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Posts posted by Firequi
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You most probably have found the maps already, but for the sake of good order. The standard maps can be loaded in the editor. That works for any mod. Just press F2 or the "terrain" menu under the edit tab and click on load map. Just be careful, Emergency always ask if you want to load the current map first, even if this is the standard opening template and you didn't do anything.
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It would help if you could tell a bit more about your plan. What is your concept, do you already have screenshots? If you tell and show, it is easier for people to get interested.
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What I've had the most problems with is when I am importing a new model to my personal mod. I have to add the doors & wheels on. Getting them to align correctly can be a real pain! Especially wheels. Seems when I get 1 where I want it and I add the next one, something goes screwy when I'm aligning it up, and it ends up screwing up the previous wheel(s) also! ARGH!
Also, I wish that so many of the models didn't have lightbars on them already. I would love to choose a different lightbar on the base chassis. Like maybe I don't want a rotating bar I want a LED bar. Make it look like my department spent some money on upgrades for the rigs.
For the aligning of the wheels I use a very easy method. Always start at the front of the model! First you add one wheel and make the right height adjustments. Simply play with alt and dragging and checking by pressing "ok" a view times in order to get the right height. Then instead of adding a complete new wheel, just copy the one that is already on the vehicle. Make sure to check the snap angles box, that way you can ensure yourself that the wheels are completly straight when adjusting them for the other side of the model. Then you turn the camera so that you are facing the downside of the model and you drag the wheel to its right position. Once you've done that, simply copy the two front wheels and drag them to the back and voila, your model has well allinged wheels.
Some mods can use different sized vehicles which are not true to scale meaning it can be very hard to use the same lightbar model. I for one find it much quicker and easier to add a lightbar to the model rather than add it as a child object (Also removes that annoying thing where lightbars don't bounce with the vehicle's suspension). So unless the developers prefer the childs method, they will add it to the model since they make the mod the way that's easier for them and not for those editing it
You know, you can avoid the problem of childs that don't bounce by implementing them as doors as well. Just make sure to add "_door" to the child name when you create the prototype. Only childs dat are put on the model in the "edit childs" screen (the screen within the edit screen) won't bounce along with the vehicle.
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It looks nice, but you could at least try to write down the names of the vehicles in the right way. It's called a Drehleiter, not a Dreihleiter. Furthermore you have written Hilfesteiungsfahrzeug. That's also incorrect, the correct term is Hilfeleistungslöschfahrzeug, or completely even Hilfeleistungslöschgruppenfahrzeug. Also i think that the HLF and LF from FRW 1 could use some ladders on top and that the HLF of Löschzug 2 should lose it's middle ladder. I also suggest you add different ladders to the DLK on Iveco because the original ladder of the game doesn't really look well on that vehicle.
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Did you know that some parts of Holland are below sealevel and that Holland has actually city's below sealevel
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Well, a prototype change script is very easy to understand, you only need to write down the correct prototypes and what commands should be added and which should be deleted when you change the prototype. I can't script eather, but that I managed.
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its certainly possible' date=' but you wouldnt have the ladder movement, just one straight to the other, and you would have to position the ladder in a fixed pose, so any fires not within the pose would kinda look weird if that makes sense. Rather than the install and move around like the aerial [/quote']
No, I think that if you just declare the prototype as a ladder and put al the needed superstructs on it, name them right, that it should just work as a normal Ladder. So that it also turns etc.
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Yes, that is possible, in fact, Hoppah has shared his secrets already once. I haven't got the right links here now, but I can give you those in the weekend or maybe someone else can post them.
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Well, you obviously didn't looked very good at the original. And to say that it's work in progress is b*llshit, because then you shouldn't post it.
So here's the list:
No Licenseplate
''Feuerwehr' on the lightbar is too small and also written wrong
Missing logo on the front door
The white stripe on the back side end of the bus is too thin
'112' is too small
'Einsatzleitung' is too thin
'Stuttgart Feuerwehr ' on the back side end is too small and should be 'Feuerwehr Stuttgart'
The Martinshorn is missing
The 'Funkrufnummer' are missing
And besides this all you are using a wrong model, the roof is too low
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Yes it is, if you show screens with models you didn't make yourself, you need to write down the authors
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It's sad that you stop but I can understand it very well. I just wanted to thank you for the great LA mod. But also a lot of thanks for you're explanation ones how to open your skins years ago (if you remember, I do^^) and for the tutorial to change the helmets of people and of course the 3D modding tutorial. Without taht I wouldn't be able to mod like I do now.
So a big Thank You
Mvg
Firequi
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Whoops, that was easy to find, for all others, here is the link Add things to Persons
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I also didn't find a tutorial that's about this subject but I really wonder how you give a person another helmet. Because I know that it isn't possible to import a person in Zmodeler. But how is it than possible that the Hamburg, Wuppertal and LA mod made units with new helmets. I also want to do that. I have anough experience with 3D moddeling so that won't be a problem at all.
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So far it looks good. Keep up the good work
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Very nice and good details
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Well, what we can see so far looks very good. I'm sure you'll find a way to let the helicopter work
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or you can click on downloads on this side
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Yes that's possible. You'll need the map in .jpg and a program to edit it. You can find lots of tutorials about this on the internet.
Miami Modification [PATCH 2.2.1]
in Mods
Posted
Looks really great, keep up the good work and this high quality!