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novius

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Posts posted by novius

  1. I think it's a cheap way to bend the rules, but no one goes in without proper support. My department for example will have 4-5 engines, a ladder and a heavy rescue each with 4-6 firefighters as our structure fire assignment. Add in various officers who arrive POV, and mutual aid depending on the duration and severity of the call, and a lawn can almost feel crowded.

  2. There is a combination department in my area that staffs two units with 3 and supplements with part paid. Because there are 6 total members arriving on scene, they still satisfy the 2 in 2 out. Should the units be at separate calls, they are supposed to only do exterior attack until others arrive.

    The major city (11 engines, 5 ladders) has a couple engines staffed with 2 and 3. It's all about meeting the requirements for dispatch to on scene time.

  3. I'd recommend this:

    Scrap what you've got so far and go back to the original script. At the top, simply switch the usar_squad.e4p with hazmat_squad.e4p and vice versa. The rotation stuff is above my head in scripting. You'd also have to change the latofirestation.script to make them go back where you want. Be certain you change every instance of one .e4p file with the other in the script, else you'll end up spawning things you didn't want.

    You'd also have to change the personnel. I don't remember the numbers for each but I know there's a thread on here about it.

    Wait.... maybe.... look and see if there's something about rotation or turnto in the script. If so, just swap the numbers.

    Are they spawning and loading the right personnel?

  4. We have 3 stations, the furthest from the scene will send a unit for rit. so...

    *tones* "stations 2, 1, and 9(code for rit), a structure fire"

    Station 2 has two engines and a heavy rescue. First engine lays in as search team, second engine will grab hoses off the first for interior attack. Rescue guys likely stand by as initial rit during search operations. They will rotate in to attack or work exterior.

    Station 1 arrives with 2 engines as well. They will rotate into suppression spots as needed. Their ladder will begin roof ops.

    Station 3 has two engines, a brush unit, and a department-built insulation vacuum. As station 9, they send their rit apparatus only. The other units will stand by to cover other calls.

    Depending on fire conditions, we may call an engine or truck from a neighboring department to the scene. If the bulk of the fire is not controlled within 20 minutes, we have neighboring units man our two empty stations with an engine. One neighbor sends their rescue pumper as our three rescue pumpers and the rescue are tied up at scene. A structure call given as a 2, 1, 9 is the only time all 4 of our extrication equipped units are on the same call.

  5. I've noticed that as well(compared to the original map traffic) I'm assuming Mentor changed the light duration. I haven't compared them though, so I can't be sure. Easy fix would be set a cop at one or two spawn points and redirect cars back off the map as they appear, though that only fixes backupson that one path.

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