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Oberfrankengamer

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Posts posted by Oberfrankengamer

  1. Hi there,

    small updates on vehicles:

    Fire Dept. Boston reworked the Mack engine and added alot more details!

    313ad50a5fb309cae6346834c598b4f9.th.png

    Another buyable engine.

    949a7344e1204aa1aeea323df3d63074.th.png

    We also made a bunch of new trees to replace the ones i had made before:

    3db4203c6808e125d622afd52e04b996.th.png

    In the scripts area i made extensions to our waterlogic. It now supports foamtanks and simulates hose failures. I will add also add a simple water pressure logic so that you can't extend your lines forever.

    I also started work on different siren control panels. Here is a small preview:

    More updates coming soon!

     

     

     

     

     

    • Like 2
    • Upvote 3
  2. On 29.4.2018 at 10:23 PM, paleocacher said:

    I have another question. How are you going to code "Bruce" into the game?

    We are planning on adding shark attacks as an emergency call.

    On 23.4.2018 at 7:42 AM, FInn Rescue 12 said:

    This being a Island summer time could be a very busy with torus lots of active scenes some night life few bars possible fights accidents, house fires ,boat accidents, water incidents, robberies, medicals,   I see mission based I hope not like Wegburg 7 beta great work but to long and painful to wait for events.  Good luck with the mod.      

    Yes we plan to add all types of the calls you have mentioned to the mod. There will be some wait time between the calls but you will have things to do between them. There will be no map change system.

    One of the fire engines is ready:

    b5f97fa82479a924335b6e71e89f6f68.th.png

    Authors: RD_Saarland, Fire Dept. Boston, Montana Mod, Rachammer

    And we have 2 new map screens for you:

    ee3453690fb40b5e52df60c2106b317a.th.png1086e8b6f8d0a0761c142cfe4be1bebf.th.png

    • Like 1
    • Upvote 1
  3. On 11.2.2018 at 2:42 PM, Reaper said:

    I like the fire station, slight suggestion though, if you go with glass doors it will really make the model pop. 

    The station is not finished yet and is still being worked on.

    20 hours ago, paleocacher said:

    Looking great! I can't wait to see more. I hope you manage to get more old cars in there. I also hope my computer's graphics card is good enough for this mod.

    We will look into that but because there is a lack of 3d models from old cars there will be modern cars too.

    Here is the first screenshot of one of the battalion chief vehicles you can buy ingame:

    b14c1a0b34262b9cfb3204dc849c9201.th.png

    Authors: NNICO, RD_Saarland, Fire Dept. Boston, RK-1000

    There will be multiple designs available that you can choose for your vehicles.

    • Upvote 2
  4. Hi there,

    I'm now working together with Fire Dept. Boston on this mod.

    Today i bring you an early preview of the fire station:

    bcff372a1545a8eaab6eccb5ca124ba2.th.pngc76988a1cf3e0ae9d0c81fa810b4686e.th.png80e2f58f434206836410a93ed80259f7.th.png

    The station was made by RD_Saarland and Fire Dept. Boston. It will be fully walkable with lots of things to do between callouts.

    I will make an in depth preview as soon as the station is fully finished.

    • Upvote 3
  5. 6 hours ago, itchboy said:

    The most glaring issue is that your cruisers have both 'police' and 'sheriff' logos on them. 'Sheriff' and 'police' are not interchangeable. They are completely separate agencies.

    Thanks for the info i didn't know that. I will correct it. I'm not familiar with the US police, ems and fire departments organization.

    6 hours ago, itchboy said:

    I'd also like to ask about the polycounts on those cruisers

    Around 8k Polys. With all childs up to 15k polys (depends on the configuration). They use a 2048x2048px texture. Childs share a 512x512px texture. While that are quit large polygon numbers i don't see any issue using them in EM4. There are alot Polish mods around where one truck has up to 40k polys and they work on my system just as fine. Lower spec graphics card (intel integrated) will of course suffer from this even to the point that the game won't load (?ERROR: Could not allocate memory for model vertex data (2083793237 Bytes)) because the graphics card has not enough ram for all the textures. As i wrote earlier the mod is not designed for such low spec systems.

