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Oberfrankengamer

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Posts posted by Oberfrankengamer

  1.  

    I have to explain a few things to this video, in order that you understand what i'm doing.

    In the first few seconds the engine arrives at the scene. The car gives the status that the HQ knows that.

     

    The vehicle commander gets out and sends the engine into a better position. After that he goes out and checks out whats going on. We have here a fire in some garbage bins.

    The commander returns to the engine and the crew gets out of it. The driver starts the pump of the car and the crew begins the fire fighting. Because the fire is so close to the building i send a person in to check out whats going on inside. He responds that there is no fire but it smells burnt. However he can not confirm that there is no fire in the subceiling. We need a thermal imaging camera to checkt that out. The HQ is informed that this is needed (this engine doesn't have a camera onboard). The next fire station with an camera gets alarmed.

     

    Since we have here volunteer fire fighters they need some time until they turn out and get to the scene. At 6:21 they ask if scba is needed at the scene. Because i think that there is no fire i deny that. If i had said that i need scba, they would grab their equipment and get it on. The engine arrives at the scene, 1 firefighter grabs the thermal imaging camera and checks the house. It turns out that there is no fire.

     

  2. The effect is done via scripting and the standart lighting features of emergency.

     

    Some screenshots:


    em4201401135xe9hqapwk_thumb.jpg

    em4201401135fisp0buh6_thumb.jpg

    em420140113om5w7eu9r6_thumb.jpg

    em420140113tzfb56gypc_thumb.jpg


    Fire in a Barn. Notice how close the buildings are standing together. Fire can spread rapidly if you don't react quick enough.

    em420131206letd528yno_thumb.jpg
    em420131206c1d439pzmf_thumb.jpg
    em4201312060txbdsrvqf_thumb.jpg
    em420131206s1mrjoha68_thumb.jpg

     

    Older video of an container fire:

     

    And a newer one:


  3. Hi,

     

    for a few years iam modding emergency.

    In this thread i want to inform you what i've achieved so far and what will happen in the future.

     

    In this modification i want to model my local village and the area around it as close as possible.

    I use alot of standart emergency models with high definition textures.

    Here some screenshots:

     

    em42014031270rnp924d1_thumb.jpg

    em420140312moup20k5e1_thumb.jpg

    em4201403121k0nj3eszb_thumb.jpg

    em4201403127koxaepybt_thumb.jpg

    em420140312w1gf30mdc8_thumb.jpg

    em420140312p61ih3zqnb_thumb.jpg

    em420140312xoqfmw1u2r_thumb.jpg

    em420140312psb3xk28hj_thumb.jpg

    em420140312t0s4xb6pcy_thumb.jpg

    em4201403037cv6jimtr0_thumb.jpg
    em420140303j5e72hk31f_thumb.jpg
    em420140303g8y6sqf54b_thumb.jpg
    em420140303txu0q46839_thumb.jpg
    em420140303qj80ckfl9r_thumb.jpg
    em420140303pnfb5ol0ax_thumb.jpg
    em420140103d136p7br92_thumb.jpg
    em420140103d83uockfhx_thumb.jpg


    Part2

     

    Many of the buildings consist of walls und fences with new textures and are attached together in a long time. I've made a video for those who are interested in that technice:  

    (Video is speed up. Took me more than 50 minutes to complete!)

    A picture showing the amount of objects i use on my maps/scenes:
    em420131221nxor0pz5u9_thumb.jpg

    The mod includes only countryside volunteer firefighter stations, so there are many small units like:

    em420131125c68zi7pm4h_thumb.jpg
    em420131125c2j3nwdik8_thumb.jpg

    I also made an completly new user interface

    em4201311250vbpth69da_thumb.jpg
    em4201311258gaxenv9zq_thumb.jpg
    em420131125axd4q1ny6k_thumb.jpg
    em420131125bwp9xhk7nd_thumb.jpg


    New light effects on fires in the night!
    em420130604qofhzuasrc_thumb.jpg

    Ladder at a roof fire

    em4201312046wqsdvbn4h_thumb.jpg
    em420131204hd7cmuirgl_thumb.jpg

  4. right to the win of the german team a small update

    J BA 71/1 responding to an emergency

    em42010062718131868.png

    em42010062718133778.png

    3d Model: Florian B. /Wittener

    Skinn: Oberfrankengamer

    Childs: Sondereinheitenfan, Düsseldorfer, Wittener

    J BA 76/1 and the RK BY 6238 "Worker fallen from framework"

    em42010062718101886.png

    em42010062718100907.png

    RK BY 6238

    3d Model: Florian B. /Wittener

    Skinn: Oberfrankengamer

    Childs: Sondereinheitenfan, Düsseldorfer, Wittener

    J BA 76/1

    3d Model: Raiden

    Skinn: Bernt112, Oberfrankengamer

    Childs: Düsseldorfer, Florian B., Florian Hagen 51/93/1

  5. uploaded a video which shows the actuall status of the volunteer firefighter's alarm system

    If you are asking what they say at 1:30 :

    They are asking where they must drive and what there is.

    Hope to see some comments

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