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Posts posted by VHCal
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As the final development of the London Modification has been released, I figured I would make some newer edits to the pack for myself.
This discussion is ONLY for showcasing the edits made and for taking suggestions.
I take no credits for the skins or the models shown.
Unmarked Ford Mondeo (Dog Unit)
Unmarked Volvo V40 (Crime Squad)
Ford Mondeo (Dog Unit)
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11 minutes ago, n00bingtarget said:
If you really want to do something like an Airport mod, how about something like a US Air Force Base? My wife is from KI Sawyer AFB before they closed down, and they had both airplane incidents, plus structural fire fighting, police, their own hospital and ambulance, etc.
Hi there,
Thanks for the suggestion however, I'm starting to get bored of airport mods and this sounds like a combination of the US Army Mod and the Copenhagen Mod.
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57 minutes ago, itchboy said:
In the event that they take you up, make sure you're able to deliver what you promise ofc. Map texturing is actually pretty easy. The only limitation is the performance of your computer and its ability to edit these images without lagging.
My computer is pretty powerful, I have a GTX 970, Intel I5 Processor & 8GB RAM.
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11 hours ago, itchboy said:
The lack of a 'following' doesnt matter. The way modding usually goes, is that people love the mods as they come, rather than many people loving the city/country, therefore the mod comes into fruition.
4 hours ago, chivvy147 said:I agree
A Scotland is a great idea. I would happily help. I would recommend it not being a sub-mod so it can be released.
Okay, I will consider it.
In the meantime can you compile a list of units you would like to see for a Scotland mod?
I also spoke to mintcake69 and stated that there is a large following for a further version, I have been told if there a decision made to continue it I will be on the modding team.
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26 minutes ago, DannyisGamer said:
A Scotland mod would be nice with all the units being correct and updated maybe a custom map based on a town or city in Scotland
I don't think there is a large enough following for a new Scotland Mod.
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Its not a continuation or a submod if it is a standalone map that uses absolutely no content from theirs. Someone making yet another (but completely scratch made) LA mod map for ex isnt making another full LA mod, but rather just another map that can be ported to any Em4 project.
Ok however, inexperienced users may get very confused by this.
Sent from my SM-G935F using Tapatalk
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Ive already seen three London mods so far, one being the common one, and another two (private mods) being spin offs of the same location.
I feel that it wouldnt be worth your time reinventing the wheel and starting over, now that an entire fleet of functioning vehicles and scripts exist. My feeling is that many people simply want a somewhat accurate London map that captures the architecture, props and feel of the real city, combined with the existing vehicles and functions. Try going for something like say, the London playable city from Midtown Madness 2, scratch model some landmarks and alotta bldgs, props and of course set up the map texture to have things common to London. Road markings, roundabouts and sidewalks.
I really like that idea however I doubt I'd get any sort of permissions from the current London Mod to release a newer version.
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3 minutes ago, itchboy said:
I think an airport mod would be nice, but I think its going to be oversaturated if we're just going to get another submod of CPH airport.
A unique concept which shouldnt be too far from an airport mod, is a port mod. I dont think there are any sea/water themed mods out.
https://en.wikipedia.org/wiki/Port_of_Felixstowe
This locale might be an interesting thing to try. Has its own FD, PD and EMS apparently.
Very interesting, I'll be sure to look into that.
I have recently created a poll in the British Police Mods Group and a newer London mod came out top, this wouldn't be a submod of the current London Mod, it would be different.
I want to create a mod that is instantly recognisable like the LA mod or the Bieberfelde mod, therefore it needs to be a city mod.
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Hello guys,
I am taking suggestions for a new UK mod.
Any idea is much appreciated.
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This mod would consist of:
Gatwick Fire
SECAmb
Sussex Police
National Crime Agency
Please fill out the poll, more details to follow.
Take a look https://docs.google.com/document/d/1IG1IHUoqPVxd3L7ePfftUuFqYXh_YgP5INZ4qvzfLGw/edit?usp=sharing
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Hi everyone,
This is a long shot but does anyone have free time and know how to model?
We are looking for a resident modeller for the Sussex Mod team.
If you wish not to join the team I would be extremely grateful if you could show me how to use zmodeler3 (Yes I have seen the tutorials but I have loads of questions)
Merry Christmas,VHCal
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22 hours ago, TACRfan said:
Merry Christmas everyone
I thought The Kent Mod V1.2 would be a nice Christmas present for you all so here it is. This is basically part 1 of 2, the second one will have more features but we decided to release this one as you have been waiting for so long and it could take another few months to get the new features sorted.
