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Tian318

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Posts posted by Tian318

  1. When i add the ; after the } on line 211.

    The script gives me a new error line: 142.

    This is the empty line after: 141

    ofz->PushActionExecuteCommand(ACTION_APPEND,"bmaeinsatz_initialisierung",ofz,0,false);

    So that is the line you added, where something is wrong with it.

    Dunno what, the line looks ok to me,..are you sure that this:

    "bmaeinsatz_initialisierung"

    Is correctly spelled and all?

  2. that is what i thought first to..

    but if you start the script at line 1:


    void FPPlaceUnits()
    {

    you would get a if/else to that part.


    if(ol1.GetNumObjects() > 0)
    {

    So the line 127 is not done with the script.

    All lines are part of the first part.

    and closes here:


    }
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    };

    (line 187)

    Although on the bottom line you could be correct


    bool OnLoad()
    {
    FPMSG_1();
    FPPlaceUnits();
    FPMSG_2();
    Process::Kill();
    return true;
    }

    there the ; behind the } is indeed missing.

    All other "void" are closed by }; but the bool is not.

    But that is not till line 211.

    and the script reports the error much sooner.

  3. It also says Editor! Maybe this is going to be like emergency 4 but more stuff lije more vehicles etc. More poly limits. The hoses look more realistic!

    :1046274283_heul: for the hundredth time.

    EM4 has a poly limit, but no mod has even reached near it.

    the number 5.000 has been thrown up as a max.

    and this has been done for a reason....keep smooth gameplay even on older/slower machines.

    As far as poly's go...i have inserted the high poly model from hoppah's Zmodeler tut with success in to the game.

    and can call out about 50 off those cars before my system will lag or lower frame-rate.

    So the poly limit is set so low, just for a smooth and good game play.

    And to all people that cry for a editor..

    Ask yourself this:

    Why would you pay to buy a game, only so you can mod it?

    and if you have an answer to that.

    then ask yourself, why a editor instead off spending time and effort on it to learn to mod the hard way.

    not only models + skins, but scripts, new game play and so on.

    As far of the game,...

    screens are not so impressive,..way to much EM4 like for me.

    But who knows, first screens of EM2012 where not all that great either.

    As always, Time will tell.

  4. you should check the: "wlfloadup.script" and wlfunload.script scripts(NL mod alpha) if not mistaken.

    it has line to that like this:


    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    //INFO:
    //[ENG]: WLF.SetMaxPassengers(3); = Max units in the container truck (can change if you changed in editor)
    //[ENG]: WLF.SetSpeed(9.0f); = Vehicle speed 9.0 is egal to 90
    //[DE]: WLF.SetMaxPassengers(3); = Einheiten im container truck (kan man heir ander fals im editor geandert)
    //[DE]: WLF.SetSpeed(9.0f); = Fahrzeug speed 9.0 is gleich an 90
    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    WLF.SetMaxPassengers(3);
    WLF.SetSpeed(9.0f);

    int PlayerID = v.GetPlayerMP();
    WLF.SetPlayerMP(PlayerID);

    PersonList passengers = v.GetPassengers();
    for(int i = 0; i < passengers.GetNumPersons(); i++)
    {
    v.RemovePassenger(&passengers.GetPerson(i));
    WLF.AddPassenger(&passengers.GetPerson(i));
    }

    PersonList transports = c.GetTransports();
    for(int i = 0; i < transports.GetNumPersons(); i++)
    {
    c.RemoveTransport(&transports.GetPerson(i));
    WLF.AddTransport(&transports.GetPerson(i));
    }

    v.PushActionWait(ACTION_APPEND, 0.1f);
    v.PushActionDeleteOwner(ACTION_NEWLIST);
    c.PushActionDeleteOwner(ACTION_NEWLIST);
    }
    };

  5. I'm sure that people would welcome it, as it is a nice variation to it.

    BUT again,..Building maps is very time consuming and hard.

    Draw a floor,

    Build the building models.

    Place all items and buildings etc on the map.

    Make paths

    Script curtain things(traffic lights and so on)

    Then pray it all works out, and is good...

    If not you need to "Bug" fix the map.

    Not sure how long it would take the fastest mapper to make a new map...

    but i can tell you that it won't be a day of work,.but rather week(s) of work.

  6. Lag can happen,..it is very depending on a lot of things.

    Settings, Free memory, Free memory on your GFX card and so on.

    If you are playing MP, the connection and speed of your internet will also matter is you have lag or not.

    The free memory is depending on what is running on the background of windows while you play a game(Virus scanners, Fire-walls, Codexs, Drivers, toolbars, Spybot searches, Host's and so on...

    So really no telling if your PC will lag any of those games.

    The specs of the pc you shown are very close to be minimum, so yes there is a big change that a game will lag, or have a low frame rate, but this is not a given item, with tweak programs you can increase your speed and so on,..

