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Posts posted by VHCal
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Wow TACRfan this mod looks very promising, keep up the great work!
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42 minutes ago, TWMCPE said:
Think this has the solution:
Yes sorry for double post but I want to make sure he sees this as he is looking for an answer now
Fixed it :-)
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Just now, TWMCPE said:
Thats annoying i want to play lol...
is it only in the mod and not on the em4 home screen as well?
the cursor is stored I am pretty sure as an img file within the data folder so you could check that?
It's not the cursor on the map itself. It's the cursor on the Minimap
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Just now, TWMCPE said:
It could be something to do with being in the wrong tab rather than the mod itself as I find sometimes with em4 after going in another program. Does it happen when you open em4 again?
Yes, It's the only thing of me releasing the Sussex Mod
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I have been working on a new map, I Ioaded the map to play then found when I move around the minimap cursor doesn't follow. Am I missing anything?
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6 hours ago, itchboy said:
While this method also works, it is quite messy becuase it involves adding more commands, and means a lot of editor work for the end user. Another drawback is that the mod will take much longer to load if you add numerous dummy commands. Each solution has its plus and minuses, but its up to OP to decide.
I would prefer to script the vehicles into the mod as it would be neater
---------UPDATE-----------
I fixed it by adding
if (StrCompare(v.GetPrototypeFileName(), CAR_98) == 0) soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/PH7009.wav", CarPos, true);
and that seemed to work. Thanks for everyone's input!
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11 hours ago, itchboy said:
Starting the game? Try the above things I listed.
Ah okay I will take a look into it, thanks.
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47 minutes ago, itchboy said:
Thing is, there is no line 352, which means this is a bracket bug on my part. Does it crash when using the command or only highlighting over the vehicle?
It crashes upon start-up and the siren icon isn't there.
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4 minutes ago, itchboy said:
At what line did it crash. Keep pressing 'retry' and let me know what line it goes.
It's line 352 then goes on about adding -p
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8 minutes ago, itchboy said:
Some code I tried. Replaces your entire siren script. Link expires in 60 minutes.
That crashed the script therefore it wouldn't work
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Just now, itchboy said:
Do the vehicles from 54-61 work?
Yes
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3 minutes ago, itchboy said:
Try using else if conditions instead of making them all as 'if' conditions. My first theory is that you have far too many 'if' conditions and the game stops reading that set because you have too many. Try grouping them by 10 at most.
Another question is, do you have the correct prototypes up in the top? Some people come here complaining about issues but then it ends up being a spelling error with the prototype name.
Okay seems a bit wired to just stop working, will give it a try.
I have checked the prototypes and spelling seems to be fine. Just strange that it's only fire vehicles that aren't working.
Thanks for the reply.
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Just now, itchboy said:
Which ones to be specific? Can I have their prototype names?
Sure, they are:
const char CAR_50[] = "mod:Prototypes/Vehicles/Kent FRS/Nissan.e4p";
const char CAR_51[] = "mod:Prototypes/Vehicles/Kent FRS/Officer_car.e4p";
const char CAR_52[] = "mod:Prototypes/Vehicles/Kent FRS/Sprinter.e4p";
const char CAR_53[] = "mod:Prototypes/Vehicles/Kent FRS/Incident.e4p"; -
1 minute ago, itchboy said:
What exactly is wrong with this? I dont have any idea what is wrong unless you tell me in particular what happens. Does it crash upon selecting a vehicle? Error when playing command? Or nothing happens when pressing the command?
Sorry, I didn't explain it very well. Upon pressing the siren button nothing happens for certain vehicles.
No crash happens.
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I believe I have set up my sirens correctly but I am having problems with the KFRS vehicles.
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3 hours ago, 999madtom said:
Anyways good luck and don't get overwhelmed by the mod. Remember real life comes first.
Haha, not when you're a modder. I seem to spend hours on something small then realise the day is gone.
4 hours ago, dunwell99D said:I'm not sure what happened in the post above having all the links as well.
If you need any assistance please give me a message always happy to help a fellow modder!
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Hi,
I am looking for someone who has worked on models before to work on the Sussex Mod with me, message me if interested.
Kind Regards,
Callum
How to set up new ToPoliceStation / ToHospital scripts?
in Modding Related Support
Posted
Hi,
sorry for so many questions. I have been working on trying to set up the ToPoliceStation / ToHospital scripts so vehicles have somewhere to go but it makes no sense to me.
Kind Regards,
Callum
LAToHospital.script
LAToPoliceStation.script