I hope you enjoy this mod and i thank you for your patience as i know it has taken a long time.
Whats New
- New peds
- Updated map
- New Icons
- And more
Unfortunately two of the things that are not in this update are the call out menu and back to station script however these will be coming in the near future.
We have added the precise parking script to the mod so you can use that to park your vehicles in the station (I have tried it and it works). One bug i have found is that your vehicles may get stuck sometimes in the bays as they will be too close to an object to move, the way to fix this is to use the precise parking function to move the vehicle out of the station and then you can try again.
25/12/2016 08:49 A couple of bugs that I have just found, Don't place traffic cones as you won't be able to pick them back up and the SECAmb Unmarked skoda doesn't have a siren button, I will try to get these fixed in a patch ASAP.
The Mod: https://mega.nz/#!gxpXjJSJ!GYj8sEfkzueTXnIIOH7cKZ9kzb2QHVyBj07rRRiC_YY
By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team.
Looks great! Good job.
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So I am probably being stupid but I don't quite understand where I am going wrong. I am using the Battalion Chief at the moment.
I have set a VO(fs_battalion)
Then gave the vehicle the command ToFireStation.
http://pastebin.com/HkC0SdG8 this is what I have set up at the moment.
Any suggestions would be great!
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On 03/06/2016 at 9:44 PM, DannyisGamer said:
Dear Community
I am a new YouTuber who is interested in promoting new mods for Emergency 4. I am also willing to test new mods for bugs, content ideas, reviews or general testing,
Hope to hear from yous if your interested in my offer
Regards DannyisGamer
Hi DannyisGamer,
Depending on what kind of modifications you are interested in, contact me and we may be able to sort something out.
Kind Regards,
VHCal
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18 hours ago, TACRfan said:
I have had a problem with the freelander, when i got it ingame i realised that it is too big and i dont have any way of scaling it down.
There was a program created that allowed you to scale down models, maybe try that.
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Just now, Terrow said:
Nope individually as far as I'm aware.
Cheers
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Hey,
I have vehicles that have the right commands to them is there any way to copy them over? Or do I have to do it for each vehicle?
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7 hours ago, itchboy said:
Go to the editor, click on a civil car, go to its 'properties', which the lower most button on your screen in the GUI. Go there and enter 'edit traits'. The paths option should be above. See the Em4 editor manual.pdf if it still confuses you.
Thanks, I assume its the same for people?
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Anyone know how to set civil cars driving round?
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On 17/06/2016 at 3:40 PM, Brayden Allen said:
Does anybody know how to make free play events? Or does anybody know where I can find out how to. I would like to know how to make an event that would spawn like the others and would not just be there when the game starts.
Some of the events i'm trying to make are:
Church Fire
Car crashing into a building
On 17/06/2016 at 4:50 PM, mr matt5432123 said:There's a tutorial in the downloads section that is sort of half complete for your car accident event,
Here it is: http://www.emergency-planet.com/files/file/476-freeplay-events-tutorial/
And you can't technically make the church fire be it's own event, in freeplay the fire events happen randomly.
Found this guide super useful!
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I have tried adding a 2 VOs (spawn-all, spawn-allr) and when I call a vehicle a it doesn't spawn onto the map. Do I need to add anything else?
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2 minutes ago, itchboy said:
if its the LA mod setup, then it could work by copy pasting the scripts in, assigning vehicles to them, and making the prerequsite VO's in the FP map in editor.
I'll try that
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9 hours ago, itchboy said:
well, we need to start. what do you want these to do? what relevant vehicles and in which stations should these scripts work for? these questions are needed for anyone to help you. what vehicles are police or ambulances in your mod, and what pertinent virtual objects have been named and setup?
is this the kind of policestation code that the stock LA mod has, or is this the one where police units exit their vehicles at station and escort the prisoner?
It's the code form the LA mod. I want the police vehicles to just drop off the prisoner at the station, this should work for all police vehicles.
For the hospital, patients should be dropped off.
Thanks for the reply.
The Big Smoke [Private]
in European Sub-Mods
Posted
Started work on a the 2017 Mercedes Atego.
Once again this will be private
Thanks to the authors in the readme file.
https://i.gyazo.com/1d9afc6707b88361a4fb071d96e21823.mp4
Readme.txt