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Kingairway

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Everything posted by Kingairway

  1. Just install like every other mod... Unzip copy and paste into mod folder, and what do you mean by run along side other mods ? Sent from my iPhone using Tapatalk
  2. Probably not, there is still the pickup in hall 2s station I may make it a callable unit Sent from my iPhone using Tapatalk
  3. New Battalion Vehicle replacing the GMC pickup... why? Because Langford Fire Rescue is getting a Tahoe as their new Battalion 1 so Enjoy! hope you don't mind the change to much.
  4. Hmmm I have no idea how to attach them all and make them 1, cause attaching in zmodeler just makes a weird shape Sent from my iPhone using Tapatalk
  5. But if I just want 1 object that has all of the meshes is there a way to group them all up and export under 1 name ? Sent from my iPhone using Tapatalk
  6. I haven't tried to play it on mulitplayer yet, why you can try with the existing verision
  7. And not to sound like a huge noob but there are about 100+ meshes associated with the model, do i need to rename all of them, and how do i do this in Zmod?
  8. My issue is when i go to export it says; Can not find object "Razorback". file:ExportV3O.cpp line:56 any fixes?
  9. Let me know if this worked for you, is there any other copy/pasting of scripts or do you need to go in and edit?
  10. New Rescue in Action along with a new MVI added to the mod, this one has some more realism added to it
  11. Some shrinking needed to be done so it could fit in the fire hall Sent from my iPhone using Tapatalk
  12. I know this may have been stated earlier, but what is the ETA on a updated Fire Truck pack coming out? I apologize if this has been asked or said already.
  13. I will make that for you/ something very close to it Sent from my iPhone using Tapatalk
  14. Quick update! Limited Water Supply has been added!!!!!
  15. Okay I might try that ladder, I just ended up "erasing" front of the ladder and sticking a cab on as a child as a work around Sent from my iPhone using Tapatalk
  16. Sounds good and after you import the texture and save it are you saving it has a .eft to start the conversion process Sent from my iPhone using Tapatalk
  17. When you import texture you import the .tga are you then saving as an .eft that might be my missing step? Sent from my iPhone using Tapatalk
  18. I'm able to do this with a different .TGA map but for some weird reason I'm having major issues with the map21 free play.tga, Step 1 edit in gimp Step 2 export as TGA not compressed ( bottom left center) I think? Step 3 copy and paste into maps folder Step 4 load editor/ load map/ Step 5 go into terrain / floor/ import texture Step 6 asks to save texture. Error message cannot upload texture. Sent from my iPhone using Tapatalk We have the same problems, I would suggest when you are exporting using Paint.net it gives more options then Gimp does, uncompressed 24bit try it again Sent from my iPhone using Tapatalk
  19. I figured thats what was going to have to happen... iv done a bit of a work around with it so will see what happens so far so good though.
  20. Possibly yes Sent from my iPhone using Tapatalk
  21. Hey guys, looked around and couldn't find a topic like this so here it goes, Just modding away changing vehicles/prototypes that kinda thing adding new units.. not touching a freeplaypara file or anything like that. Go to play the game (in freeplay/Endless) and all i get is medical calls and police calls.! Anyone know if I touched something by accident or know if this happens occasionally and have a fix for it? Thanks king
  22. I am having a similar issue, Iv added about 3 car crashes to the existing 12.. and I havent seen any of the new ones pop up, Iv played marathons of games and multiple times.. never getting those car accidents... very very odd
  23. 5 New units coming to the next patch, Im still tinkering with things but i may or may not replace the rescue truck in Hall 2, will see for now im finishing lighting and moving on to the empty space in the top left corner and working on some extra parking down in the industrial area for the police.
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