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Tian318

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Posts posted by Tian318

  1. Where did you get that from? proves? Tests proving the HD5870 will not be able to do this without lag?

    See... everybody uses his rig for different types. So my question, do you really feel the need of two cards for gaming? If you already play at 90fps, will you really bother of having 120? That is the point I wanted to let you know

    If you call that bitching, okey I did :)

    1. Direct X 11 is going to have the ability for game designers to put in real time images.

    (As i work with those images(camera/video/pictures on a daily base i know how much data transfer you would need to get a good output of FPS)

    2. Look on youtube and Typ in something like Direct X 11, Or The miracle of Direct X 11, Flight with Direct X 11. you will get lots of results.

    (And you can alway look on the Microsoft page; Since Direct X 11 is integrated into Windows© 7)

    3. It does not matter on FPS, it has to do with your BIT TRANSFER rate on a 256bit rate you simply have to little free lines to sent all the data to you MB(ERGO) your CPU and MEM tot process it.

    With my 2 cards, i get a 512Bit transfer rate, but still i need to reboot give or take every 3 to 4 hours (on the count that my Bit rate is floated by the data it receives from video images.

    Direct X 11, Promises that they remodeled the system in a way that that is less likely to happen. so a transfer rate of 512BIT should be enough for the time being.

    (To give you an idea of the data rate:When i read out the data of ONE camera(1 Angele 45degrees) for 10minutes.

    My bit transfer gets give or take 65gigabit per second to read.)

    (when you got games, with real time imaging,(that need to be generated, adapted, filled, sent, receive, move, do stuff)

    You can bed you ass that it will be much higher(since some of the games to day already go to the 30/45gigabit per second

    A 256bit rate is still good, but will be slower very fast.

    Another reason why some gamers take a SLI set up.

    Is simply because you can take 2 low budget cards, link them up.

    and improve(if you got the right card and settings on MB) them up to almost 60%.

    So you get more bytes and rates for the buck.

    4. If you got like me 3 screens on one PC, there really is no other good solution to hook them on(don't come talking to me about splitters converters, streamers etc, we tried that already)

    (but that is just i think for the special use of your graphic card).

  2. I work in a German computer shop and have direct access to stock lists of all retailers from Germany so look better?. The fact Alternate still sells it means they still have it on stock and are able to supply it (Because the Firm behind Alternate is a big IT distributor?).

    I play all games on full HDR, all on High and DirectX10 mode too without lag, hangs or fps droops and wow I can still ALT TAB and go back and go on when I want again without it hanging... Does that mean something?

    Fine you got two of them but I don't need them since I am more then happy with my HD4890 TOP and I am really not going to buy an EOL card...

    And to close this discussion, I already OWN above rig and since I don't need a new card (beside a 5870) I will not get an other card. So back tot opic, this was going about a mainboard and not anything else

    Again, who the fuck needs two cards? I really don't need two cards

    Whow dude, did not know you would get pissed at this.

    geez nevermind

    Reason for 2 card is something you will find out when game company's are going to use Direct X 11

    And you need a bigger data transfer port than a 256bit interface because otherwise it will lag.

    Furter more i need it for work(i develop and test software for security hardware.

    You need lots of mem, GPU and tranfer rate.

    Furthermore it was just suggestion

    Sorry that i mis red the topic then.

    But that's no reason to bitch at some-1 for giving a tip.

  3. End of life or not.

    I got 2 cards in my system.

    Play the most heavy 3d games in Full force with no lag or slow down.

    and you need to look a LOT better then just shops my friend:

    512mb version:

    http://www.alternate.nl/html/product/Grafi...mp;l3=GeForce+9

    1024mb version:

    http://www.alternate.nl/html/product/Grafi...mp;l3=GeForce+9

    P.S.

    http://www.alternate.nl/html/categoryListi...t=6&bfbox=1

    Pick an compare with 2x nvidia cards.

    you will see what i mean;-)

  4. Well price of graphic cards are curently rising sinc ethe RAM prices exploded but to answear your question:

    - I already own the 4890 TOP so why should I get another card?

    - The Asus EN9800GT TOP is EOL = End Of Life

    EDIT:

    One shop in Holland still has it on stock, the price is 141,74 for each card. That means 283,48 for both... a 4890 costs 184,00

    End of life or not.

    I got 2 cards in my system.

    Play the most heavy 3d games in Full force with no lag or slow down.

    and you need to look a LOT better then just shops my friend:

    512mb version:

    http://www.alternate.nl/html/product/Grafi...mp;l3=GeForce+9

    1024mb version:

    http://www.alternate.nl/html/product/Grafi...mp;l3=GeForce+9

  5. If my 4890 is going to be exchanged then I am going for a HD5870. And well I am not talking about replacing it at this time since I am waiting on higher availability of the HD5870 card to get it in a price drop.

    And to answer your question: Cheaper? You don't see my prices :)

    You realy need to get it cheap if you want to beat the 150/160€ for 2x 9800's

  6. 1 x ATI HD4890 1024MB Asus EAH4890/HTDI 2 x DVI, TV (Graphic Card)

    Take 1 out, trow it in the bin.

