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Posts posted by tbone1fire
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I know you're working on your other mod but do you have plans to continue the kent mod
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11 hours ago, bma said:
That is actually a bug that I wasn't aware of, i'l make sure to fix it.
Thank you for the heads up
no problem
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9 hours ago, Ropie58 said:
Hi,
Thank you for the manual, but I still need some help with playing the game. For instance:
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I have a injured passenger on the plain and through the Callout Menu I then call in a medical first responder, coming from the airport. Once at the scene, I'll make sure the passenger is getting help, but I do need to call in an ambulance for further transport of the victim. At that moment I cannot seem to activate the callout menu again. I don't know if that has something to do with the flashing red light of the call (while naturaly, the call is still in progress) but, when I click the red light, it stops flashing, but still no possibillity to call in extra vehicles.
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Also, when arresting a drunk passenger inside the terminal, the passenger got hurt by the police officer during the fight, but there was no way for me to get the call out menu activated again for an ambulance. After clicking the Alarm button, I could right click all over the map, but no callout menu!
- In another event, I called in an city ambulance which, naturaly, took some time to arrive at the airport scene. Then when sending the ambulance with the patient "back home" (HQ), the ambulance took of, disappeared from the scene (the map even) but the red light kept on flashing and never turned green again to await the next call. Has this something to do with my impatience waiting for the ambulance to finally arrive at HQ, or is there something else I need to know?
I am convinced I am doing something wrong, simply because I don't know how to deal with these issues. But surely, you can help me out here.
By the way: your MOD looks stunning! My compliments!
Hope to hear from you soon.
Thanks!
Cheers!!
Robert.
make sure you deselect all objects before you activate the callout botton
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I have a injured passenger on the plain and through the Callout Menu I then call in a medical first responder, coming from the airport. Once at the scene, I'll make sure the passenger is getting help, but I do need to call in an ambulance for further transport of the victim. At that moment I cannot seem to activate the callout menu again. I don't know if that has something to do with the flashing red light of the call (while naturaly, the call is still in progress) but, when I click the red light, it stops flashing, but still no possibillity to call in extra vehicles.
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can someone reupload
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4 hours ago, Firebuff319 said:
Has this stopped in production?
I hope not
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19 hours ago, TACRfan said:
Could you tell me what it was?
.e4p file in the main folder of the mod
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i think so ask Flnn Rescue
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I took out a file that was causing the crash.
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1 hour ago, TACRfan said:
Here it is, V2 available for download now, all bugs have been listed apart from 2 or 3, i hope you enjoy
https://mega.nz/#!Nw5TXb4J!ZXBfIsoF_mqU_ZR9MjBQ4lpXi4udLa_NhmRptCnFeNk
BY DOWNLOADING THIS YOU ARE AGREEING THAT YOU WILL NOT DISTRIBUTE THIS MOD ANYWHERE ELSE
it crashes when loading the mod from the mod menu
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7 hours ago, RangerDog said:
Alright the steps should be, first of all you right click on the object, it will say what to do. Lets just do it simple for now and your security guy can take care of it.
Then click the SECOND hand on the security guys menu and you can pick it up. Then right click on the security car and it should drop the package in the car. Boom, done!
I do that and it crashes to desktop the second the secerity guy puts in in the car
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7 hours ago, TheAxeMan33 said:
that's the first call I had upon the download being fixed, what steps did you do, and do you have a logfile for the game that got crashed?
-- The Modifications download was fixed, I encourage everyone to use the unpacked version, as some are reporting issues with the packed version.
The unpacked has the broken call out for it as well. I don't know where to find the log files for EM4
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how do we get rid of the suspious object call. You can't finish it with out the game crashing. if anyone has a fix let me know
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suspious person always crashes
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6 hours ago, FFMeredith said:
My download is working fine, the unpacked version. Quick question, how do you end suspicious package mission?
I can't get it to end right either
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any updates
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5 hours ago, volunteer said:
As a volunteer firefighter at a department about the size of the one featured in game,I have a few ideas that would make the mod more "volunteer-like". My ideas are as follows:
- Allow firefighters to proceed to the scene in plain clothes without going to the station. When playing Montana, I run the FD to all medical calls and it is sometimes inconvenient for the personnel to have to report to the station and gear up before responding.
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Have volunteers that are able to heal/stabilize patients before the arrival of an ambulance.
- With this said, have a vehicle at the fire station that responds to medical and rescue calls. This vehicle would ideally have medical bags, backboards, and other tools on board. This would be a first responder vehicle, and wouldn't be used to transport patients.
- Have more than one backboard available in the apparatus. We carry three in our squad and I believe most ambulances carry two or three.
- This would be a hard one, but reskin some apparatus as "mutual aid" companies that can be called from more than just one surrounding agency. I have my own response protocols (which I will attach) and I can only go up to a second alarm since available companies are limited.
- Add more volunteers to the Monida Pass roster. A lot of small towns similar to Monida Pass have personnel that respond in their own vehicles since seating in trucks is limited.
- Add functionality so that mutual aid companies can back into the Monida Pass station. When large incidents occur, it is wise to have mutual aid companies stand by at the station to cover other emergency calls.
These are in no order of importance to me, but I think that they would make great additions to the mod.
http://www.emergency-planet.com/applications/core/interface/file/attachment.php?id=17971
I agree I am a volunteer firefighter in the great smokey mountains and we have 20 people and something like this would really make it seem more life like
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looks amazing can't wait
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did you guys try asking for premission
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10 hours ago, TACRfan said:
That is V1.1 with english translation of the bieberfelde mod
I think I just have version ! I might need to update
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Just check back in a few hours he is probably still asleep
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1 minute ago, TACRfan said:
Video showing off the parking script. it is the box that is on the ground around some of the vehicles
Is that a new update I don't think I have that version
Swedish Mod [PRIVATE] [WIP]
in Conceptual Modifications
Posted
If you look two posts up you can see that he still has some things to do before version 1 is done.