol Tahoe

    FBI MCP

    LAPD Bomb Squad

    LAPD Chevrolet Impala

    LAPD Motorcycle

    LAPD SWAT Heavy Rescue

    LAPD SWAT Rescue 1

    LAPD SWAT Rescue 2

    LAPD SWAT Rescue 3

    LAPD SWAT SUV

    Technical

    Engineer Vehicle

    Freightliner (Tow Truck)

    05/19/2010 Update! I have completed a revision of my Unmarked Crown Victoria and I'm very proud of the work. Please have a look for yourself! Sorry for the video quality, I recorded this on my PC and it doesn't have as much power as my laptop...

    http://www.youtube.com/watch?v=FZx1p_cyiZc

    05/15/2010 Update! In an attempt to at least partially keep my promise of delivering the submod this week, I will be releasing the updated files in multiple parts. Completed and ready to release vehicles will be released in Part 1 later today and will include some vehicles from 2.0 and others from Hoppah's "Additional Units Submod". The vehicles not on the list will be added in additional parts in the coming days and weeks until the entire "Occram's Lighting Mod 1.0" is completed.

    Part 1 Vehicles

    Fire

    Aerial Ladder

    Battalion Chief 1

    Brush Truck 8

    Engine 100 Water Tender

    Engine 7

    Engine 88

    Hazardous Materials Squad 4

    Light Equipment Truck

    USAR Truck 85

    EMS

    Ambulance 1

    Ambulance 2

    Ambulance 3 LAX

    Ambulance 4

    EMS SUV

    Police

    CHP Dodge Charger

    CHP Patrol Car

    LAAP Patrol Car

    LAPD Dodge Charger

    LAPD K9

    LAPD Patrol Car

    LAPD Slicktop

    LAPD SUV

    LAPP Patrol Car

    LASD Patrol Car

    Unmarked Patrol Car

    05/14/2010 Update! The submod was approved and I am currently finishing up the last of the vehicles that need to be updated. The submod will be all-inclusive of the original LA Mod 2.0 vehicles and a few of the "Additional Units" will also be included. To make good on my promise, I will finish the rest of the "Additional Units" at a later time. Keep your eyes peeled, I'm currently looking at Saturday night for a release.

    05/11/2010 Update! Quick update before work! I have another idea regarding this video but I don't have time... Please just check out the video and leave me some feedback for when I get back from the office...

    http://www.youtube.com/watch?v=Mylqy5gpBms

    ---------- Submod Information ----------

    I've enjoyed playing Hoppah's LA Mod for quite awhile now and have been working on my own personal emergency lighting for the mod for about as long. I feel my work is pretty high quality and I hope you'll all agree. Take a look at the sample videos below and tell me what you think.

    This mod features;

    Accurate visual reproductions of incandescent, rotator, strobe and LED type warning lights

    Realistic patterns and flashes (Such as short flash, short flash, long flash for LED)

    Realistic reproduction of rotators with few resources (My vehicles don't require 140+ coronas, slowing your computer and/or FPS)

    Realistic blending of lighting types and flash patterns to give vehicles variety and uniqueness

    Some radiation on vehicles are available but may be disabled (Radiation has a tendency to overlap in game and create a "whiteout" effect)

    Some things to come;

    Realistic light radiation with an effective workaround for "whiteout" when radiation sources are in a small area

    On the drawing board;

    Rotator radiation (I've done this in-game and have a few working prototypes, not quite there yet)

    -Check out the Unmarked CV & Slicktop CV in this video...

    http://www.youtube.com/watch?v=TtH0TMte7K8

    -Look closely at the lightbar on the ALS engine and USAR rig for the rotator lightbars. Also the front LED lighting on the BLS engine. The yellow rotators on the back of the BLS engine are a good example. There is a good example of strobes on the side of the Water Tender also...

    http://www.youtube.com/watch?v=n3YaK5C2ahU

    -The BLS Ambulance has rotators and LEDs...

    http://www.youtube.com/watch?v=Lrr9rvYifgk

    ---------- Installation Instructions ----------

    1) It may be advisable to backup your current "Vehicles" folder at this point before overwriting with my files

    2) Go to; Computer > Local Disk (Typically C:) > Program Files > WizardWorks > 911 - First Responders > Mods > Los Angeles Mod > Prototypes > Vehicles

    3) Merge the two "Vehicles" folders together, selecting the "Copy and replace" option (Windows 7) or overwrite option (Windows XP)

    ---------- Use of My Work ----------

    Want to use Occram's Lighting Submod in your own modification? All you have to do is credit me in your mod / submod, no need to PM, message or email me with your request.

    Tell me what you think... If you like it, love it or hate it, don't hesitate to let me know.

    Thank you,

    Occram~

  9. Hello again,

    It seems like I'm on these forums all too often for a new problem... I've reskinned a dozen or so vehicles before but for some reason, I can't seem to do it anymore. Here are the steps I've always followed.

    --- Conversion for Skinning ---

    .dds --> .v3o (rename file, change extension)

    unpack

    .v30 --> .dds (change extension)

    .dds --> .bmp (converter)

    --- Conversion back to game ---

    .bmp --> .dds (converter)

    .dds --> .v3o (change extension)

    pack

    .v3o --> .dds (rename file, change extension)

    I use paint primarily to edit the textures. Are there any special parameters that can't change like bit depth or the resolution of the file? I use DDS Converter 2.1 to convert the DDS files so that Paint can edit them.

    Any ideas would be helpful... This is driving me crazy! I have a completed .BMP texture that looks pretty great. I'd be more than happy to supply it if someone is willing to try and get it working for me... It's a NJ State Police Crown Victoria.

    Thanks,

    Mark~

  10. You're right. I had to unpack the files. I've got the lightbar from the Charger over to one of the CV cars, but I can't seem to merge the models... I think I need to read Hoppahs' tutorial thoroughly through before I really give this a go.

    Thanks again...

  11. Thanks for your reply Random.

    I've already basically accepted that I would have to teach myself Zmodeler. I have a copy of it, but I'm getting a strange error that looks like this when I try to import any models from LA Mod...

    Invalid input data: "xxx" file:ImportV3O.cpp line:112

    Strange.

  12. Hey guys,

    I'm just wondering if it was possible to change the lightbar on one of the Crown Victorias to a Liberty Lightbar like on the CHP Dodge Charger. I'm prepared to download and teach myself ZModeler if I have to, but I was wondering if that's the only way to do it. Maybe there's something I'm missing?

    Thanks in advance...

  13. Welcome to the forums!

    I belive in the edit lights window you hold down the "middle" mouse button to move the camera around and use the Arrow keys to move forward, left, right etc.

    Hope this helps?

    -Ray

    This worked! The problem was that I had just installed Windows 7 and forgot that I didn't have my mouse drivers, thus my middle click wasn't working.

    Thank you!

  14. Hello everyone,

    I'm new to the forum, I have pretty much figured out the editor with the exception of one small thing. I can't rotate the models when I'm in the "edit lights" or and other edit window. I can spin the thing all around, upside down, backwards, into loops etc. etc. on the map field, but not at all in the edit windows...

    I've tried all the usual things that have worked in editors the world over in the past like holding ctrl, alt, shift and many combinations of the previous.

    Any help would be much appreciated.

    Thanks,

    Mark~

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