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Posts posted by eyespy900
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hi, i have seen some in game play of version 7, can someone please put up a download link for this please. the link on their website is broken
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hi, i downloaded this mod, i have got the fire fighters and fire engines out of their stations to a fire, now the fire is out, how do i get the fire engine to go back and park in the fire station?
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is there any updates?
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Hi, I have a sketch up 7 model, does anyone know if I can convert it to .3ds? This is a model I gave downloaded from 3d warehouse. I have never used sketch up before. Could someone please advise. Is sketch up free to use or do you have to pay for subscription? How easy is it to convert?
Thanks
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Can anyone animate a model for me? I have a prime mover (wlf) model. I would like some help to animate the hydraulic arm that pulls the container (pod) on to the model. Can anyone help?
Thanks
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Thanks for the message. That answers my question.
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Hi, done anyone know how I can rescale a model that has animations and keep those animations working once it has been rescaled?
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hi all, got a new laptop the other day and i am having some problems. when i run the game it appears on the screen in 800x600 format. my computer screen resolution is 1366x x768. the game displays all the way from top to bottom, but not from left to right. can anyone give me a bit of help how to correct this.
i have tried going into the cfg file and manually setting the res but it displays the same.
any help would be greatfully recieved
many thanks
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hi i notice in screen shot 7 there looks to be an hvpu. what purpose will this serve in the mod?
thanks
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here are all the scripts i have.
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thanks got the reply mate, unfortunatly this did not work. i will zip the scripts up and send them here
pete
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or if anyone else knows how to add the door action in to the attach hose script ?
hi hoppah
i have a attach fire hose script that opens the rear doors of my fire engine when you connect a hose. at the end of the script there are the open door parts. where should i put this in the limited water supply script?
object AttachFireHose : CommandScript
{
AttachFireHose()
{
SetValidTargets(ACTOR_OBJECT | ACTOR_VEHICLE);
SetGroupID(CGROUP_FIREHOSE);
SetGroupLeader(true);
SetPossibleCallers(ACTOR_PERSON);
SetPossibleEquipment(EQUIP_FIREHOSE);
SetPossibleExists(CPE_FREE_HOSE_CONNECTION);
SetNeedsConnectedHose(CFN_FAIL);
SetRestrictions2(RESTRICT2_ISHYDRANT);
SetPriority(220);
}
/*bool CheckPossible(GameObject *Caller)
{
if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON)
return false;
return Caller->GetFirehoseID() == 0 && Caller->GetEquipment()==EQUIP_FIREHOSE && Game::ExistsFreeHoseConnection();
}*/
bool CheckGroupVisibility(GameObject *Caller)
{
if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON)
return false;
return Caller->GetFirehoseID() == 0;
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
if(!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))
return false;
if(Caller->GetFirehoseID())
return false;
if(Caller->GetType()!=ACTOR_PERSON)
return false;
Person c(Caller);
if (c.GetEnteredCarID() != -1)
return false;
if(Caller->GetEquipment()==EQUIP_FIREHOSE)
{
if(Target->GetType() == ACTOR_OBJECT)
{
GameObject obj(Target);
if(obj.IsHydrant() && !obj.IsHydrantInUse())
return true;
return false;
} else
if(Target->GetType() == ACTOR_VEHICLE)
{
Vehicle v(Target);
if(v.GetVehicleType() == VT_FIREFIGHTERS_GTF && v.GetEnergy() > 0.1f * v.GetMaxEnergy() && v.IsConnectorFree())
return true;
return false;
}
}
return false;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_FREE_CONNECTOR);
if (Target->GetType() == ACTOR_VEHICLE)
Caller->PushActionCheckFreeConnector(ACTION_APPEND, Target);
Caller->PushActionUseEquipment(ACTION_APPEND, Target, childID, 1.0f);
if (Target->GetType() == ACTOR_VEHICLE)
{
Vehicle v(Target);
if (v.HasCommand("Cidea"))
{
v.EnableBlinker(BLT_BOTH);
Game::ExecuteCommand("DUMMYOpenDoor1", &v, &v);
Game::ExecuteCommand("DUMMYOpenDoor2", &v, &v);
}
}
}
};
hoppah or any one help me please
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hi hoppah
i have a attach fire hose script that opens the rear doors of my fire engine when you connect a hose. at the end of the script there are the open door parts. where should i put this in the limited water supply script?