    Replace for 2 x Nvidia EN9800GT TOP/HD from asus.(in SLI mode offcourse)

    Will give you a better (and cheaper) solition for 1 ATI HD4890 1gig.

  7. Lately I got a friendly letter from a Fan who loves "LA Mod". He tells me that he is looking forward to see "Tokyo Mod".

    Then he gave me a 10 point list in how to make the Mod better. Most the issues he tells me was how LA Mod has it's problems and to get rid of these problems in Tokyo Mod. Looks like some one wants Tokyo Mod to be better than LA Mod. :loldev:

    I may not be to only person from a Mod Group who gets one of these letters. I'm not upset about this letter and I enjoy it a little.

    Maybe because I don't get upset. Because I don't get 100 pms a day like Hoppah does.

    Surely you guys working on mods and get letters in making your mod better than another mod?

    Was there any thing you like about these letters? Funny stories?

    Well i got a strange feeling that you where talking about my mail to u :schreiben:

    So let's put that mail in the open so others also get the "info" i posted to you :danke:

    1. People don't stay on the side walk(not that they need to)

    But they leave there way point. and stop in the middle of the street.(not such a big problem)

    Except when that happens on a busy street, it will jam traffic up to next Sunday.

    (in the LA mod) i spent almost 45% of the time directing traffic. so my "EM" units can reach the area.

    (i fixed that myself now, by looking what units and lanes get jammed. and place officers there to sent traffic of the map).

    2. Bridges and underpasses.

    If you need to respond on a bridge, or under a bridge, you can kiss that mission good bye.

    When you sent a car or person to do something on top of a bridge.

    He will walk/drive underneath it. if you finally got him to do what you want, and you completed the mission(or need to sent stretchers back in their ambulances.

    They will get confused some times to, and will walk back under the bridge.

    3. Busy traffic.

    Tokyo has like many major city also 2/3/4lane streets.

    In real life when a accident happens, the police will set off 1 lane of that street and redirect traffic to use the other 3/2/1lanes.

    I found out that in the current game and mods that is not possible.

    you need to stop the traffic of send them back with traffic jams as result,

    Because the cars from lane one will just turn in to lane 2, weather there is a car or unit there.)

    Maby there is a way for u and your team to change that.

    4. Stations.

    The way stations in mods are used is just brilliant and i hope to see them when your done to.

    Still there could be some troubles with that to.

    In the in almost every mod i've played(even the original game)

    After a big disaster. you need to send lots of units back to the HQ or station.

    The once returning to HQ will do so and without problems.

    But the once who need to go to the stations, will jam them selfs upon another.

    (In the LA mod for instance. if you sent 4 fire trucks back to the fire station. only one will enter the station, the other 3 will jam up behind the doors of the station.

    You (now) must use an inter fall time of a 20/30 seconds or the vehicles will jam.)

    5. types of calls.

    In EM4 on the free play there isn't lots of variety in accidents.

    You get 4 medical calls(stroke, heart attack, suicide, and a combine of traffic/cop calls(like shooting fighting)

    4 police calls(robbing, shooting, bombing, hostage)

    and 3 fire missions(fire, accident, assist in suicide)

    For the support units there is hardly a real call except the traffic light failure.(i'll explain in point 6.)

    (correct me if i'm wrong)

    but the point would be, this get boring.

    To little variety in the game the accidents will happen in a "random" place but still on a defined string(with a random factor on what string it will happen)

    i think that to little variety of strings use is the problem of that.

    (now i can almost calculate what/where will happen) and already place my units on that spot to do instant call work(mission time give or take 20/30sec).

    Use of more strings/higher change rate would remiss that i think.

    If you got a string where you can have a traffic accident and also fire/shoplifting what ever, you get a bigger range in what where to use(basic math)

    the type of calls you get.. well at this point i did not think about that how i would see that.

    but i'll give you some more feedback on that on a later time.

    6. In real life there is much more call for the "support" units in the game that sadly never made it into the game.

    Think of power failure,

    Fallen trees(after lightning strike )

    Setting of lanes on the sight of an accident.

    Repairing/towing broken cars.

    (just to name a few)

    i don't know how deep you guys are modding the game.

    But if you go that deep maby it is something to think about.

    7. The way the game makes use of it's accident/accident formula.

    In the game, and every mod i've played so far.(this is the same formula sins EM1 to EM4(including all the mods).

    The game calculates what, where and when it is happening(logic)

    But it is has a sort of "Safe" Keeping version.

    Meaning, if you are fighting of a mayor fire in one part of the city.

    Then in the city nothing else will happen, or something small(depending on the call you got first)

    (if you got a house block burning) then you will get a call for shoplifting, or stroke/heart attack or something(if any at all)

    But the game never allows to have one major fire and a huge traffic accident at the same time.

    (or something like that).

    :blah: :blah: :blah: :blah:

    By the way i did not ment it in a way HOW to make your mod.

    I just named a few problems i had found in exciting mods.

    So you guy can (try) if you want to.

    to take those problems out or avoid them..

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