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starkiller1337

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Everything posted by starkiller1337

  1. I know the setting. I did do my homework on this All right itch. Next model i put up here is gonna be just like or similar to one of those Also remember that the lawmaster is a bike and since i cant seem to find a good side image of a lawmaster i am stuck to using cars or trucks for now
  2. (Wont happen again) Lisa rose has credits for skin unknown who made the model
  3. Okay, Thanks i will take a look at that. or maybe i can just create a new texture file (sorry for the double post) i present to you all the new lawmaster for the mcpd: CreditsSkin: Lisa Rose Model: VPI
  4. I see the texture, the issue is that the lettering doesnt show up
  5. I used zmod and assigned it to the proper place, but when it goes ingame, the model doesnt wanna seem to pick up the text
  6. I do have one question that i need answered and hopefully you can answer it for me. Crash 17 is supposed to have a texture that has lettering on it, but for some unknown reason the model doesnt wanna seem to pick up that there is text on the texture itself. is there something i haven't thought about yet that might be the problem? The texture for Crash 17 is in .dds and is 512x512
  7. Thanks for the input 1. i know tanker 19 is mixed up. I'm working on fixing the model to make it face forwards 2. what do u mean by scale? 3. its a mix of both present and future for this mod. for the first release i might just do present or future idk yet. 4. I know but its the best i got right now until i make an update and start to smooth out the lines in zmod 5. Since the universe of Judge Dredd is based off a futuristic era, i'm gonna be basing them off futuristic style of vehicles
  8. Now that u have explained it, i understand why
  9. Thanks for responding as quick as you guys did and i do wanna say something that i found out and that i am working to fix. I do thank you guys for taking the time out to tell me this stuff. I have been working on getting my models textured. I will get some textured photos in this topic as soon as possible units from left to right and so on Right: Engine 117 (the all red one) Engine 99 Tanker 19 Left: Crash 17 Crash 18 Crash 19 Front: RIOT 1
  10. I love the mod, honestly it gives a whole new dynamic to emergency 4. But coming from my knowledge of the military and units that are deployed, it doesnt feel realistic enough. I feel like it needs more units thay can be deployed, aircraft such as the F/A 18E/F Superhornet or the A-10A Thunderbolt II to be on station as CAS aircraft or DC missions (DC = Danger Close)
  11. Everyone check out Mega City Mod (W.I.P) for some new pictures of the units that will be included with this mod

  12. *Looking for Skinner, Mapper and Scripter*

  13. Thanks for the info, i'll be sure to remember that. I fixed the issue, it was a simple matter of just changing out the old prototypes for new ones. i'll be posting some new pics of models as soon as i can faction vehicles so far modeled
  14. okay i will try that, thanks edit: didnt work. Models are still halfway into the editor map
  15. Goog, You sir are my hero. That issue has been bugging me forever edit: it didnt work, i've tried that already and it never made the model appear with all tires on the editor floor.
  16. HELLO ALL THAT COME AND READ THIS FORUM. I have been working and modeling for a mod that i have made called "Mega City Mod". This is a mod that will include 4 custom emergency services. Agencies: Mega City Police Department Mega City Fire Department Mega City Ambulance Service Office of Technical Service & Repair here are some of the units i made: (note: yes, i know they are about halfway more or less into the editor floor, but i cant seem to figure out how to orient them so that all the tires stay above the editor floor) Crash-17 Crash-18 Crash-19 Crash-19 Extra Team status: I am currently a one man team, i am a decent modeler, but im not so good at skinning, mapping or scripting. So i am currently looking for people to help me out with those aspects that i am not so good at. Looking for: Skinner Mapper Scripter Since this is a one man operation as of this moment, dont expect a release anytime soon.
  17. Hello, I have created a bunch of models for a mod im making and imported them into the editor, needless to say when i went to look at the models, they were sideways. I was wondering if anyone knew how i can fix it so that the models are facing the proper way. Thanks for reading this and i hope i can find a solution to this issue
  18. okay, it exported now, thanks also another question, when i wanna make a .dds for the file, what is the texture size that i have to use?
  19. So the issue im having, is that i've created the model and added a simply diffuse texture using the materials editor in zmod and when i go to load it into editor the model shows up as missing also when i go to export the model in zmod it keeps coming up with the error that it cant find the model even though i named it the same as the .v3o ZModeler is ready. No selected/active nodes found for UV-Remapping. No selected/active nodes found for UV-Remapping. Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave2.z3d" Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave3.z3d" Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave1.z3d" Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave2.z3d" Performing autosave to "c:\users\felixwolf\desktop\game\vehicles\zmodeler-2.2.2_build964/Autosave/Untitled_autosave3.z3d" Can not find object "GT-R1". file:ExportV3O.cpp line:56
  20. Hello, I have recently created a model for my mod and done the necessary conversion and uv texturing to be able to see the model in em4, I cant see the model when i imported it and i know i followed all the necessary steps in the editor.
  21. Help, I have the same issue listed above and i named the v3o the same as the model and it still is giving me the error
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