  6. Thanks for your replies. Here are some more screenshots. Thanks to RD_Saarland who gave me his version of the Crown Victoria Interceptor, personell and different police equipment.

    bf49bf9e71239f81bbba8d7718698b3e.th.png933014e623d6b260eb6b8880cb72fbf0.th.png

    Creators: RD_Saarland, Wittener, Flo. Wesermarsch, BMA, Saugschlauch, CG IDA, bama1234

    Click on the image for a high resolution picture.

     

     

    • Upvote 2
  7. Hi there,

    at the moment there are no fire fighthing units ready to show off. But i finally finished the fire station and I'm working on the interior now.

    But i brought screenshots of an Ford Crown Victoria Interceptor that i finished today.

    see other post ...

    I was heavily inspired by different cars from california. There will be more variants of this car present with different lightbars and paint scheme variations.

     

     

     

    • Upvote 1
  8. Hi there,

    long time there was no update because i'm working on another mod too. This is only my side project. However, today i worked on another small scenery on the map.

    a1a5f20cb8a0e492937c91b83c666cbd.png8e621092faf9c443a629bdca3ec46f83.pnge4ffa467e6d99d679c6e8f85f17611ab.png21f2623de16ca22128b66ca72629b31d.png

    As always i used lots of assets from sketchfab, free3d and blendswap. Authors are: renafox, joe_carrot, mik-art, kathiastaff, kojocci, vietboi17, TraianDumbrava, Jeff Smith, tpoveda and MGD Films

    • Upvote 6
  9. As long as you can run my other mod you should be fine. I depent texture size on how important the object is to the scene. I.e. Vehicles usually 2048x2048 textures and buildings between 1024x1024 and 2048x2048.

    The pipes you mentioned have a 256x128 pixels texture and the building 1024x1024. I only use new trees for the vegetation. The branches have a 512x512 pixel textures and the trunk a 256x256 pixel resolution. I never had any problems regarding texture size in any of my mods. In my private mods i even use texture sizes up to 4096x4096. As long as you don't have an old graphics card (<1GB VRAM) or an onboard graphics unit it should run. Emergency killers in my opinion are too high poly models (15k polys and above. You can notice this in some polish mods when vehicles are bunched up), extreme lighting settings (radiation and poly lights) and unnecessary polls in scripts (i.e. radio system in my other mod). These are the obsevations i made in my 11 years of modding EM4.

    I added the credits regarding the F-350 and Econoline.

  10. On 9.8.2017 at 5:47 AM, itchboy said:

    I love the inclusion of the DeLorean there. Needs 'OUTTATIME' plates and you're good to go.

    Thanks for your replies!

    Of course it has the correct "OUTATIME" numberplate,

    I finished today another small area of the map. It was harder to finish than i thought.

     

    2139d5d66a536c2b4030575367ed5a0b.png99b706e6874c2000a3188e1e13832465.png

    3e2d2befef9a22b857bd42a3eccef307.png86ef38ecbc9d39f0748645cde6c81749.png

    78898cee1ca40717b382caa2dd8fb835.png67649db5cb818472acf82bf8e7128ec1.png

    I used, among others, assets from naves, MGD Films, Jeff Smith, JJ Chalupnik, Ponti Franco and Renafox . You can find these on sketchfab.

    Ford F-350 and Ford Econoline by MikeyPI.

    • Upvote 4
  11. Yes the Map is my own creation. On the map there will be only a small fire Station with 3 vehicles. A police Station and an ambulance post with 1 or 2 ambulances. The Rest will come from off map. I have jet not decided what the cars will be. Gameplay wise i think the mod will be mission based. I have aready some features in mind.

    • Upvote 2
  12.  

    55b4e5a7760b5860394491566a5a666f.png

     

    Hi and welcome to my first US based modification!

    This fictional modification is based on the island Amity where the events of Steven Spielbergs "Jaws" took place. It features a completly new freeplay map and various scripts. Unfortunately the mod will not be based in the 1970s because there are no 3D models of vehicles from that time available. The map will feature one small VFD, PD and an Ambulance post. The rest will come from off-map. Here are the first screenshots:

    e56c14861c073678468121a5898b3e84.png3162000e85c38dc766c164280026af27.png48cd6e27a4d0277007d0c13f5f5af1be.png2e260ff2c2d809dbe9aefa19966f1d24.png

     

    Stay tuned for more updates!
     


     

    • Like 1
    • Upvote 10
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