    But that is a bit more advanced...if you overclock you can also decrease lag, speed up your Frames Per Second(FPS)

    About 30FPS is enough for smooth game play(as a video camera makes 30frames per second to make a movie).

    For games specially shooter and first person shooters play better with 40 to 60 frames per second.

    you could download a benchmark tool; Aquamark for example and see/test your specs and see your frame rates test at different settings(resolution, graphics).

    higher scores will mean beter game performance, low scores will mean worser game performance.

    you can see the site for the score levels, and what games will run nice at what score and so on.

    Before you "Benchmark" your pc, be sure to have all your drivers up to date, DirectX up to date(and best for your card, don't use DirectX9 on a DirectX10 card (or even worse) DirectX10 on a DirectX9 card.

  7. I found this site called emergency-planet.com, but it was hacked and is currently down. It gave walkthroughs on how to complete every mission 100%. I still remember most of them, so just PM me if you need help. ;)

    No offence but....emergency-planet.com that is this site:-)

    This is the forum attached to that site(or the otherway arround, witch ever you prefere)

    And the site is not down

    http://www.emergency-planet.com

    And you get the main page of it where you read on walktroughs of different levels from EM1 to EM4

  8. You'll have to run most games at the lowest settings. I couldn't even max out Mafia II with a GTX 460 1GB with PhysX on.

    Dunno what you have done with your pc then :gruebel:

    I can run maffia II with a Nvidia 9800GT-Top 512MB (times)X2(SLI mode) incb. with Intel©core2duo 3,0Ghz and 4GB DDR2-800 HyperX Memory(Kingston)

    on medium/High details(DirectX11, Creative sound DirectX11 on a Fatality MB)

  9. Is er al meer nieuws over deze mod?

    Ik vond het idee wel mooi enzo :)

    Deze mod gaat gewoon door.

    Al staat hij nu heel even op hold.

    Aangezien deze mod een eenmans mod is.

    En ik sinds kort ook de Essex Mod rebuild als een mans mod zal moeten doen.

    Zodra die rebuild weer af is, gaat deze ook weer verder.

    [EN]

    This mod is currently on hold,

    Due to getting the Essex mod also under my guard and doing it alone.

    When Essex Mod Rebuild is released this mod will also continue

  10. If somebody would dedicate time and effort to this then there would be multiplayer maps that are different.

    If there already is one out i don´t know, not the most active on MP games.

    the sh*ty thing is that maps are hard and time consuming to make..

  11. EM4(911 First Responders):

    Minimum System Requirement

    • 1,7 GHZ Processor
    • 512 MB RAM Memory
    • Microsoft Windows 98/Me/2000/XP
    • CD-Rom drive
    • Mouse (not able to rotate screen)
    • DirectX 9 Compatible Soundcard
    • DirectX 9 Compatible AGP Graphic Card
    • Nvidia Geforce 3 or comparable
    • Graphic Card With 3D Acceleration
    • Graphic Card With 64 MB RAM
    • 1 GB Free Disk Space
    • A 500k connection to host games

    Recommended System:

    • 2,5 GHZ Processor
    • 1024 MB RAM Memory
    • Microsoft Windows 2000/XP
    • CD-Rom or a DVD drive
    • A wheel mouse(to rotate your screen)
    • DirectX 9 Compatible Soundcard
    • DirectX 9 Compatible AGP Graphic Card.
    • Nvidia Geforce 5 or comparable.
    • Graphic Card With 3D Acceleration
    • Graphic Card With 128 MB RAM
    • 2 GB Free Disk Space
    • A 1000k connection to host games

    So EM4. is a YES

    GTA San Andreas:

    Minimum System Requirement

    • 1 GHz CPU
    • 256 MB of RAM
    • graphics card with 64 MB RAM
    • 3.6 GB of free space on the hard disk

    Recommended System:

    • Pentium 4 or AMD Athlon XP
    • 384 MB RAM
    • 128 MB graphics card
    • An Audigy2 soundblaster
    • gamepad are also recommended.

    Should also be a YES

    GTA IV:

    Minimum System Requirement

    • Windows Vista - Service Pack 1 / XP - Service Pack 3
    • Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
    • 1.5GB
    • 16GB Free Hard Drive Space
    • 256MB NVIDIA 7900 / 256MB ATI X1900

    Recommended System:

    • Windows Vista - Service Pack 1 / XP - Service Pack 3
    • Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
    • Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
    • 18 GB Free Hard Drive Space

    Should also be a YES

    But just as Xplorer already said, it should be in low settings.

