Jump to content

THVFD

Members
  • Posts

    658
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by THVFD

  1. I had a Toshiba Satellite laptop with an Intel card and EM4 would do this same thing from time to time.Never had this problem with my desktops that had Nvidea cards.

    francly this problem don't bother me bc ive learned to play the game with it like that and it don't happen varry often so i dont worry about it
    • Upvote 1
    • Downvote 1
  2. This is a mod that me and several members from squad 55 have been working on as a side project and only for fun we where calling it BakersField but after i found out that BakersField was a place in California i renamed it to river falls as of right now i've only got a few units reskined to what the skin will be i've changed them a few times but i've created one i've liked and i'm going to keep them as that there are no new models since i can't create a model from scratch only bits from one model put together with another model it is going to be started off of FD Command patch 3 and i'm only going to be using scripts from it i plan on changing the map to something else idk what yet once my scripter understands how i want the script to be (6 fire stations 3 bays in each, and EMS has their own stations) i'll get it planned out currently i'm switching the models from the original mod i started off of into FD Command and creating new prototypes so that it is more orginized with the files and i'll be creating lights here is the team and credits


    *if anyone sees a model or something that is not credited or credited right PM me and ill get it fixed

    Team
    THVFD - lights, modeling, mapping
    MerrittLong - skins,Models
    Itchboy-mapping, modeling, scripting
    Credits
    Hoppah,Bama,Itchboy,NathanDollinger, ShaneGreen,Nico,Dyson,NYCERU,Cops,Helljumper51, and the games that itchboy got his models from(if i left anyone out sorry got a lot of models and stuff just PM me and ill get your name on here)
     

    • Like 4
    • Upvote 3
    • Downvote 5
  3. You have to remember that the fires on the new map will be fewer and far between, and will spread more slowly than in the LA map. With the new circumstances, one engine is plenty for the small town. But for fires that get out of control, or large brush fires, that's where CCFD will come in, with plenty of extra units.

    i understand there are plenty of fire departments here in kentucky that only have one rig and are still the 1960's and 1970's rigs and they do it that or they have automatic mutal aid agreements here in my county our mutial aid contracts is a tanker and 2 people but others vary

  4. you might find someone to do that but you are going to have to get photos i'd do it but i cant model i can uv map but seeing as every fire engine is built to the specs of what the department wants there is now way someone could just model it off of what you have said as if you want it like what you are wanting it to be just like your departments or really close you'll have to get some photos of it

  5. the tutorial you posted before i poested this topic i was looking at it how do i asain polygons to a texture i dont understand that part bc all it says is to go into the properties of the model and select witch texture i've did that several times and i'd like to do the restarting it as a last resort a lot of little polygons in the montana hose bed lol but do you know what is going on with the polygons strecthed all the way across the texture like in the picture i included

  6. I'm assiting freakinfuzzball in his making of models he sent me the model below to see if i could uv map it bc he couldnt uv map it so i fixed the model added quit a few polygons and when i go to uv map them they dont show up in uv mapper view in zmodeler2 and another question how can i fix the strecthed looking polygons in the uv mapper view what i'm talking about is in the picture below

×
×
  • Create New...