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amuchalipsis

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Everything posted by amuchalipsis

  1. I think you've forgotten to attach a link
  2. OK, I'll look for them. Thank you very much
  3. I'm trying to edit the LA mod's map texture
  4. Hi. I don't know how to open the .eft files used for the maps textures. Any help would be appreciated. Thanks.
  5. It seems you've downloaded the LA Mod for Emergency 3. To play the LA Mod for Emergency 4/911 First Responders you should download and install this:
  6. Oops, I forgot about it. Then off map
  7. On map. There was a lack of local unmarked units if I remember correctly
  8. Thanks for the info. I didn't know that, I guess one never ends a day without learning something new
  9. Try this one. Just add one of these commands to the cars to make the siren sound: DummySirenWhelenAlpha DummySirenWhelenAlpha2 DummySirenWhelenGamma DummySirenWhelen295 DummySirenPH7009 DummySirenWoodwayCommander3 DummySirenPremiumHazard LASiren.script
  10. I have an idea that may be valid (and I say MAY, I have no idea of scripting): You set a child on the entrance of the building (I'll call it A) so that the ladder childs go there when you install it. Then you set a child on the base of the ladder (B). The next step would be to create an object which will be the firefighter (as peds cannot go up and down) and you add some move animations. The next thing would be making the script so that the FF object goes from A to B or from B to A. I hope I may have helped you, this sounds logical in my head.
  11. Hi, I saw a 2 year old bumped topic that has some pictures of mounted policemen http://forum.emergency-planet.com/topic/17316-adding-extra-stuff-eghat-to-v3o-files/
  12. you need to either change the LAFirestationStart script or rename the gates as they were originally named before
  13. hold ctrl and click on the blue boxes near the white boxes to widen/shorten the paths
  14. did you check the injured soldier that is under a fallen tree?
  15. try downloading the emergency 4 configurator
  16. just add on the personnel section: <unit id="HERE THE ID OF THE UNIT(FOR EXAMPLE, VIP)"><defaultcount value="HERE THE DEFAULT NUMBER" /></unit>
  17. ok follow these steps: 1-go to "Los Angeles Mod v2.1\Units\Personnel\Police" and copy one of the folders twice (doesnt matter which one except "010Policeman", "020Shooter", "030Sharp Shooter", "040Scout", "050Profiler"), and rename them to "250vip" and "260general" (you can change the name, just dont touch the numbers) 2-go to "250vip" and open "unit" and replace this: <unit id="SS_AGENT"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> to this: <unit id="VIP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> 3-go to "260general", open "unit" and replace this: <unit id="SS_AGENT"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> to this: <unit id="GENERAL"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> 4-go to "Los Angeles Mod v2.1\Specs", open "portraits" and add this in the personnel section: <portrait prototype="mod:Prototypes/Persons/06 Civil/general.e4p" big="norm" unit="GENERAL" text="GENERAL"/><portrait prototype="mod:Prototypes/Persons/06 Civil/vip.e4p" big="norm" unit="VIP" text="VIP"/> 5-go to "Los Angeles Mod v2.1\Lang\en", open "portaits" and add this: <string name="ID_PORTRAIT_GENERAL">US Army General</string><string name="ID_PORTRAIT_VIP">Very Important Person</string> 6-open "infotexts" and add this: <string name="ID_NAME_VIP">Very Important Person</string><string name="ID_PURPOSE_VIP"> </string><string name="ID_TOOLTIP_VIP">Very Important Person</string><string name="ID_NAME_GENERAL">US Army General</string><string name="ID_PURPOSE_GENERAL"> </string><string name="ID_TOOLTIP_GENERAL">US Army General</string> 7-go to the editor and edit these units: -go to "traits" and change person role from "civilian" to "squad", set them as police, set the material from "person" to "EMPerson_01b" -go to "commands" and the commands you want (MoveTo, EnterCar, EnterHouse, Arrest, DrawWeapon...) As I dont know which pilot you refer to I didnt add it in this post. Anyway I think you will manage to add it, you just need common sense to edit a bit this game
