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Corsair

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Posts posted by Corsair

  1. Mr. Itchboy due to you saying "Plz dont sue me plz". I have presented my lawyer to this ussue and you are going to have to present in The Court of Antartica tomorrow at 1 am. LOL. It doesn't really matter as long as you did it!

    PS: In Sequoia, California you mostly see these trucks patrol

    http://farm5.static.flickr.com/4021/4680935483_e345eb61b1_m.jpg

    and this one

    https://c1.staticflickr.com/3/2569/4153895689_e6ab8bcd87_b.jpg

    For the first one, you would see the lightbar you used for the silverado

  2. I have also been following this but I am on itchboy's side. Many of you don't know why he cancelled it, many do, but imagine you make something for the forum and give permission so someone can use it. You download the game, next thing you know, your work of art wasn't credited. This is an example of 1 out of many things that happened to itchboy. This is was something that he didn't like, so he said " From now on no one can use". Yes people got mad at him, yes they said mean things to him, and yes he didn't care. When i made an account here, it was as if you were in heaven. People didn't cuss, weren't mad, and gave permission to use their content with credits. Now it feels like a war zone. I beg you to please be nice to each other. Remember these words that Audrey Hepburn said "Nothing is impossible, the word itself says 'I'm possible'!" and now I say this " Make it a great day or not, the choice is your's". The moderators had enough of this childness. " I want this, I want to use it, and give me that, or you are the worst person. It doesn't matter if authors say you can't use their work of art because they're are other ways of overcoming those obstacles. You may think that I am wrong and I might be but enough is enough. I have respect for everyone even if I don't know them but as soon as you do something bad toward me and other, ohhhhh what you have gotten yourself into! May your day be full of light and happiness.

     

                                                                                                                                                                                 -Corsair

    • Upvote 1
  3. Just gonna remind everyone about this post.

    From this point, I'm going to start giving warnings for further argumentative posts. People involved can discuss via PM. For everyone else... well, it doesn't really concern any of you, so I'd advise you don't join in with the arguments. I don't want to see replies to old issues, especially after we're already aware.

  4. As I mentioned, LAFireStationStart is only dealing with the tiller Cab, not the trailer. The command mentioned there that spawns the trailer, DummyTillerCheck, is in the LATiller script file, and that's where you'll have to go to disable the trailer lights at start.

    Sorry for double posting again.

     

    I'm sorry if I missed it mate but I still couldn't find it.

     

    Do you mind if you check please.

     

    Link:  https://mega.co.nz/#!u89C2JCb

     

    File Key: U2uMAGKEYIRoQCe_kOdIeah4v7tXcIItxDxwLkRCJuc

  5. The "DummyTillerCheck" command in the LATiller script file is what spawns the trailer, so you need to make sure to use "EnableBlueLights(false)" there, too.

     

    As for the siren issues, I'm not sure what it is since everything looks fine.

    This is what it says on "dummytillercheck"

     

     

    }*/

    ActorList l9 = Game::GetActors(VO_LADDER);
    for(int i=0; i < l9.GetNumActors(); i++)
    {
    Vector Ladder = l9.GetActor(0)->GetPosition();
    Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); 
                            if (m.HasCommand("DummyTillerCheck"))
    m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false);
    m.EnableBlueLights(false);
    m.SetPosition(Ladder);
    m.SetRotation(gate3);
    m.UpdatePlacement();
    m.SetMaxPassengers(6);
    m.SetSpeed(9.0f);
    m.PushActionWait(ACTION_APPEND, 1.4f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
    m.PushActionWait(ACTION_APPEND, 0.5f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
  6. I actually did all of that and it didnt do anything. It already said false on the tiller trailer lights.

     

     

    }*/

    ActorList l9 = Game::GetActors(VO_LADDER);
    for(int i=0; i < l9.GetNumActors(); i++)
    {
    Vector Ladder = l9.GetActor(0)->GetPosition();
    Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); 
                            if (m.HasCommand("DummyTillerCheck"))
    m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false);
    m.EnableBlueLights(false);
    m.SetPosition(Ladder);
    m.SetRotation(gate3);
    m.UpdatePlacement();
    m.SetMaxPassengers(6);
    m.SetSpeed(9.0f);
    m.PushActionWait(ACTION_APPEND, 1.4f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
    m.PushActionWait(ACTION_APPEND, 0.5f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
    }
    ActorList l10 = Game::GetActors(VO_ENGINE01);

     

    As for the sirens they are also correct

  7. Okay. I made my own private mod and it was based off of the LA mod 3.0 When I tried calling out the tiller, it wouldn't appear on map so I configured the script to make it appear on startup. It appeared on start up but problem was that the tiller trailer lights also turn on once it starts and I don't know how to turn them off. I searched on the forum but it was not on there. Can anyone help me? 

     

    Lastly, I changed all my ambulances to the Northview South County Mod since they are like a replica of my cities ambulances (AMR). I only put 5 AMR Ambulances on there. They showed up but when I sent my second ambulance en route to the scene its siren didn't sound. All the other ones siren did sound did but apparently this ambulance hated me. The button turned yellow to show that it was on but still no siren sounded.Please help me. Any suggestions are accepted.

                                                          Thanks, Corsair

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