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dustwaveblitz

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Everything posted by dustwaveblitz

  1. Sorry for the delay on answering you... I was working the last days and my schedule doesnt let me see the forum.... You just have to follow the steps i gave you, go to the folder and find the file... select it and right click on it.... look for the "open with" choice and select to open it with wordpad or notepad. With the spawn problem, maybe what you want to do is related with changing some mayor league scripts (that out of my knowledgue), but you could make them patrol the city adding them the "vcmd patrol" command thru the em4 editor. I recommend you to make a copy paste of the mod folder (changing the name of the folder, so it wont be any kind of trouble for you or for the game to recognize the mods folders) and begin to practice with the editor. With the patrol command follow the examples of the ambulance1 or the CV patrol cars.
  2. Ok.... theres no big deal with that... look for these url steps (or fix it to the folder u installed your game) E:\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v2.0 4x4 - YSB Version\Specs on specs folder look for freeplaybase.xml open it with wordpad or notepad; then look for this <!--<vehicle prototype="mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p" count="50" />--> it have be seen like this to work <vehicle prototype="mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p" count="50" /> dont worry about the count="50" part.... i have make all the units to have a 50 backup staff Hope i have help u with your problem.
  3. I think what he redownloaded was the old 2.3B ver. the new one isnt even sended to the beta testing squad (well it havent been sended to me )...
  4. I have made already some changes to the game, theres no problem with that to me... I have tried him to understand that i have google the issue and tried to understand as Non US person the roles of every kind of law enforcement. The problem to me is that i was trying to find and answer or help to a non spamming thing or maybe a serious thing to me, and found this kind of answer. Well i will move on... to me... So to everybody.
  5. 1. This is a game. 2. If it is a game, you could do whatever you want..... If i want a 1000 floor building in the middle of the city i could put it that way. 3. I am not a US living person (if you read my profile, you could notice that), so i dont know who makes what on US enforcement. 4. If i am really "smart" to understant the words "Border Patrol", they are use to patrol a border... So if i want some peoples in "MY" copy of the game to cross the BORDER, so in my game theres a car, persons and units that says BORDER PATROL, ther can get them. 5. If i remember and my teacher taught me well history and geography... California is on Border with Mexico....
  6. Ok, because... as i said... i was messing up with your SubMod map... (the one with YSB updates) and added somethings like a marina, a C. Guard base, an Army Base, some scenario on the PD station related with a demonstration and a movement of a prisioner (non movement, only the units on the scene and a idea on my mind); something related with people trying to cross the Border (scenario stated under the LA bridge), a corner in the PD station with impounds cars; amount other things.... All of this without any kind of scripting or movement.... Only scenarios to make more "beautiful" the map/game.
  7. If theres any way to add another event to the game; without any kind of scripting problem???? kind of making a copy paste of one event and changing the name...
  8. I am having the same trouble... I want to add the CBP blackhawk to the game, amount other units (maybe u could use it too)
  9. Upsss... Sorry... I began with NY map and change to the Xplorer map (with patch)... All this changes have been made to my personal consumption ... I have made the hellicopters units (all of them) patrol the city; but i am having a problem with something (the units began as land vehicles and then appear on the air; and when i send them to base, they stay for a moment and began patrolling again), maybe because i link them with the patrol car path. I have made a patrol path for the LAPP units without success. Buuuuuuuuuut, with the ropes command it was a 1000% success. The Army units are at 1000% too. I am adding a boat crash on the port side... Many smoke dudes... Maybe some of you could send me help on the meantime... I am trying to add a Border patrol base, so i want to add too the Border patrol or C.B.P. Blackhawk, but i am having trouble with the resking program (i cant open the model file), if someone knows how, give me signs of smoke... Other thing, i will try to add (if i can) this other unit (if anyone knows its name, brand or anything); as it looks like the old Tec Hello from the Dummy Emergency game. Help or advise from any of the Mods or S. Mods gurus are we lcome....
  10. Not really; but i was messing up with the map adding some stuff (a USCG base, a US Army base, making all the hellos to fly and patrol the city (maybe i can assit a hello crash somewhere ) given the "ropes, ropes, ropes away" command to all the hellos, given the Army base the capabillity to be a prisionare camp, amount other things) and i saw it... Very interesting... Heyyyy, i have to be busy on the time you finish the S. Mod., doesnt I?
  11. Are you already beta testing the next version? I havent receive any email...
  12. Well... Let me say U.S. is the only National Society on America that doesnt have a Red Cross E.M.S. team... I am one of the Panamenian Red Cross officer in charge of Telecom. All the other national america societies have a veeeeeeeeeeeeeery strong E.M.S. team and are actually the most important emergency system on their countries. So, if this partner wants to make a Red Cross Submod, and its related to another country... Weeeeeellcome
  13. You can get them in parking your unit on the back of the prision (right side of your map...) There is a huge space to land the chopper too.
  14. Dyson... Are u working with the path i have told u??? I think is the most important thing beside the other bugs i have PM u. I will PM u another things i have found..
  15. Dyson... Remember if you can to fix the problem with the buying unit issue... The one that we have to make the cheat pass because the system doesnt have enough money (for example you have 10,000,000 and the systems see that u have 4,000)
  16. Another thing... The PD crew comes out of Firehouse 1 when the game begins. Is that your idea or a bug? Do you include a "ropes, ropes, ropes away" command for the EPPD chopper? (it will be really usefull to the sniper guy on kidnapping situacion or for the robbery.
  17. Good job... Amazing thing... But... I have to report a bug, that maybe its me or i dont know... The CV´s doesnt have the "chase" command... Another thing... Does it works with Wood´s maps?
  18. Plus that... I have found that i cant buy some of the police cars (having more than $5.000.000 on my pocket). There are empty spaces for those units (89 of 100 empty), so the spaces arent the problem.
  19. I havent get it to work... My game freeze out trying to charge the mod... Any fix or update to that?
  20. Wel... I think this isnt a bug... I have noticed that when the PD´s car get on the back of the suspect´s car is when it comes out of it an begin shooting or sometimes running to scape.
  21. They said on the promo presentation vid, that they will continue somehow making the CVs; but this new car is better on economy (gas eco), security (more bullets resistant doors) and has more equipment on both versions (sedan and utility (SUV))... Personally this model remembers me the car used on Robocop or something (appeareance, not the model)...
  22. Yeah.. But the thing i dont know if its true or not... But theres a rumor over the internet passages that FORD is performing a now "prototype" for U.S. PD´s... Maybe its this one... who nows... Editing the last lines... I have found some pics of the US Ford presentation on Las Vegas Speedway... Ford "Inteceptor" Site http://www.fordvehicles.com/fordpoliceinterceptor/
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