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Hoppah

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Posts posted by Hoppah

  1. I need to ask :D

    How on earth do you take care of the angry riot approtching the base when you have only played 5-10 minutes.

    I have tried 2-3 times, every time have most of my soldiers been injured.

    There are dubbel as many rebels as soldiers, what to do?? :)

    The group is divided into 2 smaller groups when the event spawns. If you get this event early on, purchase a local PD car. If you act quickly you can intercept one of the groups with soldiers and local police officers. Then focus on the remaining rebels in the other group.

  2. Hoppah who is well known within the EMP community has just released his newest modification, the US Army Modification! A modification set in the Middle-East with tons of special and new additions. You can expect a total overhaul over the original game and a very fun and addictive gameplay!

    The mod can be downloaded here: Download US Army Mod

    You can find the subforum here: US Army Mod Subforum

    Enjoy!--

    Click here to view the article

  3. Screenshots and video

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    Easter Egg
    There are 6 goldbars hidden on the map. Collect all 6 of them and you'll get a surprise!
    Open the spoiler tags for the locations and the surprise if you are having troubles collecting the gold bars.


    You will get a playable M1 Abrams MBT when you've found all 6 goldbars. Each goldbar will also reward you with $2,000.

    The locations:
    - "Camping site" on the bottom of the ravine, under a box. You'll need a helicopter to land in the ravine. Drag the box away and pick up the gold bar.
    - On the top of the waterfall, under a bush, at the end of the small path leading to the top of the waterfall. You will need to cut down the bush first.
    - Lower left corner of the map, near the poor village with the water well. There is some wooden scrap on top of the goldbar.
    - In the small village, look for a bunch of pallets behind a house. You will find a gold bar after dragging the pallets away.
    - There is a parking lot surrounded by houses at the right edge of the map in the bigger town. There's a goldbar hidden under a barrel.
    - Find the old statue in the big town, behind the statue there are bushes and trees. Under one of the bushes you will find a goldbar. You will need to cut down the bush before you can pick it up.

    Upon collecting the sixth goldbar, the M1 Abrams will appear at the base and park under the camoflage nets.
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  4. I've attached the ToFireStation and FireStation scripts of the Manhatty Mody v3 to this post.

    They might further help you because they're edited versions of the LA Mod's fire station scripts and are set up for bays with 1 door (no rear bays, like you want).

    The script is set up for four seperate fire stations with a total of 7 bays.

    Note: the fire station script is a simplefied version of the LA Mod's one. It does not contain alarm commands, nor commands to call crew/personnel. It only contains the scripts to hide/show the roof and to open the front gates.

    Good luck with your mod,

    Hoppah

    scripts.rar

  5. You're talking about the (central) axes. There is no other way unfortunately. If you move the center point to the center of the vehicle (and re-export to a new .v3o model), the vehicle will be positioned correctly in comparison to the axis. However, you will have to move all doors, childs, lights to the new position too.

  6. So (1) the two persons spawn and just sit there? Does the vehicle has at least 2 free seats for transports? (can be set in editor)

    And (2) did you wait the full 16 seconds before it's suppesed to move?

    If so, the second issue might also be caused by siren part:


    if (!v.HasCommand(DUMMY_HASSIREN) && v.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
    v.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false);

    Try the script with that code removed or disabled.

  7. Hmm, what to all the speed values under "DummyPatrol" refer to?

    Also, I'm wondering what makes it so that vehicles on patrol don't overtake. Is it a property of the path itself, as I don't see anything in the script.

    They just follow a path, like civilian vehicles do. Can't really change that.

  8. Found the error I think, you missed a } to close the entire part under "if (Random == 0 || Random == 1 || Random == 2)".

    Add the } at line 174.

    Between


    if (!n.HasCommand(DUMMY_HASSIREN) && n.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed())
    Game::ExecuteCommand(CMD_SIREN, &n, &n);

    and


    if (BuyTruckOnly)
    Mission::PlayHint(HINT_BEARCATBOUGHT);
    else if (!BuyTruckOnly)
    {

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