    Maffia II:

    Minimum System Requirement

    • Windows XP/Vista/7
    • Intel Core 2 Duo @ 3.0 GHz / AMD Athlon 64 X2 3600+
    • 1.5 Gb
    • 8 Gb free
    • 512 Mb Ram
    • nVidia GeForce 8600 / ATI Radeon HD 2600
    • DirectX Compatible
    • 512MB NVIDIA 8600 / 512MB ATI 3870

    Recommended System:

    • Windows XP/Vista/7
    • Intel Core 2 Quad @ 2.5 Ghz / AMD Phenom X4 @ 2.5 Ghz
    • 2 Gb
    • 10 Gb free
    • 1 Gb Ram
    • nVidia GeForce 9800 GTX / ATI Radeon HD 3870
    • DirectX Compatible

    Should also be a YES

    Perhaps at Medium or High, not at very high(or higher options)

    Godfather 2:

    Minimum System Requirement

    • Unknown to me, to lazy to find them :rolleyes:

    Recommended System:

    • Core 2 Duo 2.8 GHz
    • 2 GB RAM
    • 256 MB (GeForce 7600 or better)
    • 9 GB HDD
    • Windows XP SP2/Vista.

    Should also be a YES

  12. Yes right click on the file that is giving you problems.

    Select the option "Rename"(2nd option from below)

    the name(for example):

    Skin.dds and you would rename it to Skin.v3o

    If you can't see your file "extensions" then you would need to change the windows folder options;

    XP Operating System:

    • in a folder
    • Extra
    • folder options
    • "Tab"; Display
    • Search for this line: "hide Extensions for known files"
    • Check the box before: "hide Extensions for known files" off.
    • Apply and close the tab.

    Vista en Seven Operating System:

    • press on the keyboard on the "ALT" key in a folder.
    • Extra
    • Folder options
    • "Tab"; Display
    • Search for this line: "hide Extensions for known files"
    • Check the box before: "hide Extensions for known files" off.
    • Apply and close the tab.

    If done correctly the "extensions" of the files will be visable to you now.

    typing this because your picture has a time out on the image server :1046276128_motz:

    After you have renamed the skin you can take the steps i described before.

    Don't forget to rename it back from Skin.v3o to Skin.dds

    Then you can open and modify it in your image editor.

  13. yes some do not open

    rename the extension of the file you can not open from:

    skin.DDS to skin.V3O

    Open the editor under "MOD" select unpack.

    unpack the skin.DDS file you renamed to skin.V3O file.

    Close the editor.

    Rename the skin file back from skin.V3O to skin.DDS

    And you can open the file in your editor

    (Skin is just a name, any name before the . will do it is after the . that is important that is the extension)

  14. Just a first update.

    (in comparison V1.0 model vs V1.1 models)

    V1.0 Models ©Models + Skin: Eyespy900

    P10 Pumper V1.0

    p10p1.1old.png

    p10p1.2old.png

    Pod mover V1.0

    pm1.1old.png

    pm1.2old.png

    V1.1. Models ©Models: Tian318, Skins: Eyespy900

    P10 Pumper V1.1

    p10p1.1new.png

    p10p1.2new.png

    Pod mover V1.1

    pm1.1new.png

    pm1.2new.png

    pm1.3new.png

    Please know that the new models at this time have no wheels/doors/scripts/100%complete skins. this is NOT a bug.

    This is just the first step of the rebuild, making sure all models are upgraded in the right way.

    Wheels, doors and so on will be added later on, just as lights and other stuff as scripts and so on.

    @mods: Sorry for double post, clicked on post instead of edit :holdglass:

  15. Alright,

    i have been waiting since may now for the return of eyespy,....

    during his absence the mod has sadly come to a hold.(since it is his mod, and i'm only helping).

    BUT, since he has been gone now for almost 7months, and i really hate to see the work we did die.

    i will continue on my own now with the rebuild, until(if),eyespy comes back.

    there are still lot's of area's that need to be redone/remade/repackaged.

    So those will be the first order of biss.

    when(if) Eyespy returns we will continue with it anyways.

    So no chance of this mod dieing.

    Don't pin me down on this, cause it is not a promise it is target i'm setting for myself.

    i hope to release an update of this mod before the start of the new year(1th of jan 2012).

    witch already fixes lot's of bugs and add's some new models to the game.

    As well as getting rid of a lot of files that now just take up space but don't do squad.

    this in overall should mean that:

    Game loads faster.

    Faster to download.

    Smoother game play(due to less memory f*cks by conflicting files/scripts)

    new units

    improved models for some units.

    small bug fixes.

    AS said!, this is not a promise it is a target.

    If i miss the date, don't cry on this topic or be mad.

    Atm it is a one man job, and a sh*tload of work.

    Hi all, love this mod as I am from the UK. Just wondering if any vehicle in this mod is the crane/recovery vehicle as I still get a traffic accident in the bottom right corner of the map the requires the crane to rescue a car from the water but I cannot find it. If there isn't could someone possibly help us add the default crane into my install (If the mod owners would allow this).

    Cheers for any help you can give.

    As i was been told.

    The essex area did not have a mobile crane. or there was a script error with the crane we made.

    I will look into it on what the "problem" with it was(either non existing or bugged)

    And will fix it.

    If there is no crane i will just place the default crane back into the mod.

    till we can figure out on what to do with it next.

    i'll make sure to have it in the next update i'm aiming for.

    Cheers. Tian318

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