  18. ok, follow these steps, but remember to backup your files: 1-go to "Los Angeles Mod v2.1\Units\Vehicles\Police\980secretservicesuv" and open the unit.xml file with the notepad and change this: <unit id="SS_SUV"><campaign><missions value=""><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> 2-go to "Los Angeles Mod v2.1\Units\Personnel\Police\240ssagent", open again the unit.xml file with the notepad and replace this: <unit id="SS_AGENT"><campaign><missions value=""><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> to this <unit id="SS_AGENT"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> what we have done is to unlock the secret service SUV and agent on the campaign mode and freeplay mode. now we must add the limos 3-you must copy THREE TIMES the "980secretservicesuv" folder on "Los Angeles Mod v2.1\Units\Vehicles\Police" and rename them to any name, just remember you must add a number, which says the order of preference when seeing the dispatch menu on the left. the higher the number, the nearer it will be on bottom of the menu. i recommend you to name them "985dtsadip", "990dtsdip" and "995dtsp" but the names dont matter 4-go to "985dtsadip" and open unit.xml file with the notepad (yeah, again, you may realise this is really boring ) and replace this: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this <unit id="DTSADIP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> 5-go to "990dtsdip" and open unit.xml and replace: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this <unit id="DTSDIP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> 6-go to "995dtsp" and open unit.xml and replace: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this <unit id="DTSP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> ok, the same as when adding the agent and the SUV, we added these vehicles to the campaign and freeplay mode. now we have to set them as available on the freeplay map 7-go to "Los Angeles Mod v2.1\Specs" and open freeplaybase.xml with the notepad and add this (it doesnt matter where): <vehicle prototype="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" count="2" /><vehicle prototype="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" count="2" /><vehicle prototype="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" count="2" /><vehicle prototype="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" count="2" /> you can change the number in count="2" if you want, this says how many vehicles you will have at the beginning. if you set this to 0 you will have to buy it before dispatching we made the units available for the freeplay mode. now the next steps are optional, but highly recommended: 8-open "portraits.xml" with the notepad and add this in the vehicles section (doesnt matter where, just inside the vehicles section): <portrait prototype="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" text="DTSADIP" unit="DTSADIP"/><portrait prototype="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" text="DTSDIP" unit="DTSDIP"/><portrait prototype="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" text="DTSP" unit="DTSP"/> 9-go to "Los Angeles Mod v2.1\Lang\en" and open "portraits.xml" and add this anywhere: <string name="ID_PORTRAIT_DTSADIP">DTS Armoured Limousine</string><string name="ID_PORTRAIT_DTSDIP">DTS Diplomatic Limousine</string><string name="ID_PORTRAIT_DTSP">DTS President Limousine</string> 10-open "infotexts.xml" and add this ON THE TOP OF THE FILE AFTER "<strings>": <string name="ID_NAME_DTSADIP">DTS Armoured Limousine</string><string name="ID_PURPOSE_DTSADIP"> </string><string name="ID_TOOLTIP_DTSADIP">DTS Armoured Limousine</string><string name="ID_NAME_DTSDIP">DTS Diplomatic Limousine</string><string name="ID_PURPOSE_DTSDIP"> </string><string name="ID_TOOLTIP_DTSDIP">DTS Diplomatic Limousine</string><string name="ID_NAME_DTSP">DTS President Limousine</string><string name="ID_PURPOSE_DTSP"> </string><string name="ID_TOOLTIP_DTSP">DTS President Limousine</string> 11-open the editor and edit the limousines: go to "traits" and where it puts "No Squad Vehicle" change it to "Police GTW". then go to "commands" and add the basic commands (GoHome, EmptyCar, MoveTo) and others if you want and if you know what youre doing. just remember not to remove the default commands i hope this served you, now if you excuse me im going to an interview in the Guiness World Records for the largest text ever posted
  19. i thnk it says its an unnamed object. but i think. im not a programmer
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