object AttachFireHose : CommandScript
{
AttachFireHose()
{
SetValidTargets(ACTOR_OBJECT | ACTOR_VEHICLE);
SetGroupID(CGROUP_FIREHOSE);
SetGroupLeader(true);
SetPossibleCallers(ACTOR_PERSON);
SetPossibleEquipment(EQUIP_FIREHOSE);
SetPossibleExists(CPE_FREE_HOSE_CONNECTION);
SetNeedsConnectedHose(CFN_FAIL);
SetRestrictions2(RESTRICT2_ISHYDRANT);
SetPriority(220);
}
/*bool CheckPossible(GameObject *Caller)
{
if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON)
return false;
return Caller->GetFirehoseID() == 0 && Caller->GetEquipment()==EQUIP_FIREHOSE && Game::ExistsFreeHoseConnection();
}*/
bool CheckGroupVisibility(GameObject *Caller)
{
if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON)
return false;
return Caller->GetFirehoseID() == 0;
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
if(!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))
return false;
if(Caller->GetFirehoseID())
return false;
if(Caller->GetType()!=ACTOR_PERSON)
return false;
Person c(Caller);
if (c.GetEnteredCarID() != -1)
return false;
if(Caller->GetEquipment()==EQUIP_FIREHOSE)
{
if(Target->GetType() == ACTOR_OBJECT)
{
GameObject obj(Target);
if(obj.IsHydrant() && !obj.IsHydrantInUse())
return true;
return false;
} else
if(Target->GetType() == ACTOR_VEHICLE)
{
Vehicle v(Target);
if(v.GetVehicleType() == VT_FIREFIGHTERS_GTF && v.GetEnergy() > 0.1f * v.GetMaxEnergy() && v.IsConnectorFree())
return true;
return false;
}
}
return false;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
Caller->PushActionMove(ACTION_NEWLIST, Target, TARGET_FREE_CONNECTOR);
if (Target->GetType() == ACTOR_VEHICLE)
Caller->PushActionCheckFreeConnector(ACTION_APPEND, Target);
Caller->PushActionUseEquipment(ACTION_APPEND, Target, childID, 1.0f);
if (Target->GetType() == ACTOR_VEHICLE)
{
Vehicle v(Target);
if (v.HasCommand("Cidea"))
{
v.EnableBlinker(BLT_BOTH);
Game::ExecuteCommand("DUMMYOpenDoor1", &v, &v);
Game::ExecuteCommand("DUMMYOpenDoor2", &v, &v);
}
}
}
};
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I believe still in progress
it is still in progress
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I was just wondering if anyone had an idea when this mod may be out or if any beta testers were needed I can help with that
it is against the rules terms and conditions to ask for release dates. it does really annoy the creators when people ask.
i am sure that if the creators for this mod had a release date they would share it with everyone.
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It will be out when it's out
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will there be stations like the LA mod I KNOW its alot of work before people start to moan its just a question
unfortunatly not. there might be in future releases, but i have to learn how to do the scripting for that.
it will be the same as v 1.0 but many more units, better models,
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i have been working on the essex air ambulance. they currently use an md-902 explorer, how ever, the closest thing to that is part of the netherlands 0.70 mod. they state that no-one can use any models from that mod. so i decided to do the ec135 eurocopter that essex used before the md-902 explorer. i hope you all like it.
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hmmm. have you got permission to use them met police999. i have send mintcake and sniped pm's about a week ago with hopes of using them, but had no reply. however, i have been contacted by e34p who has kindly offered to donate his personnel skins.
Wegberg Modification
in European Modding
Posted
many thanks for your reply, got it now, thank you